3 Hp3 ,[?1049hSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] 7 H y7 HUF -------- |......| |....d.| |.....@| |......| |...... -------7 H Caesum the Tenderfoot St:16 Dx:10 Co:16 In:13 Wi:13 Ch:7 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 14(14)  Pw: 3(3) Dungeons of Doom:1 $:0 HP:14(14) Pw:3(3) AC:6 Xp:1/0 T:1 It is written in the Book of Mars:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mars seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Mars. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mars!--More--> H > H > HN XHello Caesum, welcome to SporkHack! You are a chaotic female elven Ranger.E H? { 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1E H@ e - an uncursed +2 elven cloak (being worn). 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1E H@ E H+A Unknown command '~'. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1K He Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) P H+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad), --More--\ H9  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --More--b H> v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--e Ha apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects --More--f H Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--g Hi W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map --More--h H{ . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone --More--j HM-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down --More--k HE[M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor --More--k H. N name name an item or type of object u untrap untrap something (usually a trapped object)--More--k H  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1k Hu Unknown command ' '. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1p H?Count: 77q H Unknown command '^?'. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1r H*{ 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1u HJ 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1e - an uncursed +2 elven cloak (being worn). 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1 What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) w HZ 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1y H&Count: 46{ Ht{ 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1} H{$  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1e - an uncursed +2 elven cloak (being worn). 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1 Drop what type of items?  a - All types b - Weapons c - Armor d - Comestibles A - Auto-select every item U - Items known to be Uncursed(end)  H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:1 H8{ You displaced Sirius. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:2@d.- HMPardon me, Sirius. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:3d< H&g 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:4..d+@ Hu 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:4 H 8=Beware, there will be no return! Still climb? [yn] (n)  Hyn 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:4 H#  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:5.d<@ HIn what direction?  H ~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More-- H, -------- |......| |......+ |....d<| |.....@| |....... --------Caesum the Tenderfoot St:16 Dx:10 Co:16 In:13 Wi:13 Ch:7 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 14(14)  Pw: 3(3) Dungeons of Doom:1 $:0 HP:14(14) Pw:3(3) AC:6 Xp:1/0 T:5In what direction?  HYou see no door there. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:5 H]| 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:5 HYou stop. Sirius is in the way! 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:6.d. H? 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:7d.@. H  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:8..d@. Hu6In what direction?  HȜThe door opens. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:9.-d Hw 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:10d@#.. H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:11.d@# H^.-####@# 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:14 Hs.-###########@## 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:21 H(=s  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 H v 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 H% v 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 Hv 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 Hx~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More-- H Caesum the Tenderfoot St:16 Dx:10 Co:16 In:13 Wi:13 Ch:7 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 14(14)  Pw: 3(3) Dungeons of Doom:1 $:0 HP:14(14) Pw:3(3) AC:6 Xp:1/0 T:22-------- |......| |......-########### |.....<|@# |......|# |....... -------- HsCount: 67 HF$Count: 678 H | 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 H Count: 91 H` | 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 H"7Count: 23 H`M| 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 HX Count: 45 H#WCount: 456 H | 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 HDCount: 65 Hf{| 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 H ICount: 57 H | 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 H# Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) HÄ+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad), --More-- H  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --More--Hv version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--HmG a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects --More--He i Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map --More--H?M. rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone --More--M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down --More--M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor --More--HN name name an item or type of object u untrap untrap something (usually a trapped object)--More-- 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22Unknown command ' '. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22Hǟ 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22H  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22HEb 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22Hl(b 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:22H Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - statuscolors [true]  t - null [true]  u - perm_invent [false]  v - prayconfirm [true]  w - pushweapon [false]  x - rest_on_space [false]  y - safe_pet [true]  z - show_dgn_name [true]  A - showexp [true]  B - showrace [false]  C - showscore [true]  D - silent [true]  E - sortpack [true]  F - sound [true]  G - sparkle [true] (1 of 2)H  a - standout [false]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - travel [true]  f - use_inverse [false]  g - verbose [true]   Compounds (selecting will prompt for new value):  name [Caesum]  role [Ranger]  race [elf]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [dumps/%n.lastlog]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  h - boulder [0]  i - disclose [+i +a +v +g +c]  j - fruit [unspeakably generic fruit]  k - menustyle [full]  l - menu_headings [inverse]  m - msg_window [single]  n - number_pad [0=off]  o - packorder [$")[%?+!=/(*`0_]  p - pickup_burden [stressed]  q - pickup_types [all]  r - runmode [run]  s - scores [10 top/2 around/own]  t - sortloot [none]  u - suppress_alert [0.3.0]  v - autopickup exceptions (0 currently set) (2 of 2)0H +6H-6Ho +7H -8H++>H;_ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) FH +Caesum the Tenderfoot St:16 Dx:10 Co:16 In:13 Wi:13 Ch:7 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 14(14)  Pw: 3(3) Dungeons of Doom:1 $:0 HP:14(14) Pw:3(3) AC:6 Xp:1/0 T:22-------- |......| |......-########### |.....<|@# |......|# |....... --------HH 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:23##@#IH9 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:24###@JH" 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:25#@#JH  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:26@#KHTd 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:26e - an uncursed +2 elven cloak (being worn). 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:26 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:26Pick an object.Unknown direction: 'A' (use 2468 or .).LHMHB OHP| 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:26OHp)  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:27#@#dPHg4 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:28@#dQH_q 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:29#@d#RH& 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:30#d#@RH  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:31d##@#RH^  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:32##@dSH 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:33##d@##SH[  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:34#d@TH,w 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:34TH- 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:35#+@dTHt That door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:35TH+That door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:35VH~'In what direction? VHoThe door opens. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:36-----d|....-#|!..|.WHNu 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:37-#@d.|.$.+...|...|..---WH 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:38@d#|.|.|..+---WH 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:39@d-WH  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:40@..d.XHYou stop. Sirius is in the way! 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:41.dYH+ 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:42.@.$dYHQ @.You see here a pink potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:43.d^HZ@ 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:44!@d..^H, @.You see here a pink potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:45.d`HAG Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) lH| +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad), --More--mH5I  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --More--qHoLv version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--uHa apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects --More--|H Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--HmW wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map --More--H. rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone --More--HG  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:45H> g - a pink potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:46d.$HYou displaced Sirius. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:47d.@Hs 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:48.d.@H.@You see here 22 gold pieces. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:49.dHVF22 22 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:49$ - 22 gold pieces. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:50..dH 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:51@..dH47 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:52@...dH=  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:53.@d.H In what direction? H:This door is locked. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:53H? 'In what direction? H This door is locked. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:53HF'In what direction? H9IThis door is locked. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:53Ho{  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:54.@d..HVvYou displaced Sirius. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:55d.@H K 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:56d...@H)  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:57.d.@H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:58.d..@H5pIn what direction? HLThe door opens. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:59.d-H' 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:60..d@#HE  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:61.d@#H  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:62d#@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:63-d#@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:64##d@#Hl 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:64e - an uncursed +2 elven cloak (being worn). 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:64 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:64Pick an object.Unknown direction: 'C' (use 2468 or .).HH"H} 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:64H8 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:65##d@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:66d+##@Hw 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:66HYou displaced Sirius. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:67@d#H'In what direction? HRThis door is locked. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:67HThere appears to be no shopkeeper here to receive your payment. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:67HvThat door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:67HѨThere appears to be no shopkeeper here to receive your payment. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:67HThat door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:67HfThere appears to be no shopkeeper here to receive your payment. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:67H  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) H+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad), --More--H  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --More--H+Wv version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--HPJ a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects --More--H Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--H=W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map --More--H. rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone --More--HM-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down --More--H۔ [M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor --More--HEN name name an item or type of object u untrap untrap something (usually a trapped object)--More--H  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:67H")  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) Hh+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad), --More--H  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered --More--Hv version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--H( 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:67H In what direction? HWHAMMM!!! 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:68H'In what direction? HAs you kick the door, it crashes open! 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:69-----......|....|.!.---Hk 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:70-#@#d|...[---HV  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:71d@#|-HH  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:72|..@.dHF 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:73.@.dH0  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:74.@[.dHa.@There is a fountain here.You see here a ring mail. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:75H h - a ring mail. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:75Sirius picks up a potion.d.Sirius drops a potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:76!dH 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:77d.{@H @.You see here a pink potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:78..dH>g - a pink potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:79d.H&  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:80d..{@HZ 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:81.d@.HJ  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:82..d{@H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:83.d.@H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:84.d.@##H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:85.@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:86.d.#@H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:87.d#@#HL`  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:88.#d@#H.  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:89#d@#H= 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:90d#@+H-That door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:90HThat door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:90H'In what direction? HThe door resists! 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:91d#H?'In what direction? H 8As you kick the door, it crashes open! 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:92-----------...........|.............|..)............|.............|--------------HY0  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:93-.-...|.#@|.- H0 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:94.@- H-...@There is a staircase down here.You see here a sling. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:95 HLi - a sling. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:96HI 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:97@#>H3 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:98@.H-  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:99#@.H8  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:100..##@.H. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:101@#H  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:102---..........##@#H  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:103-....##@#H x 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:103Ha 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:104##@#HŪ  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:105--|.|.|||##@#H` 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:106@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:107--.|......|!..-@-#HN 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:108.|@...|.-----HGl 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:109@.HJM  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:110.@H  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:111.@H.@You see here a brown potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:112HIA } 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:113H&j - a brown potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:114Hj 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:115@.dr#Hv  14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:116@d..r#H, 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:117@..dr#H#..@d 14(14)  Pw: 3(3)  AC:6 Xp:1/0 T:117The sewer rat bites! 12(14)  Pw: 3(3)  AC:6 Xp:1/0 T:117  12(14)  Pw: 3(3)  AC:6 Xp:1/0 T:118d.HHRYou miss the sewer rat.d. 12(14)  Pw: 3(3)  AC:6 Xp:1/0 T:118The sewer rat just misses! 12(14)  Pw: 3(3)  AC:6 Xp:1/0 T:119H\{You hit the sewer rat..d 12(14)  Pw: 3(3)  AC:6 Xp:1/0 T:119The sewer rat misses.Sirius misses the sewer rat. 13(14)  Pw: 3(3)  AC:6 Xp:1/0 T:120H0You kill the sewer rat!6  13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:121.dHYou displaced Sirius. 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:122.d@H 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:123.d@HC  13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:124.#@dH 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:125@##dH  13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:126##d @H 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:127#d@Hx 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:127!Hh 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:128#d#"H- 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:129d#"H  13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:130##H 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:131d+$H) In what direction? $HOThis door is locked. 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:131&H; 'In what direction? 'HWHAMMM!!! 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:132(H'In what direction? (H7As you kick the door, it crashes open! 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:133.)H 13(14)  Pw: 3(3)  AC:6 Xp:1/1 T:134##@)HG 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:135.@)H  14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:136.@*H  14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:137d.@+HU 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:138#@.+H4 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:139@.+H)U 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:140#@.+H` 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:141#@.,H 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:142#@#,H  14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:143##@#-H 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:144@#.H(a 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:145#@.H&B x 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:145/HC -What do you want to drop? [$a-j or ?*] 0Hʪ 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:145You don't have that object.--More--0H;What do you want to drop? [$a-j or ?*] 2HNever mind. 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:1453H֠ 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:146+3H>x 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:1473Hd3x 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:1483He x 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:1493H x 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:1503H x 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:1514H 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:152d#4H[ 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:153d#4H _ 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:154d##4H" 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:155d#4HF_  14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:156#d5H 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:157d#5H*|  14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:158#@#5H$ 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:159@#6H: 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:160.d@#6Hq 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:161.d@#6H x 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:1617Ho 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:162.#@d7Ha> 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:163d#@7HC  14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:164#d@#7H(  14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:165#@#d8H| 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:166d##@8Hm+ 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:167#d@8HP 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:168d#.@8H  14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:169#d.@F8H  14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:170#.d.@9H/+>@There's some graffiti on the floor here.You read: "A li?ard corp?e is a goo? tr?ng o tur? und?ad.". 14(14)  Pw: 3(3)  AC:6 Xp:1/1 T:171.dCHd.EHlYou kill the lichen!42  14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:174%.d.FH@.There is a broken door here.You see here a lichen corpse. 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:175d.HH% 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:176@d..HH  14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:177@d%IH 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:178@#IHu 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:179@#d#IHhu 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:180@###dJHQ 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:181@#%JH  14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:182@#KH 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:183@.KH- 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:184@..KH 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:185@.LHȲ 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:186@{LH 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:187@.LH 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:188##@.LH  14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:189@|MH  14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:190#@#NHC 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:191#@#NH 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:192##@#NHH  14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:193#@OHrO|.#F@# 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:193The lichen touches you! 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:194OHYou cannot escape from the lichen! 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:195OHV You cannot escape from the lichen! 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:196QHYou miss the lichen. 14(14)  Pw: 3(3)  AC:6 Xp:1/5 T:197QHӄYou kill the lichen!58  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:198#RHh  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:199|..#@##SHf 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:200.##@#SHv  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:201---......@#TH0 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:202----|...|.........-@-#TH  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:203|.+...@-----.UHV 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:204@.UH, w 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:204VH# 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:205#.@##VH?  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:206.@#WH{ 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:207-#@#WH<- 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:208@#WHF w 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:208XHw 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:208XHz  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:209-@#XH  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:210@-dYH8 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:211@.d#YHz 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:212@.d..YH  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:213@.d.YH̐  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:214@..dZH!^ 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:215@..dZHi 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:216.@.d.ZHS  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:217.@d.ZHo*  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:218..d.@[Hew 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:218\H In what direction? \HC# The door opens. 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:219d.-]HgK 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:220..#@d]HU 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:221#@d.]H!#@#d 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:222You hear bubbling water.]HC  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:223#@#d-]H8s  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:224#@d##^Hw6 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:225@d#^HIw 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:225^Hxw 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:225_H  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:226d#`HH 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:227#d`H 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:228#d`Hi 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:229#d`Hd  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:230#-d`H!  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:231.daH 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:232#.aH 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:233daH%9 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:234.aHR  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:235d@#daHX1  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:236#@#.bHuw 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:236bH 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:237#@bHf 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:238#@bH  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:239@#cHV 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:240@#cH~ 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:241#@cHU 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:242#@cH x 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:242dH 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:243@#dH`B 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:244@#dH 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:245@-dHȩ 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:246@.dH?%  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:247@.dH  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:248@.eHx 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:248eHB 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:249.@eHv 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:250d#.@eH  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:251d-.@hHĄIn what direction? hHThis door is locked. 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:251jH'In what direction? jHAs you kick the door, it crashes open! 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:252..d.kH 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:253#.#@dkH& 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:254#@..kHE x 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:254kHĔ x 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:254lH} 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:255@#dlHX 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:256##@#lHe  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:257@#.lHx 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:257mH 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:258##@#..dmH  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:259@#.nH^l 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:260@#nH( 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:261@#pHB Unknown command 'L'. 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:261sH  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:262.@sH  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:263#@sHox 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:263tHx 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:263tH,  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:264#@ddtH9  14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:265#@d.d.uH8#@ 14(14)  Pw: 3(3)  AC:6 Xp:1/9 T:265The jackal bites! 13(14)  Pw: 3(3)  AC:6 Xp:1/9 T:265  13(14)  Pw: 3(3)  AC:6 Xp:1/9 T:266d.uH You kill the jackal!62  13(14)  Pw: 3(3)  AC:6 Xp:1/10 T:267#.dvHA  13(14)  Pw: 3(3)  AC:6 Xp:1/10 T:268#@.dwHZ 13(14)  Pw: 3(3)  AC:6 Xp:1/10 T:269#@.wH 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:270#@.d.wH!  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:271d.@.wH\  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:272.d..@xHm 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:273d..@xHJ$ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:274.d.@xH0 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:275.d.@xH  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:276..d.@yH 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:277.d@yH}r 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:278d-@yH 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:279d.#@yH8 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:280.#@yH5  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:281#@yHC 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:282d#@zH @ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:283.d#@zHoy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:283zHKqy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:283zHJ y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:283zHly 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:283{Hy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:283{H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:284@-#{Hd 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:285#@d|H) 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:286.@##d|H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:287d.@#|HŎ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:288#..@|H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:289.@}H'E 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:290d.@}H9 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:291#d{@}H( 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:292..d.@}HU  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:293.d.@}H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:294{.d.@}Hy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:294~H3X 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:295.d#@~H^ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:296.d#@~H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:297#d@~H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:298#d@%~HL #@You see here a lichen corpse. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:299#dHs 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:300#d@HA 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:301.@H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:302%.d@H --------.....d..|$...@F|........--.-----Caesum the Tenderfoot St:16 Dx:10 Co:16 In:13 Wi:13 Ch:7 Chaotic S:112 Dungeons of Doom:2 $:22 HP: 14(14)  Pw: 3(3) Dungeons of Doom:2 $:22 HP:14(14) Pw:3(3) AC:6 Xp:1/10 T:302 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:302Sirius bites the lichen.The lichen is killed! 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:303.He Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) H?r  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:303H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:304.d@<.HT 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:305d.@.H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:306.@.d<H @.You see here 9 gold pieces. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:307d.Hn =21 31 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:307$ - 9 gold pieces. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:308d..H[z 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:309@d..H\x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:309HJM 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:310@..dH x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:310Hyx 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:310H;x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:310H8 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:311.@.dH - 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:312.@d..H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:313.@d.H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:314..@.dHKL  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:315d.@.HH  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:316...@dH3 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:317.@#.dH 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:318.d.@#.H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:319.d#@#H:  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:320.#d@#H* 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:321#d@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:322d#@#Hx 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:323d##@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:324d##@#HcZ  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:325d##@H8x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:325H6x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:325H' 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:326..Hi x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:327Hg x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:328HIx 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:329Hx 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:330Hx 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:331HV^x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:332H x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:333HN x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:334H\i 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:335@#HN  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:336@#H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:337@# 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:338@# 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:339@#HU  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:340@# 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:341@#H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:342@# 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:343@.d 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:344@.d..H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:345@.d. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:346.@.d. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:347@..dH 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:348@.. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349@. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349Hh 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349H8 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349H h 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349H> 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:349H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:350dH^  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:351d.H> 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:352d.H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:353.dH6 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:354d.H: 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:355.dHy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:356.d.H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:357d.Hj  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:358d..H8 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:359d.H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:360..dH\ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:361.dHJp 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:362..dH  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:363d.HM  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:364d..HA 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:365.dH 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:366.d.HKi 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:367d.H"v 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:368.@.d.Ho 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:369d@.HT 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:370.d@H5x 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:370H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:371.#@.d#H8^  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:372@d..Hx 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:372Hx 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:372Hh  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:373d.@##HT  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:374##@dHYou displaced Sirius. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:375d#@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:376#d#@##HuL 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:377##@##H%  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:378d#@H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:379.d#@###H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:380.#d@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:381#@dH  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:382d##@#Hx= 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:383#d#@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:384##@#HIs 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:385d#@#H%  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:386##d#@#H¬  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:387#d#@..#...---Hk$ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:388---+..#|...F#.......d|......@|.>..-----H y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:388H/  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:389----$.......|#@d|H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:390--.||d@.#-Ho 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:391d.@.H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:392.d.@.H@. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:392Sirius misses the lichen. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:393H9 @. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:393Sirius misses the lichen.Sirius bites the lichen.The lichen is killed! 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:394%H0@.You see here a lichen corpse. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:395.dHE 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:396@%..dHN @.You see here 10 gold pieces. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:397d.H;L3 4 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:397$ - 10 gold pieces. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:398..dH#  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:399@.d.H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:400@..d.H|That door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:400H<That door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:400H 'In what direction? H5The door opens. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:401-d.H}#@.#d. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:401Sirius picks up a lichen corpse. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:402d.HbL 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:403##@-d.#Hh  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:404##@#d..#H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:405#@#d.#H_y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:405H>y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:405H+  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:406###@#d-.H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:407#@#d#H _ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:408#@d##Hl 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:409#@d#H##@d# 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:409Sirius drops a lichen corpse. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:410HM>  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:411+@d%H That door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:411HvThat door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:411HThat door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:411HC'In what direction? HR The door opens. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:412------|.......-#%d|%.....+....-----Hc 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:413.-@#d#.|...---H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:414@-d#%+-H3  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:415|@.d#H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:416@..-dH 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:417@.d.HHz 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:418@...dHK@. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:418Sirius drops a lichen corpse. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:419%dH! 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:420@.d..H4.@You see here 2 lembas wafers. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:421d.H k - 2 lembas wafers. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:422.d.H) 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:423..d@Hy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:423H O y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:423HThat door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:423H'In what direction? HՋ^The door opens.- 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:423Sirius picks up a lichen corpse. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:424.d.H#@d. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:425You hear someone cursing shoplifters.H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:426##@-dHG 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:427@#Hy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:427Hty 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:427HTy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:427HP  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:428##@#d.H\  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:429@#-Hy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:429H> 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:430##@#d#HS 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:431@##Hr y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:431H@ y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:431Hƽ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:432###@d##Hb 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:433@d#H y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:433HGZ  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:434#@d##H7 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:435#@##H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:436+@###H]6That door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:436HVThat door is closed. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:436H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:437#@##H/  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:438#@Hf) 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:439#@#H+ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:440#@#Hj 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:441@#Hgy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:441H-y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:441H* 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:442#@HJf 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:443d#@HW  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:444d###@H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:445#d@#H} 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:446@##dHcIn what direction? H EThe door resists! 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:447HZ'In what direction? HSWHAMMM!!! 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:448Hr 'In what direction? HW[ WHAMMM!!! 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:449Hə'In what direction? HC VAs you kick the door, it crashes open!---------- |/[/*?=%)[ |[!*?/?[)!*) |!)*%%!%[?**.G -------------"How dare you break my door?" 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:450H--!).#@d# 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:450Kabalebo the gnome zaps a curved wand!The wand misses you. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:451Hw 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:452.#d#@H-2 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:453Gd#@#H~ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:454#@#H #You displaced Sirius. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:454  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:455@#dHZ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:455Hg  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:456#dHX 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:456  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:457#H{% y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:458H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:458  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:459HG y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:460H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:460  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:461Hgy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:462H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:462  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:463Hy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:464HQ  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:464  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:465Hq y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:466H+ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:466  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:467H9y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:468H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:468  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:469Hly 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:470H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:470  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:471HiY y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:472H  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:472  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:473H-y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:474H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:474  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:475Hy 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:476HH 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:476  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:477H-  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:478d#HU  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:478  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:479#dH[ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:480#dH 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:480  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:481H?  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:482#@#HZ  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:482  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:483d##@H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:484###@Hd , 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:484  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:485G.d.@#H 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:486.@#H-}y 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:486H @ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:486  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:487-dG)|@#-H m-d)|@. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:487Sirius picks up a potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:488.dH.[@.You see here an orange gem.G.)d 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:488Kabalebo the gnome zaps a wand of striking!The wand misses you. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:489H{jYou stop. Sirius is in the way! 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:489Sirius drops a potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:490d!.H`*@You see here a clear potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:491)dGHA 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:492.)d!@HAc  14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:493.*dG@Hq 4#@ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:493Sirius picks up a clear potion. 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:494d.Hv#@ 14(14)  Pw: 3(3)  AC:6 Xp:1/10 T:494Sirius drops a clear potion.d!.GKabalebo the gnome zaps a wand of striking!The wand hits you! 7(14)  Pw: 3(3)  AC:6 Xp:1/10 T:495Hf 7(14)  Pw: 3(3)  AC:6 Xp:1/10 T:496*#@H#G#@# 7(14)  Pw: 3(3)  AC:6 Xp:1/10 T:496Kabalebo the gnome zaps a wand of striking!The wand hits you! 0(14)  Pw: 3(3)  AC:6 Xp:1/10 T:496--More--HlYou die... 0(14)  Pw: 3(3)HH90 0  0(14)  Pw: 3(3)  AC:6 Xp:1/10 T:496Kabalebo comes and takes all your possessions.--More--HF+b Weapons a - a +1 elven dagger (weapon in hand) b - a +1 elven bow (chosen ranged weapon) c - 56 +2 elven arrows (in quiver) d - 31 +0 elven arrows i - a +0 sling Armor e - an uncursed +2 elven cloak (being worn) h - an uncursed +0 ring mail Comestibles f - 5 uncursed lembas wafers k - 2 uncursed lembas wafers Potions g - 2 uncursed potions of gain energy j - an uncursed potion of gain ability(end) H Final Attributes:  You were fervently aligned. You had automatic searching. You had infravision. You were stealthy. You are dead.--More--H7 Vanquished creatures:  a jackal a sewer rat 4 lichens  6 creatures vanquished.--More--H  Voluntary challenges:  You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--Hd? ----------  / \  / REST \  / IN \  / PEACE \  / \  | Caesum |  | 0 Au |  | killed by a wand |  | |  | |  | |  | 2008 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Caesum the Ranger... You died in The Dungeons of Doom on dungeon level 2 with 90 points, and 0 pieces of gold, after 496 moves. You were level 1 with a maximum of 14 hit points when you died. --More--