H [?1049hSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. HE WShall I pick a character's race, role, gender and alignment for you? [ynq] HUnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) H7+Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) H{X+Hd -----|....|....|.....|....||.)d@|----+-H& tBloodBrawl the Hatamoto St:17 Dx:15 Co:18 In:8 Wi:8 Ch:9 Lawful S:0 Dungeons of Doom:1 $:0 HP: 15(15)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--H HQ~-----|....|....|.....|....||.)d@|----+-HXBloodBrawl the Hatamoto St:17 Dx:15 Co:18 In:8 Wi:8 Ch:9 Lawful S:0 Dungeons of Doom:1 $:0 HP: 15(15)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1Konnichi wa BloodBrawl, welcome to SporkHack! You are a lawful male human Samurai.--More--HaX HYe - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:1HrY What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) H$$)-----|....|....| 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:1e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:1 What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) H:V-----|....|....| 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:1HZv  15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:1e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:1 What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) HX -----|....|....| 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:1HThat door is closed. 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:1H  15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:2.@<H 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:3|@......|d|.Hn4 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:3d.@#.H] 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:4..@#HvA 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:5d#@##H߰& 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:5  15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:6..#@#:.H 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:6#.#@#.H Y 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:7#.#@#.HF Z 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:7  15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:8---..|.d#@:.....---Hn 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:8---...|..#@|....---H`I  15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:9-+.@|-H"You miss the newt. 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:9The newt just misses! 15(15)  Pw: 2(2)  AC:4 Xp:1/0 T:10HtqYou kill the newt!4  15(15)  Pw: 2(2)  AC:4 Xp:1/1 T:10.H  15(15)  Pw: 2(2)  AC:4 Xp:1/1 T:11.@Hڏ  15(15)  Pw: 2(2)  AC:4 Xp:1/1 T:11  15(15)  Pw: 2(2)  AC:4 Xp:1/1 T:12.@dH  15(15)  Pw: 2(2)  AC:4 Xp:1/1 T:12.@d.HhSv 15(15)  Pw: 2(2)  AC:4 Xp:1/1 T:13H ` There is nothing here to pick up. 15(15)  Pw: 2(2)  AC:4 Xp:1/1 T:13Hcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--HBloodBrawl the Hatamoto St:17 Dx:15 Co:18 In:8 Wi:8 Ch:9 Lawful S:4 Dungeons of Doom:1 $:0 HP: 15(15)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/1 T:13------------|....+.....||....|##|.....|......######....@.||....|#|....d||.).<||......----+--------H)i)You kill the fox!20  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:13  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:14.d%H 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:14d.@.H]  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:15@.H"You displaced Hachi. 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:15  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:16@..dHi )Pick an object.H HqH HߊHH2H7 :Unknown direction: 'i' (use hjkl or .).H8 :Unknown direction: 'o' (use hjkl or .).HKnHjd a dog or other canine (tame little dog called Hachi) 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:16Hִ c 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:16e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:16(For instructions type a ?)H Hʅ H?mH/IWhat do you want to call the little dog called Hachi? H] GH(/aH[yH| 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:16H4Pick an object.HwH HPH6  H6d H HJ)  H- H H H Hj H . a doorway or the floor of a room or ice (floor of a room) 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:16H5 E Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 33 +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn)(end) H"------------|....+.....||....|##|@..d.|......######......||....|#|....%| 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:16H+v 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:16HB 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:17@d..H9 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:17@d..HThat door is closed. 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:17H That door is closed. 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:17HR> You displaced Gay. 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:18d@Hr You displaced Gay. 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19@.dH That door is closed. 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19H;T&In what direction? H;$Never mind. 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19 Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item U - Items known to be Uncursed(end) H------@....|.d...|.....|....%| 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19H0  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19 Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item U - Items known to be Uncursed(end) H( ------@....|.d...|.....|....%| 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19HIn what direction? HW $Never mind. 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19 Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item U - Items known to be Uncursed(end) H ------@....|.d...|.....|....%| 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19 HL6In what direction?  HFThe door opens. 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:19.-..d!H 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:20##@.!H  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:21#@-."Hw 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:21  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:22#@#"H 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:23#@#."Hr v 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:23#H? Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 33 +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn)(end) $H'-----#-------|.....#@##-.....||....|##|.....|......######......||....|#|....%| 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:23$H< v 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:23%Hv 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:23%H v 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:23&H>  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:23  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:24#@#&H 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:25#@#'H 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:25  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:26@#'H 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:27-@#'HWs  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:27  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:28@.(HV 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:28@.(HO 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:29@.(Hǃ 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:29  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:30@.*H  15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:30.@+H| 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:31.@d+H 15(15)  Pw: 2(2)  AC:4 Xp:1/5 T:31:@..dThe newt bites! 13(15)  Pw: 2(2)  AC:4 Xp:1/5 T:31  13(15)  Pw: 2(2)  AC:4 Xp:1/5 T:32.+Hz You kill the newt!4  13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:32%d,H#@.You see here a newt corpse. 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:33-H# 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:33  13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:34#@%d...H 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:34#@#d..HC  13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:35#@#/Hi 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:35  13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:36#@#./H 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:36#@#/H+  13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:37#@#0HHv 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:370Hc7 v 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:371H 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:37  13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:38#@#1H 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:39#@##1Htn 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:40@#d.#1Hݔ v 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:403Hv 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:404H7  13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:41#.@#5HQ 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:42##@#5H{ 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:42@#7H 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:43.##@#7Hq 13(15)  Pw: 2(2)  AC:4 Xp:1/6 T:44------|.....##|..>....@|.....#-----7H1 14(15)  Pw: 2(2)  AC:4 Xp:1/6 T:45#@8H0  14(15)  Pw: 2(2)  AC:4 Xp:1/6 T:45@#9Ho> 14(15)  Pw: 2(2)  AC:4 Xp:1/6 T:46@#...--;H  14(15)  Pw: 2(2)  AC:4 Xp:1/6 T:47-.#@.----OH  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:64You hear the footsteps of a guard on patrol.PH$T 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:65-.--|...#|...@..#QH>w 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:65QH: 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:65-.|@#|.QH1  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:66-@.+.|--RHt 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:67@.RH  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:68.@RH.@You see here a whistle. 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:68TH 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:69(@TH  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:70@.UHa  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:70>@VHr[  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:71@.WHH@.You see here a whistle. 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:72XHf - a whistle. 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:72ZH| 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:73.@ZHt  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:74@.\H :....@....\Hk BloodBrawl the Hatamoto St:17 Dx:15 Co:18 In:8 Wi:8 Ch:9 Lawful S:124 Gnomish Mines:3 $:0 HP: 15(15)  Pw: 2(2) Gnomish Mines:3 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/6 T:74\Ht  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:74\H Pick an object.]HB^H1% _Hb_HF_H `HG`H`HU`H aHpaH%cH} 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:74dH6 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:75 . <@. *dHr  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:76 ..@. .eH; 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:76 . .@. .fH  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:77. .@. . gH j  .@...You see here a green gem.A bear trap closes on your foot! 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:78kH You are caught in a bear trap. 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:78  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:79lH~ } 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:79mHnw 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:80mHM 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:80  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:81mHng w 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:81nHӱw 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:82nH 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:82  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:83nHww 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:84nHA  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:84  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:85oHn$w 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:85oHw 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:86oHm  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:86  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:87oHe w 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:87pH`jw 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:88pHĩ 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:88  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:89pH Pick an object.qHcX@ a human or elf (human samurai called BloodBrawl) 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:89rH rYou are caught in a bear trap.You hear crashing rock.--More--tH9TYou are caught in a bear trap. 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:107 *@---vH~ 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:107xHK  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:108. .@. -xH' Pick an object.zH؀|H(6Unknown direction: 'i' (use hjkl or .).}H~ 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:108~HH  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:108 . .@.H p Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 33 +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Tools f - a whistle(end) H  15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:108H...@.There is a bear trap here.You see here a green gem.--More--H A bear trap closes on your foot! 15(15)  Pw: 2(2)  AC:4 Xp:1/6 T:109Hi 2You are caught in a bear trap.H')HYou are hit by a dagger.). 12(15)  Pw: 2(2)  AC:4 Xp:1/6 T:116H}@HjQ)H!--More--H@You are almost hit by a dagger..)H!@)H y  12(15)  Pw: 2(2)  AC:4 Xp:1/6 T:117H lYou are caught in a bear trap.You hear a nearby zap.)H --More--HYou are hit by a dagger..) 8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:118H@Hrcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--HvFBloodBrawl the Hatamoto St:17 Dx:15 Co:18 In:8 Wi:8 Ch:9 Lawful S:124 Gnomish Mines:3 $:0 HP: 8(15)  Pw: 2(2) Gnomish Mines:3 $:0 HP:8(15) Pw:2(2) AC:4 Xp:1/6 T:118<....@..).----HK You can't go up here. 8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:118H+Pick an object.H|@ a human or elf (human samurai called BloodBrawl) 8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:118H} 8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:118HO{ 8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:118H*You are caught in a bear trap. 8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:119Ha  8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:119  9(15)  Pw: 2(2)  AC:4 Xp:1/6 T:120Hs 9(15)  Pw: 2(2)  AC:4 Xp:1/6 T:120H3)H:You are almost hit by a dagger.).H)@H,! 9(15)  Pw: 2(2)  AC:4 Xp:1/6 T:121.You are caught in a bear trap. 9(15)  Pw: 2(2)  AC:4 Xp:1/6 T:121H)HC>You are almost hit by a dagger.).HX )@H | 9(15)  Pw: 2(2)  AC:4 Xp:1/6 T:122.H/You are caught in a bear trap. 9(15)  Pw: 2(2)  AC:4 Xp:1/6 T:122  9(15)  Pw: 2(2)  AC:4 Xp:1/6 T:123GHxy 9(15)  Pw: 2(2)  AC:4 Xp:1/6 T:123HX )H# You are hit by a dagger.). 8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:123H @HlYou are caught in a bear trap. 8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:124H  8(15)  Pw: 2(2)  AC:4 Xp:1/6 T:124The gnome thrusts his dagger.The gnome hits! 2(15)  Pw: 2(2)  AC:4 Xp:1/6 T:124  2(15)  Pw: 2(2)  AC:4 Xp:1/6 T:125H You are caught in a bear trap. 2(15)  Pw: 2(2)  AC:4 Xp:1/6 T:125HS  2(15)  Pw: 2(2)  AC:4 Xp:1/6 T:126H 2(15)  Pw: 2(2)  AC:4 Xp:1/6 T:126GThe gnome thrusts his dagger.Ha!The gnome hits!H 0(15)  Pw: 2(2)  AC:4 Xp:1/6 T:126--More--HYou die...HcHThe gnome rummages through your possessions. 0(15)  Pw: 2(2)HI--More--H Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 33 +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Tools f - an uncursed tin whistle(end) Hc Final Attributes:  You were fervently aligned. You were fast. You are dead.--More--H Vanquished creatures:  a fox 2 newts  3 creatures vanquished.--More--H } Voluntary challenges:  You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--H < ----------  / \  / REST \  / IN \  / PEACE \  / \  | BloodBrawl |  | 0 Au |  | killed by a |  | gnome |  | |  | |  | 2008 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Sayonara BloodBrawl the Samurai... You died in The Gnomish Mines on dungeon level 3 with 124 points, and 0 pieces of gold, after 126 moves. You were level 1 with a maximum of 15 hit points when you died. --More--H Y--More--