GU,[?1049hSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] G% nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) G}+Choosing Race Pick the race of your Barbarian  h - human o - orc * - Random q - Quit(end) G*+Choosing Gender Pick the gender of your human Barbarian  m - male f - female * - Random q - Quit(end) G +Choosing Alignment Pick the alignment of your male human Barbarian  n - neutral c - chaotic * - Random q - Quit(end) GB-e+---------|....d@.+|.......||..*....---|-+----Belkar the Plunderer St:18/02 Dx:17 Co:18 In:7 Wi:7 Ch:6 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 16(16)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1/0 T:1 It is written in the Book of Set:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Set seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Set. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Set!--More--GI\ 4Hello Belkar, welcome to SporkHack! You are a chaotic male human Barbarian. --More--GB You are lucky! Full moon tonight.GJ 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:2<@Gޮ  16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:3.d.@G<.@...dYou see here a gray stone. 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:6d..G[ 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:7<d*@GÖIn what direction? GϤ .*G1v*.GA 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:8..*dG{| d@....You see here a gray stone. 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:11.dG e - a gray stone. 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:12.dGE# GNameGy Gw GXameG7Name an individual object? [ynq] (q) GS 8yWhat do you want to name? [abcde or ?*] Gi 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:12What do you want to name this gray stone? Gc hG eG aGrG~tGJ G VoGfG  GE aG hGm,rGniGmGeEaGy nGi 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:12G 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:13.@|GT# G" rG ubGJ5What do you want to rub? [e or ?*] G}  16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:13What do you want to rub on the stone? [abcde or ?*] G| Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration Gems e - a gray stone named heart of ahriman(end) G> h+ 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:13You make scratch marks on the stone. 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:14G# GGnameGB7Name an individual object? [ynq] (q) GM5nWhat do you want to call? [ce or ?*] G | 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:14Call a gray stone: G'sG8@lGaG G(  G8 aGy lGtGi 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:14Gu,What do you want to throw? [ab or ?*] G| 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:14In what direction? G*GDd 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:15*GF @.You see here a stone called salt named heart of ahriman. 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:16Gy 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:17*@G"T  16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:18.@#G|#@### 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:21G`4##@d#+That door is closed. 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:26GvThat door is closed. 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:26GЃ &In what direction? G The door opens. 16(16)  Pw: 2(2)  AC:7 Xp:1/0 T:27#d......$---G8You kill the fox!16  16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:28|GK' 16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:29#-@- |... |..| |..| --.-G( 16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:30-|--- @.. G { 16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:31.@Gt .@You see here 8 gold pieces. 16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:32Gq24 8 16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:32$ - 8 gold pieces. 16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:33Gq 16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:34|d@.G 16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:35.d@.G#..@dd 16(16)  Pw: 2(2)  AC:7 Xp:1/4 T:35The fox bites! 15(16)  Pw: 2(2)  AC:7 Xp:1/4 T:35  15(16)  Pw: 2(2)  AC:7 Xp:1/4 T:36.dGƸ j 15(16)  Pw: 2(2)  AC:7 Xp:1/4 T:36GiYou kill the fox!40  15(16)  Pw: 2(2)  AC:7 Xp:1/8 T:37#d.G 15(16)  Pw: 2(2)  AC:7 Xp:1/8 T:38#d.@.G###@######0####..#. 15(16)  Pw: 2(2)  AC:7 Xp:1/8 T:42GT H  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:45------###@#..!...|###0###|###...##--### 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:49Gu  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:53###@d######..G۩d 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:53GXYou displaced Idefix. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:54#@d##.G You displaced Idefix. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:55#@d...|---G  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:56-d@#|..-G|#u 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:57#d@G.@-You see here a dark green potion. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:58..dGf - a dark green potion. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:59.dGc 8What do you want to drink? [f or ?*] G& 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:59Huh, What? Where am I?5  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:60 Conf d..G% ......d@ 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:63 Conf G4g  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:68 Conf .......#@d...#GCount: 30G%d. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:69 Conf You feel less confused now. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:69You stop waiting. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:69Gΰ  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:70..@##G)t#@ 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:70GW#########@# 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:77Gbe.######-------------#.............#|..............@|...........{.-------------- 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:84G/  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:86-.|@#|G 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:87-.@-Gw  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:88@.G:(Drink from the fountain? [yn] (n) GyThe cool draught refreshes you. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:89GJ 6Drink from the fountain? [yn] (n) GD yThe cool draught refreshes you. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:90G6Drink from the fountain? [yn] (n) GyThis tepid water is tasteless.The fountain dries up! 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:91G?_  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:92@.Gpe 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:92Gu 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:93.@Gu 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:94.@G @##### 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:98GR @#d####### 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:105G  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:108d@####G} 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:109#d@GoVv 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:110##@G'| 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:111#@G!  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:112#@#Gn p#@# 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:112G ##########@##F# 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:119G F####@##You hear some noises in the distance.###@...........>.........|................|--------- 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:126Gu  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:128#-@-.......|...||..|..|.--GN 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:129----.----|..@..|.|Gu~ 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:130.@Gs ~ 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:131.@G..d.......@ 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:133G`  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:134..dGwf 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:134Gf 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:134GMR 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:135...d@#.Gx  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:141-.----------[..........|............||............|d@......|..#####|............|-------------G1: 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:144--|.@|...d#...-G8@.You see here a faded pall. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:145d.Gg - a faded pall. 16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:146.d.GZ8What do you want to wear? [g or ?*] GŢ  16(16)  Pw: 2(2)  AC:7 Xp:1/8 T:146You are now wearing an elven cloak. 16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:147.dGxr 16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:148##@...dG.@######.... 16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:154Gnc  16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:155G&f 16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:155G  16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:162#######@d..G 16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:163..@dGb 16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:164.d..@G 16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:165..d@rGYou miss the sewer rat. 16(16)  Pw: 2(2)  AC:6 Xp:1/8 T:165The sewer rat bites! 13(16)  Pw: 2(2)  AC:6 Xp:1/8 T:165  13(16)  Pw: 2(2)  AC:6 Xp:1/8 T:166.d.G )You kill the sewer rat!4  13(16)  Pw: 2(2)  AC:6 Xp:1/9 T:167d.rG:You miss the sewer rat. 13(16)  Pw: 2(2)  AC:6 Xp:1/9 T:167The sewer rat bites! 12(16)  Pw: 2(2)  AC:6 Xp:1/9 T:167  12(16)  Pw: 2(2)  AC:6 Xp:1/9 T:168..dG You miss the sewer rat. 12(16)  Pw: 2(2)  AC:6 Xp:1/9 T:168The sewer rat bites! 11(16)  Pw: 2(2)  AC:6 Xp:1/9 T:168  11(16)  Pw: 2(2)  AC:6 Xp:1/9 T:169d.G You miss the sewer rat. 11(16)  Pw: 2(2)  AC:6 Xp:1/9 T:169The sewer rat misses.d.--More--G#Idefix misses the sewer rat. 11(16)  Pw: 2(2)  AC:6 Xp:1/9 T:170G; ?You kill the sewer rat!d.8  11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:170Idefix eats a sewer rat corpse. 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:171G!oUnknown command ' '. 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:171G'You displaced Idefix. 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:172d@G 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:173.@G..@### 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:175G w  11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:178@##G=x 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:179@.G 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:180@.G? 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:181@.Gyg 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:182G@ g 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:183G Count: 30GGA  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:184  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:185  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:186  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:187  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:188  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:189  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:190  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:191  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:192  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:193  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:194  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:195  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:196  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:197  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:198  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:199  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:200  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:201  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:202  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:203  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:204  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:205  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:206  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:207  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:208  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:209  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:210  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:211  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:212  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:213....................d.......G@Count: 30Gx d 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:214  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:215  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:216  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:217.d....:.You stop waiting. 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:218d..GD--------------+............||.$..........|-...........d||:..........@|-------------Belkar the Plunderer St:18/02 Dx:17 Co:18 In:7 Wi:7 Ch:6 Chaotic S:108 Dungeons of Doom:2 $:8 HP: 14(16)  Pw: 2(2) Dungeons of Doom:2 $:8 HP:14(16) Pw:2(2) AC:6 Xp:1/10 T:218  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:219d.G5  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:220..@d.G  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:221.:@d<G`..:@.d.... 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:224G  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:225  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:226.d..:@..GvYou miss the newt.d. 15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:226The newt bites! 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:226  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:227G<)  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:228d..@.G  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:229d@.:..G@.You see here 91 gold pieces. 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:230..dG99 99 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:230$ - 91 gold pieces..d 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:230The newt misses. 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:231G 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:232..@.dGa  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:233##@.:.d#.G-O##@#-d..##Idefix bites the newt.The newt is killed!#@#d.--More--GaIdefix eats a newt corpse.#@###. 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:238Gp0  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:240#@#######d.... 15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:245GW  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:251@#####-.Gl 15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:251G#nf 15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:252G"f 15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:253G˻f 15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:254Gff 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:255G[m f 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:256G{ f 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:257Gv 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:258+#GZf 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:259GIn what direction? GThis door is locked. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:259GF &In what direction? GB>|WHAMMM!!! 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:260G&In what direction? G *As you kick the door, it shatters to pieces! 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:261----------- |.......... |............ |.......... |....{... |...... |.... -----Gϙ 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:262-.|@#.|.............------GA-@..-.|.-You hear the chime of a cash register.@...-You fall into a pit! 10(16)  Pw: 2(2)  AC:6 Xp:1/10 T:266--More--GP /You hear the splashing of a naiad.G)gYou are still in a pit. 10(16)  Pw: 2(2)  AC:6 Xp:1/10 T:267G| 10(16)  Pw: 2(2)  AC:6 Xp:1/10 T:268dGb You crawl to the edge of the pit. 10(16)  Pw: 2(2)  AC:6 Xp:1/10 T:269.dG  11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:270^@..dGr^ 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:271d@.G  11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:272d.@.G?(Drink from the fountain? [yn] (n) GbDyThis tepid water is tasteless. 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:273d.G 4Drink from the fountain? [yn] (n) G yThis tepid water is tasteless. 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:274.d.G:) 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:275.d{@G 11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:280.....d.....@.G(8  11(16)  Pw: 2(2)  AC:6 Xp:1/10 T:281.d@#GZG 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:285....#####@##You hear someone cursing shoplifters.#@ 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:287GK#@+That door is closed. 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:289G 'In what direction? G The door opens. 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:290---...-..%|..+|Gj" 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:291-|.#@|$..>..|..|---G 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:292--@||.|.--Gw 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:293.@G7.@You see here a tripe ration. 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:294G h - a tripe ration. 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:295Gi3  12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:296.@G@.You see here 101 gold pieces. 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:297G300 200 HP: 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:297$ - 101 gold pieces. 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:298G'} 12(16)  Pw: 2(2)  AC:6 Xp:1/10 T:299.@G-l w 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:300.@G+In what direction? GHThe door opens.- 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:301You hear the splashing of a naiad.G) 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:302.@G ---.----- |...@...| |.......| |.......| |.......| |...$...| ---------Belkar the Plunderer St:18/02 Dx:17 Co:18 In:7 Wi:7 Ch:6 Chaotic S:350 Dungeons of Doom:3 $:200 HP: 13(16)  Pw: 2(2) Dungeons of Doom:3 $:200 HP:13(16) Pw:2(2) AC:6 Xp:1/10 T:302  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:303Gw<...@You see here 58 gold pieces. 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:307G  408 58 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:307$ - 58 gold pieces. 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:308G'9 @. 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:308G  @..You hear a door open. 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:312@.GU-------------- -------------+............| |...........|##|............| |.......^....##################-............| |...........|###|...........<| |....{......-----------.--- |...........| |............#####----- -------------#|....##-...||...-|..@||...||...|-----Belkar the Plunderer St:18/02 Dx:17 Co:18 In:7 Wi:7 Ch:6 Chaotic S:408 Dungeons of Doom:2 $:258 HP: 13(16)  Pw: 2(2) Dungeons of Doom:2 $:258 HP:13(16) Pw:2(2) AC:6 Xp:1/10 T:312  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:313Gg 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:313G< g 13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:313GXp  13(16)  Pw: 2(2)  AC:6 Xp:1/10 T:314@>G\  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:3150.@#G#-@ 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:315G  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:322@0##d############G@ You displaced Idefix. 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:323#@#Ggr  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:324d@Gdg 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:324Gz#d@0With great effort you move the boulder. 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:326##@0G  14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:327#@0GVYou try to move the boulder, but in vain. 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:327G You try to move the boulder, but in vain. 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:327Gd~ 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:328@#Gx 14(16)  Pw: 2(2)  AC:6 Xp:1/10 T:329@#Gx 15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:330@#G"  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:331@#G  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:332@#GA  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:333@d#.G 15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:334.d#@.Gg..-..@d 15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:336G7  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:342.....@d......GL  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:343..@dGV  15(16)  Pw: 2(2)  AC:6 Xp:1/10 T:344..d@##G 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:345  16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:348..@###dG0You displaced Idefix. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:349d@##G<  16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:350##d@G`ug 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:350G-zYou displaced Idefix. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:351d#@##.`.Gp= 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:353###-@-....|......|.........----------G<  16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:354--.-------|@.....|...|.---G.....@.d 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:357G   16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:361....@..d.Gjg 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:361G g 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:361G> g 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:361GM You stop. Idefix is in the way! 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:362.d.G" 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:363.@d.Gŧg 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:363GEs 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:364d...@G 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:365.d.@#G{ .@##.-##### 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:371GL   16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:372d#G?You displaced Idefix. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:373#d@#G--------------(%%!%?"[%+%(%|#@-G/)!?/?!)+)?+?|#(?(!!/)%[%(?)|###?[%?%(?)/*)|#------------####### 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:378G -|.#@.#|G.)?---"Hello, Belkar! Welcome to Adjama's general store!" 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:380dG& 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:381-#d@|-G9Np 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:382-G In what direction? GGThe door closes. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:383+G{a&In what direction? GIThis door is already closed. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:383G3  Coins $ - 258 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) g - a +0 elven cloak (being worn) Comestibles d - an uncursed food ration h - a tripe ration(end) G _--------------+............|##|............|########-............|----------------###|...........<||.(%%!%?"[%+%(%|0###----------.---##+@/)!?/?!)+)?+?|#######0#####|G(?(!!/)%[%(?)|-######|.)??[%?%(?)/*)|.#######----------------|0###### 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:383G .@You see here an ebony wand. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:384 GJy^"For you, honored sir; only 393 for this ebony wand."--More-- Gi - an ebony wand (unpaid, 393 zorkmids). 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:385G. G=What do you want to drop? [$a-dg-i or ?*]  GtA 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:385You drop an ebony wand (unpaid, 393 zorkmids). 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:386 GY/@You see here a scroll labeled DAIYEN FOOELS. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:387 GI ?@You see here a scroll labeled ELAM EBOW. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:388 G@?You see here a whistle. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:389 G<@(You see here a scroll labeled DAIYEN FOOELS. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:390 G't @?You see here a leash. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:391.G G(@You see here a scroll labeled DAIYEN FOOELS. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:392 G {"For you, esteemed sir; only 180 for this scroll labeled DAIYEN FOOELS." --More-- G)V j - a scroll labeled DAIYEN FOOELS (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:393G. Gl #  G Name Gu39Name an individual object? [ynq] (q) G8nWhat do you want to call? [cgj or ?*] G 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:393Call a scroll labeled DAIYEN FOOELS: GveG$nGV\ aG cG7 hG G0 GL  Ge8 cG hGV'aGYnG*gtG|Q GwGCEeG* aG$ pGI oG1 nGm 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:393G0What do you want to drop? [$a-dghj or ?*] Gh 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:393You drop a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:394G/?@You see here a scroll labeled ELAM EBOW. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:395G, ?@You see here a studded leather armor. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:396GEg"For you, good sir; only 78 for this studded leather armor."--More--Gk - a studded leather armor (unpaid, 78 zorkmids). 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:397G2What do you want to wear? [*] Ge 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:397You cannot wear armor over a cloak. 16(16)  Pw: 2(2)  AC:6 Xp:1/10 T:397Gz You were wearing a +0 elven cloak. 16(16)  Pw: 2(2)  AC:7 Xp:1/10 T:398G}G Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) GU 2--------------+............|##|............|##-............|----------------##|...........<||.(%%!%?"[%+%(%|##----------.---##+G/)!?/?!)+)?+?|####0#####|.(?(!!/)%[%(?)|####|.)??@%?%(?)/*)|####----------------####---.--------# 16(16)  Pw: 2(2)  AC:7 Xp:1/10 T:398GS! g 16(16)  Pw: 2(2)  AC:7 Xp:1/10 T:399  16(16)  Pw: 2(2)  AC:7 Xp:1/10 T:400  16(16)  Pw: 2(2)  AC:7 Xp:1/10 T:401  16(16)  Pw: 2(2)  AC:7 Xp:1/10 T:402 16(16)  Pw: 2(2)  AC:7 Xp:1/10 T:403You finish taking off your suit. 16(16)  Pw: 2(2)  AC:10 Xp:1/10 T:403G" Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) GL2--------------+............|##|............|##-............|----------------##|...........<||.(%%!%?"[%+%(%|##----------.---##+G/)!?/?!)+)?+?|####0#####|.(?(!!/)%[%(?)|####|.)??@%?%(?)/*)|####----------------####---.--------# 16(16)  Pw: 2(2)  AC:10 Xp:1/10 T:403G,What do you want to wear? [cgk or ?*] GR 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:404  16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:405 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:406You finish your dressing maneuver.G  Coins $ - 258 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail g - a +0 elven cloak k - a +2 studded leather armor (being worn) (unpaid, 78 zorkmids) Comestibles d - an uncursed food ration h - a tripe ration(end) Ga-----------------+............|..|##|............|...##################-............|----------------..|###|...........<||.(%%!%?"[%+%(%|..-0###----------.---##+G/)!?/?!)+)?+?|..|#######0#####|.(?(!!/)%[%(?)|...#####-----######|.)??@%?%(?)/*)|---#|....#######----------------##-...|0######|...-#---.--------# 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:406G4)NA +2 studded leather armor (being worn) for 78 zorkmids. Pay? [yn] (n) Gd Dy330 180 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:406You bought a +2 studded leather armor (being worn) for 78 gold pieces. 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:406--More--G² "Thank you for shopping in Adjama's general store!" 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:407G>What do you want to drop? [$a-dghk or ?*] GxNever mind. 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:407G'In what direction? Gyg 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:407G >What do you want to drop? [$a-dghk or ?*] G  16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:407You drop an uncursed +0 ring mail.--More--Gh2eAdjama the gnome offers 25 gold pieces for your ring mail. Sell it? [ynaq] (y) G+5y55 205 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:407You sold an uncursed +0 ring mail for 25 gold pieces. 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:408G(8What do you want to wear? [g or ?*] G( #g - a +0 elven cloak.--More--Gt 16(16)  Pw: 2(2)  AC:5 Xp:1/10 T:408You are now wearing an elven cloak. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:409Gj  Coins $ - 205 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor g - a +0 elven cloak (being worn) k - a +2 studded leather armor (being worn) Comestibles d - an uncursed food ration h - a tripe ration(end) GY J--------------+............|##|............|########-............|----------------###|...........<||.(%%!%?"[%+%(%|0###----------.---##+G/)!?/?!)+)?+?|#######0#####|.(?(!!/)%[%(?)|-######|.)??@%?%(?)/*)|.#######----------------|0###### 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:409G @[You see here a brilliant blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:410G:c !@You see here a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:411G`"For you, esteemed sir; only 393 for this long wand."--More--G3l - a long wand (unpaid, 393 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:412G ?What do you want to drop? [$abdghkl or ?*] G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:412You drop a long wand (unpaid, 393 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:413G1/@You see here 10 orcish arrows. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:414GC)@You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:415Gz %@You see here a splint mail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:416 Gg"For you, most gracious sir; only 180 for this splint mail."--More-- Gm - a splint mail (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:417!G?What do you want to drop? [$abdghkm or ?*] !G?n 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:417You drop a splint mail (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:418!G @[You see here a velvet spellbook. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:419.G"G(r@+You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:420"Gs @%You see here a dwarvish cloak. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:421"GL0h"For you, most gracious sir; only 112 for this dwarvish cloak."--More--#Gn - a dwarvish cloak (unpaid, 112 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:422$G?>What do you want to drop? [$abdghkn or ?*] $GyR 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:422You drop a dwarvish cloak (unpaid, 112 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:423$G~[@You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:424$G2 @%You see here a dwarvish cloak. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:425$G@[You see here a spherical amulet. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:426%G@"You see here a scroll labeled ANDOVA BEGARIN. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:427%G~@?You see here an egg. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:428&GS%@You see here a scroll labeled ANDOVA BEGARIN. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:429&G,; @?You see here an egg. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:430&Ga@%You see here an emerald potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:431'G!@You see here an egg. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:432'G}@%You see here an emerald potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:433'G, @!You see here a banana. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:434(G@%You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:435(G^%@You see here a slimy potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:436(G!@You see here a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:437G((G @!You see here a whistle. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:438)G7@(You see here 10 arrows. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:439.G)G@)You see here a pick-axe. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:440*G (@You see here 10 arrows. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:441G/*G`)@You see here a whistle. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:442*GZ\"For you, honored sir; only 22 for this whistle."--More--*GD o - a whistle (unpaid, 22 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:443+GAWhat do you want to use or apply? [ao or ?*] +G/. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:443You produce a high whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:444+GY # +GJ Name+G 9Name an individual object? [ynq] (q) ,G8nWhat do you want to call? [gko or ?*] ,G} 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:444Call a whistle: ,Gt,Gi,Gn,G^ m 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:444,GG 1What do you want to drop? [$abdghko or ?*] ,Gw2  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:444You drop a whistle called tin (unpaid, 22 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:445-G(@You see here a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:446-G !@You see here 2 tripe rations. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:447-G %@You see here a scroll labeled ANDOVA BEGARIN. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:448-G ?@You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:449.GSb%@You see here a key. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:450.G (@You see here a scroll labeled ANDOVA BEGARIN. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:451.G'?@You see here a bow. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:452/G@)You see here a scroll labeled ANDOVA BEGARIN. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:453/Gȹ @?You see here a key. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:454/G X"For you, honored sir; only 22 for this key."--More--0Gp - a key (unpaid, 22 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4550G:A key for 22 zorkmids. Pay? [yn] (n) 0G-!y33 183 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:455You bought a key for 22 gold pieces. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:455--More--0G%"Thank you for shopping in Adjama's general store!" 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4560G.@You see here a scroll labeled ANDOVA BEGARIN. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4570GwQ # 0GNc1Gc: unknown extended command. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4571Ge# 1GDo c1G<( hat1Gna scroll labeled ANDOVA BEGARIN, price 225 zorkmids, painstakingly developed! 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4582G @?You see here a fortune cookie. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4592G @%You see here a scroll labeled ELAM EBOW. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4603G'>?@You see here a fortune cookie. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4613G%@You see here a scroll labeled ANDOVA BEGARIN. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4623G9p"For you, good sir; only 225 for this scroll labeled ANDOVA BEGARIN."--More--3G# q - a scroll labeled ANDOVA BEGARIN (unpaid, 225 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4634G# 4GmName4G9Name an individual object? [ynq] (q) 4G9nWhat do you want to call? [gkpq or ?*] 4G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:463Call a scroll labeled ANDOVA BEGARIN: 4Gn 14GX 04G2 04GL  5Ga5GKb5Gm 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4635G2What do you want to drop? [$abdghkpq or ?*] 5Gn   16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:463You drop a scroll called 100 ab (unpaid, 225 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4645G> ?@You see here a bow. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4656G@)You see here a splint mail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4666GZ[@You see here a fortune cookie. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4676G %@You see here a lamp. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4687G8Z"For you, esteemed sir; only 22 for this lamp."--More--7Gڀr - a lamp (unpaid, 22 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:4697GQ # 7G name7Gt9Name an individual object? [ynq] (q) 8G9nWhat do you want to call? [gkpr or ?*] 8G oz 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:469Call a lamp: 8Gߩo8GGt - a whistle (unpaid, 28 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:479>G 4 Coins $ - 161 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor g - a +0 elven cloak (being worn) k - a +2 studded leather armor (being worn) Comestibles d - an uncursed food ration h - a tripe ration Tools p - a key r - a lamp called oil t - a whistle (unpaid, 28 zorkmids)(end) @G--------------+............|##|............|########-............|----------------###|...........<||.(%%!%?"[%+%@%|0###----------.---##+./)!?/?!)+)?+?|#######0#####|.G?(!!/)%[%.?)|-######|.)??[%?%.?)/*)|.#######----------------|0######-#---.--------#||.`........|###||..........|#||..........-##### 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:479@G35What do you want to use or apply? [aprt or ?*] @G ~Never mind. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:479AGrJ@.You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:480AG W@%You see here a copper spellbook. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:481AG@+You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:482AG7 @%You see here a dwarvish cloak. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:483BG@[You see here a spherical amulet. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:484BGy@"You see here a scroll called 100 ab. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:485BG` @?You see here an egg. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:486CG^\"For you, most gracious sir; only 19 for this egg."--More--CG 'u - an egg (unpaid, 19 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:487CG8@.You see here an emerald potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:488CGQ @!You see here a banana. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:489G(DG@%You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:490DGv%@You see here a slimy potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:491G.DG !@You see here a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:492DG~ !@You see here 2 tripe rations. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:493EG(%@You see here a scroll called 100 ab. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:494EG@?You see here 2 tripe rations. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:495EG \"For you, honored sir; only 33 per tripe ration."--More--EG v - 2 tripe rations (unpaid, 66 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:496EG0U@.You see here a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:497FG5/@You see here 10 orcish arrows. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:498FG)@You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:499FG @%You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:500GG~v@%You see here a flail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:501GGf@)You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:502GG %@You see here a copper spellbook. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:503(GGGG+@You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:504HGqn%@You see here a flail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:505G.HGO @)You see here a velvet spellbook. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:506HGĘ@+You see here a dwarvish cloak. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:507.GIG(@[You see here a spherical amulet. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:508IG"@You see here a scroll labeled ELBIB YLOH. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:509.GIG ?@You see here a brilliant blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:510JGE@!You see here a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:511G(JGV!@You see here a scroll labeled ELAM EBOW. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:512JG"&@?You see here a scroll called enchant weapon. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:513KGu@?You see here a flail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:514KG@)You see here a leash. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:515LGd Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools u - Unpaid items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) LG4+LG ---..|..|..|----------------.<||.(%%!.?"[%+%.%|---##+G/)!?/?!)+)?+?|#|.@?(!!/)%[%.?)|###|.)??[.?%.?)/*)|#----------------###---# What would you like to drop?  Comestibles u - an egg (unpaid, 19 zorkmids) v - 2 tripe rations (unpaid, 66 zorkmids) Tools t - a whistle (unpaid, 28 zorkmids)(end) LGɟ +++MG -MG -----------..........|..........|..........|----------------.........<||.(%%!.?"[%+%.%|-------.---##+G/)!?/?!)+)?+?|You drop an egg (unpaid, 19 zorkmids).--More--MG You drop 2 tripe rations (unpaid, 66 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:516MG]Unknown command ' '. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:516NG>A whistle for 28 zorkmids. Pay? [yn] (n) NG%y283 33 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:516You bought a whistle for 28 gold pieces. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:516--More--NG, "Thank you for shopping in Adjama's general store!" 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:517G.NGg Unknown command ' '. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:517OGl 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:518@%OGe 5What do you want to use or apply? [aprt or ?*] OG  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:518You produce a strange whistling sound..d 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:518Idefix eats a tripe ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:519G(PGs&In what direction? PG |The door opens. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:520-PG@. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:520Idefix eats a tripe ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:521PG  &In what direction? QG4~Never mind. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:521QGl 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:522QG  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:522Idefix eats an egg. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:523QGG  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:523Idefix picks up a leash. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:524.dRGa 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:525d)RG5What do you want to use or apply? [aprt or ?*] RG  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:525You produce a strange whistling sound.d.. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:525Idefix drops a leash. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:526SG7G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:527(dSGt-@You see here a leash. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:528TG)<w - a leash. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:529TGL  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:530d/UG0 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:531(dUGV1d) 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:531Idefix picks up a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:532.dVGOCWhat do you want to use or apply? [aprtw or ?*] VG= 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:532You produce a strange whistling sound.d! 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:532Idefix drops a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:533%dVG  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:534@..dWGze 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:535d.WGCuf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:536WG f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:537WG  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:538.d.WGIb 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:539%dXGf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:540XGJ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:541.dXGY 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:542..dXGg  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:542Idefix picks up a flail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:543d.YG!CWhat do you want to use or apply? [aprtw or ?*] YG 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:543You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:544.d..YG CWhat do you want to use or apply? [aprtw or ?*] YGs  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:544You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:545d.ZGq CWhat do you want to use or apply? [aprtw or ?*] ZGj  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:545You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:546%d..ZG!8  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:546Idefix drops a flail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:547d)[G, 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:548d%[G< 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:549.dG[G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:550.(d[G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:551.%dG\G^ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:552.d.\GGf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:553\G3 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:554d..\Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:555\G< x 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:556.d]G~ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:557d-@%G.]GHu.@ Things that are here: a food ration an ebony wand--More--]G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:558.(d^G Pick up what?  Comestibles a - a food ration Wands b - an ebony wand(end) ^G+9---------------.(.%!.?"[%+%.%| 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:558^GK  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:559@G%.d_G<Unknown command ' '. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:559_G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:560d.._G\/Really attack Adjama the gnome? [yn] (n) `G jn 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:560`GR 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:561d.G`G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:562d.aGW 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:563d(@aG 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:564.@daG 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:565.daG5 | 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:566d.aGT  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:567.dbGF 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:568d..bG 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:569d.bGB~ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:570d.bGY Count: 30bGH  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:571  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:572  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:573.(dIdefix picks up a flail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:574  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:575.d)!(Idefix drops a flail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:576  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:577  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:578  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:579  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:580  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:581  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:582  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:583  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:584  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:585.().d....--More--cG65Idefix picks up 10 arrows. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:586  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:587  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:588  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:589d.!(Idefix drops 10 arrows. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:590  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:591  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:592  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:593  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:594  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:595  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:596  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:597  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:598  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:599  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:600.()).d....dG? 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:601-@.ddGY1 @.You see here a pick-axe. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:602d..eG,  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:603(@fG6u 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:604d@..fGA.d@- 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:604"Guaranteed safety or double your money back!" 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:605G%fG|pCWhat do you want to use or apply? [aprtw or ?*] fGR# 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:605You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:606(#dfGu* #@#"Hello, Belkar! Welcome again to Adjama's general store!" 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:607Gd.fGY<} 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:608#d@gGb 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:609G(gG* f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:610gG p 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:611-hGtyf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:612hG@In what direction? hGThe door closes. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:613+hGO  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:614.@iGa 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:615@.iGF5@.You see here 10 arrows. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:615You hear some noises in the distance. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:616iG X"For you, most gracious sir; only 4 per arrow."--More--jGcx - 10 arrows (unpaid, 40 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:617.GjG'@.You see here a pick-axe. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:618jGM Y"For you, good sir; only 112 for this pick-axe."--More--kG?Yy - a pick-axe (unpaid, 112 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:619kG] 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:620.@kGb .@You see here a scroll called enchant weapon. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:621lGh"For you, most gracious sir; only 180 for this scroll called enchant weapon." --More--lG7 j - a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:622lG EWhat do you want to drop? [$abdghjkprtw-y or ?*] mG&p 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:622You drop a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:623mG28?@You see here a whistle called tin. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:624mG g"For you, honored sir; only 22 for this whistle called tin."--More--nG}qo - a whistle called tin (unpaid, 22 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:625nGZ.@You see here a scroll called enchant weapon. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:626nG9 ?@You see here a scroll labeled ELAM EBOW. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:627oGi?@You see here an uncursed +0 ring mail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:628pG\"For you, good sir; only 225 for this ring mail."--More--pG׮c - an uncursed +0 ring mail (unpaid, 225 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:629pG@.You see here a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:630pG˕ f"For you, esteemed sir; only 337 for this sky blue potion."--More--qGz - a sky blue potion (unpaid, 337 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:631qGz EWhat do you want to drop? [$a-dghkoprtw-z or ?*] qGҧ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:631You drop a sky blue potion (unpaid, 337 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:632rG!@You see here a brilliant blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:633rG0nq"For you, most gracious sir; only 112 for this brilliant blue potion."--More--rG6 A - a brilliant blue potion (unpaid, 112 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:634sG# sGN/ NamesG 9Name an individual object? [ynq] (q) sG ?nWhat do you want to call? [cgkoprtwyA or ?*] sG 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:634Call a brilliant blue potion: tGD5tGr0tG%  tG: buGbuGA=m 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:634uG 9.@You see here a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:635uG+_"For you, honored sir; only 393 for this long wand."--More--vGl - a long wand (unpaid, 393 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:636vG3 GWhat do you want to drop? [$a-dghkloprtw-yA or ?*] vG  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:636You drop a long wand (unpaid, 393 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:637wGF@/You see here a glass wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:638wG1^"For you, honored sir; only 337 for this glass wand."--More--wGO B - a glass wand (unpaid, 337 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:639G.xGkFWhat do you want to drop? [$a-dghkoprtw-yAB or ?*] xGc  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:639You drop a glass wand (unpaid, 337 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:640yG@/You see here a scroll called 100 ab. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:641.GyG,?@You see here a puce potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:642zG}e"For you, most gracious sir; only 225 for this puce potion."--More--zGI C - a puce potion (unpaid, 225 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:643G.{G@.You see here a scroll called 100 ab. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:644{Ge"For you, good sir; only 298 for this scroll called 100 ab."--More--{GrED - a scroll called 100 ab (unpaid, 298 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:645.G{G:  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:646.@{GD# |GPName|G8Name an individual object? [ynq] (q) |G@nWhat do you want to call? [cgkoprtwyACD or ?*] |G/ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:646Call a puce potion: |G^ 1|G* 0|G 0|G  }Gczp}Gu}Gc}Gue}G;l 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:646}G, .@You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:647~Gi#g"For you, most gracious sir; only 100 for this food ration."--More--~G E - a food ration (unpaid, 100 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:648~Gׅ @.You see here 10 orcish arrows. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:649G~a"For you, most gracious sir; only 4 per orcish arrow."--More--GF - 10 orcish arrows (unpaid, 40 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:650Gu@.You see here a flail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:651G.G W"For you, honored sir; only 9 for this flail."--More--G9G - a flail (unpaid, 9 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:652GJ .@You see here a velvet spellbook. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:653Ga"For you, good sir; only 450 for this velvet spellbook."--More--Gt H - a velvet spellbook (unpaid, 450 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:654Gt} 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:655@.G w 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:656@.G;What do you want to drop? [$a-dghkoprtw-yAC-H or ?*] G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:656You drop a velvet spellbook (unpaid, 450 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:657G- 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:658+@G'v 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:659.@GF @.You see here a copper spellbook. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:660G\j"For you, most gracious sir; only 598 for this copper spellbook."--More--GrI - a copper spellbook (unpaid, 598 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:661.GG  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:662.@GS2 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:663G.@.G@.You see here a velvet spellbook. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:664G8_+@You see here a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:665G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:666/@Gn<What do you want to drop? [$a-dghkoprtw-yAC-GI or ?*] G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:666You drop a copper spellbook (unpaid, 598 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:667G.@+You see here a velvet spellbook. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:668G!d"For you, honored sir; only 450 for this velvet spellbook."--More--GD H - a velvet spellbook (unpaid, 450 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:669G' # G NameGk 8Name an individual object? [ynq] (q) G'1AnWhat do you want to call? [cgkoprtwyACDH or ?*] G2 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:669Call a velvet spellbook: GK 2GN  G0vGeG|lGdl 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:669GK ;What do you want to drop? [$a-dghkoprtw-yAC-H or ?*] G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:669You drop a spellbook called 2 vel (unpaid, 450 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:670G4  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:671+@Gn.@You see here a splint mail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:672G[@You see here a bow. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:673Gw @)You see here a splint mail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:674Gg"For you, most gracious sir; only 180 for this splint mail."--More--GYou have a little trouble lifting m - a splint mail (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:674 Burdened  --More--G Your movements are slowed slightly because of your load. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:676 Burdened G4@.You see here a flail. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:677 Burdened G/@)GYou see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:678 Burdened GU 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:680 Burdened .%@GGB .@You see here a pancake. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:681 Burdened Ge Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Tools u - Unpaid items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) G+G“---..|..|..|----------------.<||...)!.."[%.%.@|---##+G%.!?/?+..)?+?|#|..?.!./+..%.?)|###|..??..?%.?)/*)|#----------------###---#..|###..|# What would you like to drop?  Weapons x - 10 arrows (unpaid, 40 zorkmids) F - 10 orcish arrows (unpaid, 40 zorkmids) G - a flail (unpaid, 9 zorkmids) Armor c - an uncursed +0 ring mail (unpaid, 225 zorkmids) m - a splint mail (unpaid, 180 zorkmids) Comestibles E - a food ration (unpaid, 100 zorkmids) Scrolls D - a scroll called 100 ab (unpaid, 298 zorkmids) Potions A - a potion called 50 bb (unpaid, 112 zorkmids) C - a potion called 100 puce (unpaid, 225 zorkmids) Tools o - a whistle called tin (unpaid, 22 zorkmids) y - a pick-axe (unpaid, 112 zorkmids)(end) Gp f+++++++++++Gl --------------+............|##|............|#######-............|----------------###|...........<||...)!.."[%.%.@|0###----------.---##+G%.!?/?+..)?+?|#######0#####|..?.!./+..%.?)|######|..??..?%.?)/*)|#######----------------0#######---.--------#|.`........|###|..........|#|..........-#####------------You drop 10 arrows (unpaid, 40 zorkmids).--More--GF9LYou drop 10 orcish arrows (unpaid, 40 zorkmids).--More--GBYou drop a flail (unpaid, 9 zorkmids).--More--G[?UYou drop an uncursed +0 ring mail (unpaid, 225 zorkmids).--More--GJYou drop a splint mail (unpaid, 180 zorkmids).--More--GAJYou drop a food ration (unpaid, 100 zorkmids).--More--GSYou drop a scroll called 100 ab (unpaid, 298 zorkmids).--More--GF RYou drop a potion called 50 bb (unpaid, 112 zorkmids).--More--G> UYou drop a potion called 100 puce (unpaid, 225 zorkmids).--More--GI PYou drop a whistle called tin (unpaid, 22 zorkmids).--More--G You drop a pick-axe (unpaid, 112 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:681--More--GK Your movements are now unencumbered. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682G Unknown command ' '. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682GKM l 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682G f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682GdO f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682GZ f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682G_Uf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682G2f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682G)f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682G:f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:682G(@You see here a scroll called enchant weapon. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:683.GG@~"For you, most gracious sir; only 180 for this scroll called enchant weapon." --More--G s - a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:684G.@You see here a scroll labeled READ ME. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:685G.G-U r"For you, most gracious sir; only 225 for this scroll labeled READ ME."--More--GJ - a scroll labeled READ ME (unpaid, 225 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:686G$ ~ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:687@.G7 @.You see here a fortune cookie. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:688Grk 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:689@%Gp;x 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:690@.G@.You see here a copper spellbook. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:691G2@+You see here a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:692GBJ  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:693@/Gl# G+pNameG9Name an individual object? [ynq] (q) G=nWhat do you want to call? [gkpr-twJ or ?*] GF\ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:693Call a scroll labeled READ ME: G2 1G! 0G 0Gz GrG,mGjm 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:693GS6What do you want to drop? [$abdghkpr-twJ or ?*] GvH  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:693You drop a scroll called 100 rm (unpaid, 225 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:694--More--GYou are beginning to feel hungry. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:694 Hungry G + @?You see here a scroll labeled ELBIB YLOH. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:695 Hungry G.G= @?You see here a spherical amulet. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:696 Hungry GY "@You see here a scroll labeled ELBIB YLOH. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:697 Hungry GI ?@You see here a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:698 Hungry GN/@You see here a scroll called 100 ab. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:699 Hungry --More--GK0You hear the splashing of a naiad.G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:700 Hungry @?G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:701 Hungry @.G[A@.You see here a scroll labeled ELAM EBOW. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:702 Hungry Gh@?You see here a scroll called enchant weapon. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:703 Hungry .GG{^ r"For you, honored sir; only 180 for this scroll called enchant weapon."--More--GIj - a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:704 Hungry G> Coins $ - 133 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor g - a +0 elven cloak (being worn) k - a +2 studded leather armor (being worn) Comestibles d - an uncursed food ration h - a tripe ration Scrolls j - a scroll called enchant weapon (unpaid, 180 zorkmids) s - a scroll called enchant weapon (unpaid, 180 zorkmids) Tools p - a key r - a lamp called oil t - a magic whistle w - a leash(end) Gz--------------+............|##|............|#############-............|----------------###|...........<||...)!.."[%.%.(|0###----------.---##+G%.!?/?+..)?+.|#######0#####|..@.!?/+..%..)|-----######|..??..?%.?)/*)||....#######----------------#-...|0######|...-#---.--------#|..>||.`........|###|...||..........|#|...||..........-#####-----------------  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:704 Hungry G`96What do you want to drop? [$abdghjkpr-tw or ?*] Gt 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:704 Hungry You drop an uncursed food ration.--More--Gi{ gAdjama the gnome offers 11 gold pieces for your food ration. Sell it? [ynaq] (y) GRn 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:705 Hungry Gd - an uncursed food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:706 Hungry GDWhat do you want to drop? [$abdghjkpr-tw or ?*] Gm9 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:706 Hungry You drop a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:707 Hungry G?CWhat do you want to drop? [$abdghkpr-tw or ?*] G9 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:707 Hungry You drop a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:708 Hungry G Pick up what?  Scrolls a - a scroll called enchant weapon b - a scroll called enchant weapon(end) GU----...|...|...|---------------- 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:708 Hungry G ?@You see here a scroll called enchant weapon. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:709 Hungry .GG?@You see here a scroll labeled ELAM EBOW. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:710 Hungry GC@?You see here a scroll called enchant weapon. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:711 Hungry G5} @? Things that are here: a scroll called enchant weapon a scroll called enchant weapon--More--G|y 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:712 Hungry GH?@You see here a scroll called enchant weapon. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:713 Hungry G~Unknown command ' '. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:713 Hungry G3r"For you, honored sir; only 180 for this scroll called enchant weapon."--More--G K - a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:714 Hungry G@. Things that are here: a scroll called enchant weapon a scroll called enchant weapon--More--G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:715 Hungry G.G 5What do you want to drop? [$abdghkprtwK or ?*] G 9 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:715 Hungry You drop a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:716 Hungry G{  Pick up what?  Scrolls a - 2 scrolls called enchant weapon b - a scroll called enchant weapon(end) Gv. +G| -----....|....|....|----------------"For you, esteemed sir; only 180 for this scroll called enchant weapon." --More--G, s - a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:717 Hungry G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:718 Hungry ?@GiUnknown command ' '. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:718 Hungry GJ CWhat do you want to drop? [$abdghkpr-tw or ?*] Gy R 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:718 Hungry You drop a scroll called enchant weapon (unpaid, 180 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:719 Hungry G.GY( 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:720 Hungry @?G .@You see here a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:721 Hungry G f"For you, esteemed sir; only 337 for this sky blue potion."--More--G>z - a sky blue potion (unpaid, 337 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:722 Hungry G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:723 Hungry .G@.GG 5What do you want to drop? [$abdghkprtwz or ?*] G | , 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:723 Hungry You drop a sky blue potion (unpaid, 337 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:724 Hungry G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:725 Hungry !@G@.@You see here a scroll called 100 rm. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:726 Hungry GQV ?@You see here a scroll called 100 ab. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:727 Hungry Gdg@?You see here a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:728 Hungry G @/You see here a glass wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:729 Hungry .GG_"For you, esteemed sir; only 337 for this glass wand."--More--G B - a glass wand (unpaid, 337 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:730 Hungry Gt  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:731 Hungry G..@G(5What do you want to drop? [$abdghkprtwB or ?*] GϪ' 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:731 Hungry You drop a glass wand (unpaid, 337 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:732 Hungry G\ /@You see here a scroll called 100 rm. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:733 Hungry Gm ?@You see here a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:734 Hungry G>_"For you, honored sir; only 393 for this long wand."--More--Gl - a long wand (unpaid, 393 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:735 Hungry G@.You see here a scroll called 100 rm. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:736 Hungry G @?You see here a scroll called 100 ab. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:737 Hungry G.G=] @? Things that are here: a flail a banana--More--G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:738 Hungry G[ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:739 Hungry .@)GGUnknown command ' '. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:739 Hungry G8BWhat do you want to drop? [$abdghklprtw or ?*] G$ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:739 Hungry You drop a long wand (unpaid, 393 zorkmids). 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:740 Hungry GM ; Coins $ - 133 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor g - a +0 elven cloak (being worn) k - a +2 studded leather armor (being worn) Comestibles d - an uncursed food ration h - a tripe ration Tools p - a key r - a lamp called oil t - a magic whistle w - a leash(end) G=Z --------------+............|##|............|########-............|----------------###|...........<||..@)!.."[%.%.(|0###----------.---##+G%.!?.?+..)?+.|#######0#####|..?!/?.+..%..)|-######|..??..?%.?)/*)|.#######----------------|0######-#---.--------#||.`........|###||..........|#||..........-#####------------- 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:740 Hungry G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:741 Hungry G@/.G *What do you want to eat? [dh or ?*] G3 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:741 Hungry That food really hit the spot! 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:742  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:743  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:744  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:745  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:746  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:746..GYou finish eating the food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:747G.G.@ Things that are here: a food ration an ebony wand--More--GV  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:748G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:749.G@G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:750@.G In what direction? G2The door opens. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:751-G]} 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:752@.G)6What do you want to use or apply? [aprtw or ?*] G3 Weapons a - a +0 battle-axe (weapon in hands) Tools p - a key r - a lamp called oil t - a magic whistle w - a leash(end) G6y+-------......|......|......|----------------.....<||../)!.."[%.%.(|---.---##@.G.!?.?+..)?+.| 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:752You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:753d.G~3  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:754d.G| 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:755.dG&f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:756GIf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:757G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:758.d.G; f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:759Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:760./dG 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:761.dG | 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:762d.G | 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:763.dG6 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:764.dGcC 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:765-@Gh  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:766d.G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:767.dG. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:768d.?Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:769G\ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:770d..Go| 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:771d.GZ f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:772GIf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:773Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:774Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:775G_f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:776G) f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:777G f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:778G3 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:779.d@Gt 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:780..@dGA.@You see here 2 scrolls called enchant weapon. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:781G%.dG>  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:782d@?.?G! 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:783.dGG3 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:784%.dGG " 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:784Idefix picks up a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:785G..dG 1@. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:785Idefix drops a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:786d.!G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:787.G.dG 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:788d@..G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:789@.G* f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:790GSf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:791Gnf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:792G6{ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:793.dG f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:794G,} f 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:795G" 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:796.d!G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:797d.G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:798..dG|  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:799.dGQ9 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:800d/.Gh 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:801d!G O 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:801Idefix picks up a long wand..dIdefix drops a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:802/dGF  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:803d.Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:804.d.G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:805d.G) 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:806d.G1  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:807d/G-| 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:808.dGphf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:809Gv.d 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:809Idefix picks up a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:810.dG-*CWhat do you want to use or apply? [aprtw or ?*] G) 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:810You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:811!.dGCWhat do you want to use or apply? [aprtw or ?*] G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:811You produce a strange whistling sound.d. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:811Idefix drops a long wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:812/dG' 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:813.dG ..d 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:813Idefix picks up a slimy potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:814.dGD 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:815d.G4A Idefix picks up a slimy potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:815GCWhat do you want to use or apply? [aprtw or ?*] G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:815You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:816d..G/ CWhat do you want to use or apply? [aprtw or ?*] G  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:816You produce a strange whistling sound./d 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:816You hear some noises. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:817Ga7 l 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:818Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:819Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:820Gl| 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:820Idefix drops a slimy potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:821G v 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:822!Gq d@.There is an open door here.You see here a slimy potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:823GU8 L - a slimy potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:824G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:825#-@Gl~ 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:826.@G  4What do you want to drop? [$abghkprtwL or ?*] GY  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:826You drop a slimy potion.--More--Gy hAdjama the gnome offers 25 gold pieces for your slimy potion. Sell it? [ynaq] (y) Gn 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:827G%GpYL - a slimy potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:828G# GNameG 9Name an individual object? [ynq] (q) G[` <nWhat do you want to call? [gkprtwL or ?*] Ga 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:828Call a slimy potion: GuH1G)0GU0Gt G sGfF lG(iG=mGyGm 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:828G* 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:829Gd.@.GV 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:830-@.G 6What do you want to use or apply? [aprtw or ?*] G Weapons a - a +0 battle-axe (weapon in hands) Tools p - a key r - a lamp called oil t - a magic whistle w - a leash(end) G0+-------......|......|......|----------------.....<||/G.)!.."[%.%.(|---.---##-@%..?.?+..)?+.| 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:830You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:831G.dGH  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:832%.dGA 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:833d.Gq 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:834.xd.G 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:834The grid bug bites! 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:835GO  16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:835The grid bug just misses! 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:836d.GThe grid bug just misses! 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:836GvThe grid bug bites! 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:836G You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/10 T:836GUYou kill the grid bug!7  16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:837-G l 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:838GX 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:839%dG]d 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:840.d.G,  16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:840Idefix drops a lichen corpse. 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:841d%G`  16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:842.)dGJx 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:843d.GKIdefix drops a lichen corpse. 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:843G 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:844%.dGª 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:845.dG s  16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:846d..G\  16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:847d.G 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:847Idefix picks up a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:848/dGv 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:849.dG` Idefix picks up a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:849GCWhat do you want to use or apply? [aprtw or ?*] Gܸ 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:849You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:850-.G¾} 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:851@.G 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:852/d@-G  16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:853#d@GYou stop. Idefix is in the way! 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:854#-GG  16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:855@.d#G6What do you want to use or apply? [aprtw or ?*] G 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:855You produce a strange whistling sound.#/d 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:855You hear some noises. 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:856G q 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:857#GQ f 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:858GGJ~ 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:859#@G#d@d 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:859Idefix drops a food ration.Idefix bites the jackal.--More--G)f The jackal misses Idefix.Idefix bites the jackal. 16(16)  Pw: 2(2)  AC:4 Xp:1/11 T:860GJYou kill the jackal!%d91  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:860Idefix eats a jackal corpse. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:861G@#You see here a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:862G4M - a food ration. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:863GYou displaced Idefix. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:864d@GU 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:865@#Gz  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:866@#dG;  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:867@d#Gf 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:867GG#@#"Hello, Belkar! Welcome again to Adjama's general store!" 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:868#GCWhat do you want to use or apply? [aprtw or ?*] GW| 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:868You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:869#GCWhat do you want to use or apply? [aprtw or ?*] G 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:869You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:870.d.Gm 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:871/dG  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:872..dG 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:873d!G 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:874d..Gt 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:875d/Gg  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:876..dG  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:877.dG 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:878d..G 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:879d/Gr| 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:880d.GN; ~ 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:881.dG  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:882.d.G| 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:883.dGf 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:884.d%G! 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:885/dG/GTN | 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:886d.GT 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:887.GG& 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:888/dG  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:889.dG 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:890..dGf 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:891G7 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:892d!G*  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:893.dG 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:894d/.G7 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:894Idefix picks up a lichen corpse. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:895d.G  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:896d/.G;Idefix picks up a lichen corpse. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:896G=CWhat do you want to use or apply? [aprtw or ?*] GV` 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:896You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:897.dG m 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:898#Gm f 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:899Gt 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:900dGYou displaced Idefix. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:901@dG  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:902@#-d.G  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:903d@#GG 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:904d#GUf 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:905Gs&f 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:906G 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:906Idefix drops a lichen corpse.--More--G"It's dangerous 'round here these days... better wear something safe!" 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:907GYou displaced Idefix.@d.You see here a lichen corpse. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:908#-dGN - a lichen corpse. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:909.G  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:910#@/GG d#@"Hello, Belkar! Welcome again to Adjama's general store!" 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:911/dGj 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:912d./GՃ  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:913.dG  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:914d..G@ 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:915.dG| 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:916d/.G~ 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:917d.G  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:918/.dG`  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:919/dGd 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:920d..Gw| 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:921d.G 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:922/.dGs .d 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:923You hear water falling on coins.G  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:924.d.G 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:925.dGo7.d 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:925Idefix picks up a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:926d?G'A 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:927d.GY 6What do you want to use or apply? [aprtw or ?*] GI $ 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:927You produce a strange whistling sound.d. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:927--More--GIdefix drops a sky blue potion. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:928!.dG-  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:929d/G  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:930.dG=j 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:931d.GH3  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:932.dG f 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:933Gf  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:934.d.G 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:934Idefix picks up an ebony wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:935d.G7]8.d 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:935Idefix drops an ebony wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:936/dG 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:937.dG 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:938d.?G  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:939d.G 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:940d..G| 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:941d.G0 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:942..dG f 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:943G: 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:943Idefix picks up an ebony wand. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:944.dGyCWhat do you want to use or apply? [aprtw or ?*] GJ  16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:944You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:945.d.G|4}You miss the newt. 16(16)  Pw: 2(2)  AC:4 Xp:1/12 T:945The newt bites! 14(16)  Pw: 2(2)  AC:4 Xp:1/12 T:945  14(16)  Pw: 2(2)  AC:4 Xp:1/12 T:946..dG-} You kill the newt!5  14(16)  Pw: 2(2)  AC:4 Xp:1/13 T:947d%.G܂CWhat do you want to use or apply? [aprtw or ?*] G 14(16)  Pw: 2(2)  AC:4 Xp:1/13 T:947You produce a strange whistling sound.d.x 14(16)  Pw: 2(2)  AC:4 Xp:1/13 T:947Idefix drops an ebony wand. 14(16)  Pw: 2(2)  AC:4 Xp:1/13 T:948/.dG You kill the grid bug!9  14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:949%d.GCWhat do you want to use or apply? [aprtw or ?*] G 14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:949You produce a strange whistling sound. 14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:950d.G% Unknown command ' '. 14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:950GR  14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:951.dG 14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:952.d.G_~~ 14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:953d.GRf 14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:954G`  14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:955/dGp 14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:956..dGf 14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:957G~ 14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:958..dG  14(16)  Pw: 2(2)  AC:4 Xp:1/14 T:959d?Gy  15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:960d..GIx 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:961d.G~ 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:962d.Gh| 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:963d.G  15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:964/dG| 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:965.dG 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:966..dGa 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:967.dGs  15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:968./dG  15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:968Idefix picks up a scroll called enchant weapon. 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:969d.GkCWhat do you want to use or apply? [aprtw or ?*] Go2 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:969You produce a strange whistling sound. 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:970/.d.GzCWhat do you want to use or apply? [aprtw or ?*] G0# 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:970You produce a strange whistling sound.d. 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:970--More--Gfb Idefix drops a scroll called enchant weapon. 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:971?Gho d@- Things that are here: a scroll called enchant weapon a newt corpse--More--Gi 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:972G Pick up what?  Comestibles a - a newt corpse Scrolls b - a scroll called enchant weapon(end) G+G9Z----...|...|...|----------------..<||/..)!.."[%.%.(|O - a newt corpse. 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:973G s - a scroll called enchant weapon. 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:974GE Coins $ - 133 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor g - a +0 elven cloak (being worn) k - a +2 studded leather armor (being worn) Comestibles h - a tripe ration M - a food ration N - a lichen corpse O - a newt corpse Scrolls s - a scroll called enchant weapon Potions L - a potion called 100 slimy Tools p - a key r - a lamp called oil t - a magic whistle w - a leash(end) G--------------+............|##|............|########-............|----------------###|...........<||/..)!.."[%.%.(|0###----------.---d@-....?.?+..)?+.|#######0#####|.G?./?.+..%..)|-######|...?..?%.?)/*)|.#######----------------|0######-#---.--------#||.`........|###||..........|#||..........-#####------------- Belkar the Plunderer St:18/02 Dx:17 Co:18 In:7 Wi:7 Ch:6 Chaotic S:299 Dungeons of Doom:2 $:133 HP: 15(16)  Pw: 2(2) Dungeons of Doom:2 $:133 HP:15(16) Pw:2(2) AC:4 Xp:1/14 T:974  15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:974Ga*What do you want to read? [s or ?*] Gy 15(16)  Pw: 2(2)  AC:4 Xp:1/14 T:974As you read the scroll, it disappears.--More--GIYour elven cloak glows silver for a moment.30  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:975#dG  Coins $ - 133 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor g - a +1 elven cloak (being worn) k - a +2 studded leather armor (being worn) Comestibles h - a tripe ration M - a food ration N - a lichen corpse O - a newt corpse Potions L - a potion called 100 slimy Tools p - a key r - a lamp called oil t - a magic whistle w - a leash(end) G&u--------------+............|##|............|########-............|----------------###|...........<||/..)!.."[%.%.(|0###----------.---#@-....?.?+..)?+.|#######0####d|.G?./?.+..%..)|-######|...?..?%.?)/*)|.#######----------------|0######-#---.--------#||.`........|###||..........|#||..........-#####------------- Belkar the Plunderer St:18/02 Dx:17 Co:18 In:7 Wi:7 Ch:6 Chaotic S:309 Dungeons of Doom:2 $:133 HP: 16(16)  Pw: 2(2) Dungeons of Doom:2 $:133 HP:16(16) Pw:2(2) AC:3 Xp:1/14 T:975  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:975 G #@#"Hello, Belkar! Welcome again to Adjama's general store!" 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:976 GrCWhat do you want to use or apply? [aprtw or ?*]  G- 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:976You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:977d G)} 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:978#d@ Gyp6What do you want to use or apply? [aprtw or ?*]  G3 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:978You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:979d-.G. G  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:979Idefix picks up an ebony wand. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:980 GQl 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:981 Gf 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:982 GEp 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:983!d GIdefix picks up an ebony wand. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:983 GY CWhat do you want to use or apply? [aprtw or ?*]  Gf  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:983You produce a strange whistling sound..d 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:983Idefix drops an ebony wand. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:984.d/GGCWhat do you want to use or apply? [aprtw or ?*] G) 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:984You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:985-.GoCWhat do you want to use or apply? [aprtw or ?*] G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:985You produce a strange whistling sound.d 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:985--More--G Idefix picks up a sky blue potion. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:986/d.GNCWhat do you want to use or apply? [aprtw or ?*] G2( 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:986You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:987./dGnz CWhat do you want to use or apply? [aprtw or ?*] G  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:987You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:988d...GP;CWhat do you want to use or apply? [aprtw or ?*] G3 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:988You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:989//dGz 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:990@.d..G6What do you want to use or apply? [aprtw or ?*] G& 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:990You produce a strange whistling sound.d. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:990--More--GUIdefix drops a sky blue potion. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:991!dG2 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:992.d.G2n  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:993.dG  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:994/d.G: 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:995d.G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:996d/.GLx 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:997.dG 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:998d..GI f 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:999G  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1000..dGN 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1001.dG' 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1002d./G9} 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1003d.G]  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1004d..G%  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1004Idefix picks up a sky blue potion. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1005/dGn 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1005Idefix drops a sky blue potion.!dIdefix picks up an ebony wand. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1006.dGJ m 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1007GR-@You see here a sky blue potion. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1007Idefix drops an ebony wand. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1008/dGz - a sky blue potion. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1009.dG9  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1010@.d..G|[} 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1011d.Gl 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1012..dG4  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1013.dG 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1014d..Gu 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1015d/G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1016.d.G g 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1017G} g 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1018Gg 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1019G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1020d..GW  Coins $ - 133 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor g - a +1 elven cloak (being worn) k - a +2 studded leather armor (being worn) Comestibles h - a tripe ration M - a food ration N - a lichen corpse O - a newt corpse Potions z - a sky blue potion L - a potion called 100 slimy Tools p - a key r - a lamp called oil t - a magic whistle w - a leash(end) G--------------+............|##|............|########-............|----------------###|...........<||/..)!.."[%.%.(|0###----------.---##@d...?.?+..)?+.|#######0#####|G.?./?.+..%..)|-######|/..?..?%.?)/*)|.#######----------------|0######-#---.--------#||.`........|###||..........|#||..........-#####------------- Belkar the Plunderer St:18/02 Dx:17 Co:18 In:7 Wi:7 Ch:6 Chaotic S:309 Dungeons of Doom:2 $:133 HP: 16(16)  Pw: 2(2) Dungeons of Doom:2 $:133 HP:16(16) Pw:2(2) AC:3 Xp:1/14 T:1020  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1020G%y 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1021.dG0 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1022/d.G } 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1023.dGJ Coins $ - 133 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor g - a +1 elven cloak (being worn) k - a +2 studded leather armor (being worn) Comestibles h - a tripe ration M - a food ration N - a lichen corpse O - a newt corpse Potions z - a sky blue potion L - a potion called 100 slimy Tools p - a key r - a lamp called oil t - a magic whistle w - a leash(end) G!H --------------+............|##|............|########-............|----------------###|...........<||/.d)!.."[%.%.(|0###----------.---##@....?.?+..)?+.|#######0#####|G.?./?.+..%..)|-######|/..?..?%.?)/*)|.#######----------------|0######-#---.--------#||.`........|###||..........|#||..........-#####------------- Belkar the Plunderer St:18/02 Dx:17 Co:18 In:7 Wi:7 Ch:6 Chaotic S:309 Dungeons of Doom:2 $:133 HP: 16(16)  Pw: 2(2) Dungeons of Doom:2 $:133 HP:16(16) Pw:2(2) AC:3 Xp:1/14 T:1023  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1023G%h7What do you want to drop? [$abghkprtwzL-O or ?*] G# 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1023You drop a newt corpse. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1024..dG. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1025d.GBb  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1026d..GR 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1027/dG 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1028..dG_ 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1029.dG<~ 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1030d.G  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1031d.G  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1032d./G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1032 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1033d.G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1034d..Gu g 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1035G= } 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1036d. G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1037/d G Count: 30 GQ[  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1038  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1039  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1040  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1041  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1042  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1043  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1044  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1045  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1046  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1047.....d/.. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1048You hear the splashing of a naiad. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1049  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1050  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1051d...Idefix picks up a long wand. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1052  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1053  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1054  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1055  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1056  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1057  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1058  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1059  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1060  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1061  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1062.....d 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1063--More--!GYou hear bubbling water. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1064  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1065  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1066  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1067d./!G[CWhat do you want to use or apply? [aprtw or ?*] "G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1067You don't have that object.--More--"G, =What do you want to use or apply? [aprtw or ?*] #G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1067You produce a strange whistling sound. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1068#.$G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1069d@%.$GDV  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1070#d$G # 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1070"Any human would love these! Finest quality!" 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1071$G Sm 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1072%G#@# 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1072"Any human would love these! Finest quality!" 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1073%Ge  16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1074#d@&G 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1075#d@&G:h You displaced Idefix. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1076@d'GeE 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1077d#'G% 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1078#d'Gh 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1078'G &You stop. Idefix is in the way! 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1078Idefix drops a long wand. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1079/(Gj#@dYou see here a long wand. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1080d#(G<l - a long wand. 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1081#(G BWhat do you want to write with? [- abl or ?*] (G< >You write in the dust with your fingers.--More--(G,:What do you want to write in the dust here? )Gb)Gau)G*h)Gn 16(16)  Pw: 2(2)  AC:3 Xp:1/14 T:1082)Gy4What do you want to write with? [- abl or ?*] )GGOP.@You see here an orcish dagger. 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1184.d.>GbQ - an orcish dagger. 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1185.d>G  24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1188@...d.....?Gg......@d 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1190?G7l  24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1191.?G  24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1192@d..?Gy  24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1193@..d?G 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1194@.d..@G 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1195@.d.@G+h 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1196@-d..@GiU#.#@ 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1197@GQ  24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1199##@AGs#@ 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1200You hear the chime of a cash register.AG 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1201#@AGh 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1202AGcX h 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1203AG h 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1204BG 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1205#@BG/ 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1206#@BGN h 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1206BGy 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1207@#CGk 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1208@-CGp 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1209.@CG*F7What do you want to use or apply? [alprtw or ?*] CGZ) 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1209You produce a strange whistling sound. 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1210..dCGw ---.----- |...@...| |...d...| |.......| |.......| |.......| ---------Belkar the Plunderer St:18/02 Dx:17 Co:18 In:7 Wi:7 Ch:6 Chaotic S:363 Dungeons of Doom:3 $:133 HP: 24(24)  Pw: 4(4) Dungeons of Doom:3 $:133 HP:24(24) Pw:4(4) AC:3 Xp:2/25 T:1210  24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1211.dDGJ 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1212#@<d..DG] @#######.. 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1218DG  24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1220#@dEGj 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1221#EGf 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1222EGK f 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1223EGym f 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1224EG f 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1225FG>f 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1226FGf 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1227FGf 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1228FG~f 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1229FG_ f 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1230GGyf 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1231GGf 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1232GG(|f 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1233GGf 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1234GGv 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1235+GG 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1235You hear a door open. 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1236GGl 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1237GG3 w 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1238dGG~ 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1239d#GG ~ 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1240#dGGf 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1241GG?In what direction? GGp This door is locked. 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1241GGm That door is closed. 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1241HGq%In what direction? HG?This door is locked. 24(24)  Pw: 4(4)  AC:3 Xp:2/25 T:1241HG+ %In what direction?