1¹ĒGū,[?1049hSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] 2¹ĒGÅųēnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) 2¹ĒGśO †+Choosing Gender Pick the gender of your human Knight  m - male f - female * - Random q - Quit(end) 3¹ĒG¾Z+Choosing Alignment Pick the alignment of your male human Knight  l - lawful c - chaotic * - Random q - Quit(end) 3¹ĒG-3X+3¹ĒGš„µ--------------|...@u.......|+........)...||............+--.-----------3¹ĒGą…oCorwin the Gallant St:15 Dx:11 Co:11 In:8 Wi:14 Ch:17 Lawful S:0 Dungeons of Doom:1 $:0 HP: 16(16)  Pw: 5(5) Dungeons of Doom:1 $:0 HP:16(16) Pw:5(5) AC:0 Xp:1/0 T:1 It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lugh!--More--3¹ĒGC„g---------u.......|....)...|........+---------Salutations Corwin, welcome to SporkHack! You are a lawful male human Knight.3¹ĒGOņŠUnknown command ' '. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:14¹ĒGŅż€ 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:2<@4¹ĒGیŒ 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:3..u@4¹ĒGšńˆ 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:4.@.u4¹ĒG= ’ 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:5@..u.4¹ĒGŁĶ čYou displaced your saddled pony.u@You see here 8 darts. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:6.u5¹ĒGEi –i - 8 darts. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:7.u5¹ĒGĒė z@. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:75¹ĒGė½é@...u.........You hear a door open.@..u 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:146¹ĒG­E›u.That door is closed. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:156¹ĒGT&In what direction? 6¹ĒG½m…This door is locked. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:156¹ĒGĖę&In what direction? 7¹ĒG„ū…This door is locked. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:157¹ĒG9%› 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:16.@u.7¹ĒG}–d 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:167¹ĒG¢Ą ¢ 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:17..u.@###7¹ĒGś  16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:18..@#8¹ĒG§ėŚ#####@#.../- 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:218¹ĒGC½ -You hear some noises in the distance. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:25###-@-....|>.$........!.....----------9¹ĒGTÄę 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:26---.----------+.@........|......|....|-----9¹ĒGĖ} 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:27.@9¹ĒGÉ) ³.@You see here a hexagonal wand. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:28u9¹ĒG2ņ ²j - a hexagonal wand. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:29..u:¹ĒG@RCWhat do you want to write with? [- abij or ?*] :¹ĒG2F>You write in the dust with your fingers.--More--:¹ĒGī:What do you want to write in the dust here? :¹ĒG\4b:¹ĒGŁ-u:¹ĒGf h:¹ĒG/Ž € 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:30.u;¹ĒGŚx5What do you want to write with? [- abij or ?*] ;¹ĒGž×»:10  16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:30Do you want to add to the current engraving? [ynq] (y) ;¹ĒGŅ [yYou add to the writing in the dust with a wand of create monster.--More--<¹ĒGG GWhat do you want to add to the writing in the dust here? <¹ĒGqxb<¹ĒG:,u<¹ĒG„Fh<¹ĒG(k 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:31=¹ĒG g– 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:32@u.!.=¹ĒG.Unknown command ' '. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:32=¹ĒGŸ Ÿ 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:33:..u=¹ĒGń e 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:33=¹ĒGŁ)x 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:34.u>¹ĒG_¼e 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:34>¹ĒGyG9.@You see here a ruby potion. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:34The newt misses. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:35u..>¹ĒGĻYou have a little trouble lifting k - a ruby potion. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:35 Burdened --More-->¹ĒG¬ ŚYour movements are slowed slightly because of your load..u 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:36 Burdened --More--?¹ĒG’ā£The newt misses. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:37 Burdened u.?¹ĒGvQ÷@.Something is written here in the dust.You read: "bu_b?h". 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:37 Burdened --More--?¹ĒG!N nThe saddled pony hits the newt.The saddled pony bites the newt.--More--@¹ĒGšõqThe newt misses the saddled pony.The saddled pony misses the newt.--More--@¹ĒG~ĆŸThe saddled pony misses the newt. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:38 Burdened @¹ĒG³. Unknown command ' '. 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:38 Burdened @¹ĒG9q 9What do you want to drink? [k or ?*] @¹ĒGi} 16(16)  Pw: 5(5)  AC:0 Xp:1/0 T:38 Burdened Yecch! This stuff tastes like poison.You feel very sick.5 In:8 Wi:14 Ch:17 Lawful S:20  10(16)  Pw: 5(5)  AC:0 Xp:1/0 T:38 Burdened --More--B¹ĒG’ÅcThe newt just misses!The saddled pony hits the newt.--More--C¹ĒG)ŁšThe newt is killed! 10(16)  Pw: 5(5)  AC:0 Xp:1/0 T:39 Burdened .C¹ĒG§# C¹ĒG¶ā quitC¹ĒG¼ *Really quit? [yn] (n) D¹ĒGī½y 10(16)  Pw: 5(5)  AC:0 Xp:1/0 T:39 Burdened Weapons a - a +1 long sword (weapon in hand) b - a +1 lance i - 8 +1 darts Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 10 uncursed apples h - 11 uncursed carrots Wands j - a wand of create monster (0:12)(end) D¹ĒGA_u--------.......|.......|.......+----------------- Final Attributes:  You were fervently aligned. You could jump. You survived.--More--D¹ĒG’Ž Ļ Vanquished creatures:  a grid bug a newt  2 creatures vanquished.--More--D¹ĒGĄM ­ Voluntary challenges:  You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--D¹ĒGķ„ Fare thee well Corwin the Knight... You quit in The Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 39 moves. You were level 1 with a maximum of 16 hit points when you quit. --More--