H$ [?1049hSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. H`& WShall I pick a character's race, role, gender and alignment for you? [ynq] HyH[-.-+---|.....||..$..|......||.....|-.@f..|-------HCinjin the Stripling St:18/03 Dx:14 Co:16 In:8 Wi:9 Ch:7 Lawful S:0 Dungeons of Doom:1 $:0 HP: 18(18)  Pw: 1(1) Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More--H-.-+---|.....||..$..|......||.....|H HYVelkommen Cinjin, welcome to SporkHack! You are a lawful dwarven Valkyrie.H1 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:2@<H 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:3@f.H  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:4@.f.H.@You see here 39 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:5f.H 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:6f@.$.HVIn what direction? H The door opens. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:7|.fH6* 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:8##@.$fH 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:9#@|.H  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:10#@..fH=  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:11@|.Hx 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:12#@#fH  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:13#@#.HY 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:14#@f..HU  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:15@.$HF 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:16#@.fHR  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:17#@.H w 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:17Hw 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:17H'w 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:17HnA 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:18#@..fH 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:19|@.fHG .@You see here 39 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:20..fHs 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:21@$f.HK6.@You see here 39 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:22.f.HS 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:23f.H 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:24@..fH¹  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:25@f$HBYou displaced your kitten. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:26#|@H .@You see here 39 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:27H, There appears to be no shopkeeper here to receive your payment. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:27HE  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:28@$H.@You see here 39 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:29HT} 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:30H+  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:31$@HQ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) H +#####-.-|---y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--H5]O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) --More--H/I f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs --More--H> down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock --More--H8eM-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object --More--H) Cinjin the Stripling St:18/03 Dx:14 Co:16 In:8 Wi:9 Ch:7 Lawful S:0 Dungeons of Doom:1 $:0 HP: 18(18)  Pw: 1(1) Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:31#####-.-|---|.....||..$@.|......||.....|-.<...|-------HThere is nothing here to pick up. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:31HA  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:32.@H 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:33@.H @.You see here 39 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:34:H{839 39 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:34$ - 39 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:35fH  18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:36#.|:f@.HgYou don't have anything to use or apply. 18(18)  Pw: 1(1)  AC:6 Xp:1/0 T:36HYou kill the newt!43  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:37..fH  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:38@..fH 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:39.@.fH 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:40@.f..HnD 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:41@|.H 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:42#@..fHA:  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:43@|.H{z  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:44@#Hd 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:45#@#H^tw 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:45H< 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:46f.HM 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:47f.H}  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:48f#@.HYou displaced your kitten. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:49@#fH  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:50#|fH 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:51#.fH( 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:52..H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:53?@#Hu 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:54##@#HF  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:55#@H 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:56@#H,Uw 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:56H w 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:57H&w 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:58H w 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:59HW[ 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:60+HO w 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:61HThat door is closed. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:61H'In what direction? HC This door is locked. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:61HThat door is closed. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:61 HThat door is closed. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:61 HkThat door is closed. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:61 H. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:62#f@ H/ You displaced your kitten. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:63f@# H   18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:64f#@# H 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:65#@ Hl  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:66?#f@ Hr 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:67@# HThat door is closed. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:67 Ha 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:68#f@ HW You stop. Your kitten is in the way! 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:69f# HQe 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:70f@# Hb 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:71#@f H)  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:72?f#@H* 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:73#f@H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:74#@#fHM  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:75#@f.H*#@f# 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:75The kitten drops a scroll. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:76H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:770#@f?H0 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:78##@##f#HWith great effort you move the boulder. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:790@#?H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:80#@#0?Hw 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:80H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:81#@#HA'#@## 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:81You hear a door open. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:82HN 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:83@#f#H 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:84@##H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:85#@#H! 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:86#@##Hw 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:87#@##H 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:88#@Hg 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:89##@#H!A 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:90#f#@#H+ 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:91###@#Ha 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:92##@#H 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:93@f#H\ :#@## 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:93You hear a door open. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:94fH#D 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:95#@#H; 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:96#@##H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:97#@#H 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:98##@#Hg  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:99@##H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:100#@#Hi 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:101##@#Hnt 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:102@#f#H̚ 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:103#@##H~ 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:104#@#H,  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:105#@#HG 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:106#@#H,/ 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:107##+@# H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:108||......%$...@|# Hي In what direction?  H*The door opens. 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:109-------------...........|....>.....|........|......Z....|-----!HQ9  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:110-#@|....Z..F........------"Hq 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:111-@||.|.--"H  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:112.@Z.#H 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:113.@#H1  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:114.@Z.$H# 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:115.@%Hc 18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:116#f.@Z.F.%HjW  18(18)  Pw: 1(1)  AC:6 Xp:1/1 T:117-f.@&H"You destroy the kobold zombie!7  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:118..f.'HEI  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:119.f.@(HhF..f@ 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:119The kitten misses the lichen. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:120)H..@ 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:120The kitten misses the lichen. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:121)HU.@ 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:121The kitten misses the lichen.The kitten misses the lichen. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:122*Hx'.@ 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:122The kitten misses the lichen. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:123+Hzow@. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:123The kitten bites the lichen.The lichen is killed! 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:124.%f-He 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:125.@.f-H  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:126%f@...H8You stop. Your kitten is in the way! 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:127.f1H 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:128f@..2H@.You see here a lichen corpse. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:129>f4HC  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:130.f%@4H 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:131.f.@5HcM 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:132%.f.@5HD 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:133.f.@5Hl  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:134f...@5H| 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:135>f.@6Hehf.@. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:135The kitten picks up a lichen corpse. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:136.f6H` 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:137.f.@6HV j.f.@ 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:137The kitten drops a lichen corpse. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:138%f6H  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:139#f.@#.#7H 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:140..f.@7H+% w 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:1408Hfq 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:141.#@8H x 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:1419H 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:142f#9Hh  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:143.f9Hi<  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:144f.#:H# 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:145#f@#:H  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:146#@.f#:Hb  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:147##@f#;H~ 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:148----@f-$..|#|#;H You displaced your kitten. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:149#@#fH 132 124 HP: 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:154$ - 85 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:155?H?= 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:156.@--?H9  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:157.@@H{.@You see here a dagger. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:158AHhRe - a dagger. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:159AH6  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:160.@BHv 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:161@.BHF  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:162@.BH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:163f#@.CH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:164..#@-f#CH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:165@#f.CH w 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:165DH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:166f#-@##DH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:167#f@DHbR x 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:167EHj 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:168f@#EHfSx 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:168EHE  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:169f#EH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:170#fFHi 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:171#fFH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:172f##FH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:173f#FH7  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:174##fGHf) 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:175f#GH yy 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:176#HHI 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:177f##@IH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:178##f@#IHR 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:179#@fIH*T 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:180@##fIH?  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:181@f#JHl 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:182@##fJH0 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:183@.#fJH- 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:184@.#fJH(  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:185@.#KHt 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:186@.fKHD@.You see here a lichen corpse. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:187f#LH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:188@%..fLH .@You see here a lichen corpse. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:189f.MHf - a lichen corpse. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:190..fMH&  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:191@.f.NH} 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:192@.f..NH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:193@.f.NH2 w 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:193NH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:194@..f.OH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:195@..fOHL 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:196@..f.OH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:197@.f.OH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:198@.f..OH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:199@..fPHS  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:200@.f..PH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:201@-f.PH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:202#@#f.PHz  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:203--.#@#f..|QH.V 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:204-.#@#f#-.QH` 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:205-.#@#f#.QHcM  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:206-.#@f##.QH$. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:207-.#@f#.RH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:208-.#@#f.RH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:209-(#@##f..--RH6  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:210-.#@##f....--SHg/ 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:211-.@#f#....---SH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:212-.|@#f##.|...---THΏ 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:213-@.f#|-TH> 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:214@.f##TH @..You see here 20 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:215f#UHW 75 4 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:215$ - 20 gold pieces. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:216f.#VHN @.You see here a food ration. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:217f.WHkg - a food ration. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:218f..XH2@.You see here a chest. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:219.fXH0h - a chest.200  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:220f..ZH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:221.@.fZHp 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:222.@f..[HIn what direction? \HYou see no door there. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:222]H Coins $ - 144 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a blessed +0 dagger e - a dagger Armor c - an uncursed +3 small shield (being worn) Comestibles d - an uncursed food ration f - a lichen corpse g - a food ration Tools h - a chest(end) bH------------------#-...........|#####-...|#|.....>.....|#|...|#|...........|###-...|#|............##---+-#|...........|####?##-------------#0##########################0####?#####-.-|---##|.....||.....| 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:222cH=T-What do you want to drop? [$a-h or ?*] cH$ % 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:222You drop a chest.152  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:223.ffH&In what direction? gHYou see no door there. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:223gH  18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:224@(f.dhHMIn what direction? hHMl You see no door there. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:224iHN .@You see here a chest. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:225.fddjHp 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:226@(..dfd.kHoIn what direction? kHܝYou see no door there. 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:226lH 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:227.d@d.f.mH@..f 18(18)  Pw: 1(1)  AC:6 Xp:1/2 T:227The jackal bites! 16(18)  Pw: 1(1)  AC:6 Xp:1/2 T:227  16(18)  Pw: 1(1)  AC:6 Xp:1/2 T:228.df.nHMYou miss the jackal.f. 16(18)  Pw: 1(1)  AC:6 Xp:1/2 T:228The jackal bites! 15(18)  Pw: 1(1)  AC:6 Xp:1/2 T:228The jackal bites! 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:228  14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:229pHYou miss the jackal. 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:229The kitten bites the jackal.--More--rH8The jackal is killed!.The jackal bites! 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:229The kitten bites the jackal.--More--tH[The jackal is killed! 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:230%uH ]You displaced your kitten..f@ 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:230The kitten eats a jackal corpse. 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:231vHZYou displaced your kitten. 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:232@fxHZThere is nothing here to pick up. 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:232yHEP 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:233@.yHN 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:234@.zH 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:235.@zHu 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:236.@f.zH3 .@You see here a chest. 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:237f.{H  13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:238.@(f}Hw 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:238}HV .@You see here a chest. 13(18)  Pw: 1(1)  AC:6 Xp:1/2 T:239f.~H1 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:240.@f.H Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) Hq+------------------###-...........|#####-...|#|.....>.....|#|...|#|...........|###-...|#|............##---+-#|...........|####?##-------------#0##########################0####?#####-.-|---y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--HvY O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) --More--H#f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs --More--H.> down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock --More--HReM-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object --More--H: Wu untrap untrap something (usually a trapped object)--More--H> Cinjin the Stripling St:18/03 Dx:14 Co:16 In:8 Wi:9 Ch:7 Lawful S:152 Dungeons of Doom:1 $:144 HP: 14(18)  Pw: 1(1) Dungeons of Doom:1 $:144 HP:14(18) Pw:1(1) AC:6 Xp:1/2 T:240------------|.......@f.|------------------|...........###########-...........|#####-...||..........|#|.....>.....|#|...||..........|#|...........|###-...|---.--------#|............##---+-#|...........|####?##-------------#0##########################0####?#####-.-|---##|.....||.....|......||.....|-.<...|-------H& You displaced your kitten.f@You see here a chest. 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:241.fHc 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:242(@.f.H\w 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:242H@.You see here a chest. 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:243.fH} 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:244(@f..HĔ@.You see here a chest. 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:245f.HsYou see here a chest. 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:245HNf 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:246@(.f:.H1You don't have anything to drink. 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:246H ;What do you want to ready? [- be or ?*] HHNever mind. 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:246Hj&} 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:246H. w 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:246H׬ w 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:246H3 w 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:246H( 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:246You don't have anything to drink. 14(18)  Pw: 1(1)  AC:6 Xp:1/2 T:246H Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) H$R z+------------------###-...........|#####-...|#|.....>.....|#|...|#|...........|###-...|#|............##---+-#|...........|####?##-------------#0##########################0####?#####-.-|--- Extended Commands List  Press '#', then type:  adjust - adjust inventory letters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit without saving current game.  ride - ride (or stop riding) a monster.  rub - rub a lamp or a stone.  sit - sit down.  turn - turn undead. --More--H< twoweapon - toggle two-weapon combat.  untrap - untrap something.  version - list compile time options for this version of NetHack.  wipe - wipe off your face.  ? - get this list of extended commands.--More--H2Cinjin the Stripling St:18/03 Dx:14 Co:16 In:8 Wi:9 Ch:7 Lawful S:152 Dungeons of Doom:1 $:144 HP: 14(18)  Pw: 1(1) Dungeons of Doom:1 $:144 HP:14(18) Pw:1(1) AC:6 Xp:1/2 T:246------------|.......@(.|------------------|.........f:###########-...........|#####-...||..........|#|.....>.....|#|...||..........|#|...........|###-...|---.--------#|............##---+-#|...........|####?##-------------#0##########################0####?#####-.-|---##|.....||.....|......||.....|-.<...|-------HS Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) Hq+------------------###-...........|#####-...|#|.....>.....|#|...|#|...........|###-...|#|............##---+-#|...........|####?##-------------#0##########################0####?#####-.-|---y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--HvO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) --More--Hf fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs --More--H> down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock --More--HCinjin the Stripling St:18/03 Dx:14 Co:16 In:8 Wi:9 Ch:7 Lawful S:152 Dungeons of Doom:1 $:144 HP: 14(18)  Pw: 1(1) Dungeons of Doom:1 $:144 HP:14(18) Pw:1(1) AC:6 Xp:1/2 T:246------------|.......@(.|------------------|.........f:###########-...........|#####-...||..........|#|.....>.....|#|...||..........|#|...........|###-...|---.--------#|............##---+-#|...........|####?##-------------#0##########################0####?#####-.-|---##|.....||.....|......||.....|-.<...|-------H?*# H7 quitHo8uitHxxitHStHTA)Really quit? [yn] (n) H5Qy 14(18)  Pw: 1(1)H Coins $ - 144 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a blessed +0 dagger e - a +0 dagger Armor c - an uncursed +3 small shield (being worn) Comestibles d - an uncursed food ration f - an uncursed lichen corpse g - an uncursed food ration(end) H------------------#-...........|#####-...|#|.....>.....|#|...|#|...........|###-...|#|............##---+-#|...........|####?##-------------#0##########################0####?#####-.-|--- Final Attributes:  You were stridently aligned. You were 100% cold resistant. You had infravision. You were stealthy. You survived.--More--H$O-----###-...||...|##-...| Vanquished creatures:  2 jackals a lichen a kobold zombie a newt  5 creatures vanquished.--More--H--.|.|.|+- Voluntary challenges:  You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--HJ -------.|#####-...|.|#|...|.|###-...|..##---+-.|####?#Farvel Cinjin the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 152 points, and 144 pieces of gold, after 246 moves. You were level 1 with a maximum of 18 hit points when you quit. --More--H$[?1049l No Points Name Hp [max] 1 9745254 firemonkey-Hea-Gno-Fem-Neu ascended to demigoddess-hood. 301 [349] 2 8527626 koyaan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 301 [309] 3 7448634 dfranke-Val-Dwa-Fem-Law ascended to demigoddess-hood. 311 [348] 4 7208722 flambo-Pri-Hum-Mal-Neu ascended to demigod-hood. 191 [301] 5 6432958 koyaan-Val-Hum-Fem-Law ascended to demigoddess-hood. 271 [271] 6 6361440 Dentarthur-Mon-Hum-Mal-Law ascended to demigod-hood. 133 [221] 7 6314275 almondbrot-Kni-Hum-Fem-Law ascended to demigoddess-hood. 446 [454] 8 6047100 Brand-Hea-Gno-Mal-Neu was poisoned in Gehennom on level 51. Poisoned by a locust. 495 [521] 9 5931616 dfranke-Mon-Hum-Mal-Neu ascended to demigod-hood. 119 [195] 10 5719300 sport-Hea-Hum-Mal-Neu ascended to demigod-hood. 312 [338] 1999 9992 wingnut-Mon-Hum-Fem-Neu quit in Sokoban on level 3 [max 8]. 55 [55] 2000 9975 MyCatVerbs-Wiz-Elf-Mal-Cha died in The Gnomish Mines on level 7. Killed by a winter wolf cub. - [56]  152 Cinjin-Val-Dwa-Fem-Law quit in The Dungeons of Doom   on level 1. 14 [18]