].G2SporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. ].GWShall I pick a character's race, role, gender and alignment for you? [ynq] f.GNT nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) u.G +Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) z.G"U 5+--------|......||..@F$..|...d..||......|------.-Azrael the Hatamoto St:18/02 Dx:15 Co:18 In:9 Wi:7 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--.GI--------|......||..@F$..|...d..||......|------.-Azrael the Hatamoto St:18/02 Dx:15 Co:18 In:9 Wi:7 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1Konnichi wa Azrael, welcome to SporkHack! You are a lawful male human Samurai..Gz 15(15)  Pw:2(2) AC:4 Xp:1/0 T:1e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw:2(2) AC:4 Xp:1/0 T:1 Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item U - Items known to be Uncursed(end) .G 15(15)  Pw:2(2) AC:4 Xp:1/0 T:1.G_W 15(15)  Pw:2(2) AC:4 Xp:1/0 T:1e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw:2(2) AC:4 Xp:1/0 T:1(For instructions type a ?).Guq  15(15)  Pw:2(2) AC:4 Xp:1/0 T:1e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw:2(2) AC:4 Xp:1/0 T:1<.@Hachi bites the lichen.The lichen is killed! 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3%.G3Count: 68.G Count: 684.G V 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3.GP 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3.Gx~ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3 What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) .G  15(15)  Pw:2(2) AC:4 Xp:1/0 T:3.G0What do you want to wield? [- abcd or ?*] .GZ gNever mind. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3.G? Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) .G+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options --More--.Gҍ9/ whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster --More--.G"i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use --More--.G* ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability --More--.GtM-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--.GPAzrael the Hatamoto St:18/02 Dx:15 Co:18 In:9 Wi:7 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:3--------|......||..<%$..|...d..||@.....|------.-.GR 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3Unknown command '~'. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3.Ggv  15(15)  Pw:2(2) AC:4 Xp:1/0 T:3e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3 What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) .GE 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3.GCount: 99.G:a Count: 998.G~ Count: 9988.G, V 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3.GΝP 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3.GNP 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3.GSd@.. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:3Hachi picks up a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:4.d.Gb s 15(15)  Pw:2(2) AC:4 Xp:1/0 T:4..@d .G k 15(15)  Pw:2(2) AC:4 Xp:1/0 T:5@. .G2@. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:5Hachi drops a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:6%.d.G 15(15)  Pw:2(2) AC:4 Xp:1/0 T:6.@.d.G[ i 15(15)  Pw:2(2) AC:4 Xp:1/0 T:7.@.G5b@. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:7.Gc  15(15)  Pw:2(2) AC:4 Xp:1/0 T:8d..GZP 15(15)  Pw:2(2) AC:4 Xp:1/0 T:8.G 15(15)  Pw:2(2) AC:4 Xp:1/0 T:8@d...GEk 15(15)  Pw:2(2) AC:4 Xp:1/0 T:9@..Gh? Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 42 +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn)(end) .G  15(15)  Pw:2(2) AC:4 Xp:1/0 T:9.G ,@..d 15(15)  Pw:2(2) AC:4 Xp:1/0 T:9Hachi picks up a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:10d..G9z 15(15)  Pw:2(2) AC:4 Xp:1/0 T:11.@d. .G .<@d 15(15)  Pw:2(2) AC:4 Xp:1/0 T:11Hachi drops a lichen corpse.d%!.Gco 15(15)  Pw:2(2) AC:4 Xp:1/0 T:12.@".GQ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:12".G  15(15)  Pw:2(2) AC:4 Xp:1/0 T:13.d@.%.G=.What do you want to throw? [abcd or ?*] &.GK hNever mind. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:13(.GTYou don't have anything to zap. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:13(.GwUnknown command ' '. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:13*.G&W 15(15)  Pw:2(2) AC:4 Xp:1/0 T:13*.G Q 15(15)  Pw:2(2) AC:4 Xp:1/0 T:13+.G| 15(15)  Pw:2(2) AC:4 Xp:1/0 T:14@%d..,.G2  15(15)  Pw:2(2) AC:4 Xp:1/0 T:14@..d..GsQc 15(15)  Pw:2(2) AC:4 Xp:1/0 T:15.@..GϘ  15(15)  Pw:2(2) AC:4 Xp:1/0 T:16.@.d./.G8  15(15)  Pw:2(2) AC:4 Xp:1/0 T:16<@d.0.Go.@You see here 13 gold pieces. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:173.GThere appears to be no shopkeeper here to receive your payment. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:176.GK  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) 9.Gwb +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options --More--J.G vAzrael the Hatamoto St:18/02 Dx:15 Co:18 In:9 Wi:7 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:17--------|......||..<.@..|..d...||......|------.-e - an uncursed fireproof +0 splint mail (being worn). 15(15)  Pw:2(2) AC:4 Xp:1/0 T:17 15(15)  Pw:2(2) AC:4 Xp:1/0 T:19d$%.@L.GtQ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) O.G}+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options --More--P.Gm9/ whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster --More--\.Gi invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use --More--c.G8* ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability --More--h.GM-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--i.GRAzrael the Hatamoto St:18/02 Dx:15 Co:18 In:9 Wi:7 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:19--------|......||..d.$..|..%...||..@...|------.-j.G^ yThere is nothing here to pick up. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:19l.Gp  15(15)  Pw:2(2) AC:4 Xp:1/0 T:19<d@.m.G5 yThere is nothing here to pick up. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:19n.G1@.You see here 13 gold pieces. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:20n.GR13 13 15(15)  Pw:2(2) AC:4 Xp:1/0 T:20$ - 13 gold pieces. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:21.dp.Gi 15(15)  Pw:2(2) AC:4 Xp:1/0 T:22@.d..q.G| 15(15)  Pw:2(2) AC:4 Xp:1/0 T:22@..dq.G3 yThere is nothing here to pick up. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:22s.G@LYou displaced Hachi.d@You see here a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:23s.G f - a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:24d.<u.G}  15(15)  Pw:2(2) AC:4 Xp:1/0 T:24d.@.v.G g 15(15)  Pw:2(2) AC:4 Xp:1/0 T:25@.w.G 15(15)  Pw:2(2) AC:4 Xp:1/0 T:26.@.<dw.G0 R 15(15)  Pw:2(2) AC:4 Xp:1/0 T:26y.G R 15(15)  Pw:2(2) AC:4 Xp:1/0 T:26{.GBZ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:27.@.d{.G= 15(15)  Pw:2(2) AC:4 Xp:1/0 T:28<@..d}.G[ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:28@.d.~.G!awYou don't have anything to zap. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:28.G m 15(15)  Pw:2(2) AC:4 Xp:1/0 T:29@..GNo 15(15)  Pw:2(2) AC:4 Xp:1/0 T:30@d...G5 15(15)  Pw:2(2) AC:4 Xp:1/0 T:31@.<d.G 15(15)  Pw:2(2) AC:4 Xp:1/0 T:31.@..d.Gi 15(15)  Pw:2(2) AC:4 Xp:1/0 T:32.@.GO 15(15)  Pw:2(2) AC:4 Xp:1/0 T:33@.d..G< 15(15)  Pw:2(2) AC:4 Xp:1/0 T:34@.d..G { 15(15)  Pw:2(2) AC:4 Xp:1/0 T:35.d@<.G= 15(15)  Pw:2(2) AC:4 Xp:1/0 T:35d...@.G l 15(15)  Pw:2(2) AC:4 Xp:1/0 T:36@..G6Z{ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:37.@d..G_ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:38.@..d.Gy 15(15)  Pw:2(2) AC:4 Xp:1/0 T:38.@.d.G In what direction? .GAjNever mind. 15(15)  Pw:2(2) AC:4 Xp:1/0 T:38.G7 m 15(15)  Pw:2(2) AC:4 Xp:1/0 T:39@..GR 15(15)  Pw:2(2) AC:4 Xp:1/0 T:40@.d...G Wt 15(15)  Pw:2(2) AC:4 Xp:1/0 T:41@d<.G߉Q 15(15)  Pw:2(2) AC:4 Xp:1/0 T:41.GzQ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:41.GQ 15(15)  Pw:2(2) AC:4 Xp:1/0 T:41.G~You stop. Hachi is in the way! 15(15)  Pw:2(2) AC:4 Xp:1/0 T:41..d.Gi 15(15)  Pw:2(2) AC:4 Xp:1/0 T:42.@.G 15(15)  Pw:2(2) AC:4 Xp:1/0 T:43.@.d.G H 15(15)  Pw:2(2) AC:4 Xp:1/0 T:43.@..d.G^d 15(15)  Pw:2(2) AC:4 Xp:1/0 T:44.@.G  15(15)  Pw:2(2) AC:4 Xp:1/0 T:45.@:d..G@R 15(15)  Pw:2(2) AC:4 Xp:1/0 T:45.G  15(15)  Pw:2(2) AC:4 Xp:1/0 T:45.d@...G] You kill the newt!7  15(15)  Pw:2(2) AC:4 Xp:1/1 T:46%.G.@#There is a doorway here.You see here a gunyoki. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:47.d.Gg - a gunyoki. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:48..d.G;S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:48d@#.#.G d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:49#@.G\ R 15(15)  Pw:2(2) AC:4 Xp:1/1 T:49.G6 15(15)  Pw:2(2) AC:4 Xp:1/1 T:50.#d@##.G- 15(15)  Pw:2(2) AC:4 Xp:1/1 T:51#d@.GYou displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:52@##.G q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:52#@.GY 15(15)  Pw:2(2) AC:4 Xp:1/1 T:53#@#d.G} p 15(15)  Pw:2(2) AC:4 Xp:1/1 T:54#@#.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:55#@#d.G6_ q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:56#@#.G7 15(15)  Pw:2(2) AC:4 Xp:1/1 T:57#@#d.GVq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:58#@#.G0 15(15)  Pw:2(2) AC:4 Xp:1/1 T:59#@#d.G1G q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:59#@#.G6%u 15(15)  Pw:2(2) AC:4 Xp:1/1 T:60#@##.G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:61#@d.G@~ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:61#@###.Gz  15(15)  Pw:2(2) AC:4 Xp:1/1 T:62##@+.Gvy 15(15)  Pw:2(2) AC:4 Xp:1/1 T:63#@#.GmThat door is closed. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:63.GQ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:63#@d#.GǘS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:63.G m 15(15)  Pw:2(2) AC:4 Xp:1/1 T:64#@.G~You displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:65d#@#.Gfx 15(15)  Pw:2(2) AC:4 Xp:1/1 T:65##@#.GN i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:66#@#.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:67#@#.G i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:68#@#.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:68#@#.G i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:69#@#.Gh 15(15)  Pw:2(2) AC:4 Xp:1/1 T:70@#.G S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:70.G#{S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:70.GS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:70.G: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options --More--.G09/ whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster --More--.GS| i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use --More--.G* ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability --More--.G M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--.GAzrael the Hatamoto St:18/02 Dx:15 Co:18 In:9 Wi:7 Ch:6 Lawful S:17 Dlvl:1 $:13 HP: Dlvl:1 $:13 HP:15(15) Dlvl:1 $:13 HP:15(15) Pw:2(2) AC:4 Xp:1/1 T:70--------|......||..<....##|......|#|......|###------.-#############+#@########.G ~ S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:71.GQ S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:72.GmS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:73.G`-S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:73.GD7e 15(15)  Pw:2(2) AC:4 Xp:1/1 T:74#@.G$Re 15(15)  Pw:2(2) AC:4 Xp:1/1 T:74#@.Ge 15(15)  Pw:2(2) AC:4 Xp:1/1 T:75#@.Ge 15(15)  Pw:2(2) AC:4 Xp:1/1 T:76#@.G, e 15(15)  Pw:2(2) AC:4 Xp:1/1 T:77#@.GV i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:77#@#.Gr{ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:78d#@.Gn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:79##@.GϽS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:79.G) 15(15)  Pw:2(2) AC:4 Xp:1/1 T:80d#@#.G~ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:80#@d.G | 15(15)  Pw:2(2) AC:4 Xp:1/1 T:81@##.G S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:81.G# Coins $ - 13 gold pieces Weapons a - a +0 katana (alternate weapon; not wielded) b - a +0 wakizashi (weapon in hand) c - a +0 yumi (chosen ranged weapon) d - 42 +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Comestibles f - a lichen corpse g - a gunyoki(end) .Gk# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:81.G.n 15(15)  Pw:2(2) AC:4 Xp:1/1 T:82@##.G1i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:83#@#.GPi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:83#@#.Go i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:84#@#.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:85#@#.G8i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:86#@#.G` i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:87#@#.GGi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:88#@#.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:88#@#.G i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:89#@#.Gui 15(15)  Pw:2(2) AC:4 Xp:1/1 T:90#@#.G$i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:90#@#.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:91#@#.G) i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:92#@#.G*M~ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:92##@##.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:93#@#.GDJ z 15(15)  Pw:2(2) AC:4 Xp:1/1 T:94##@#.G2p 15(15)  Pw:2(2) AC:4 Xp:1/1 T:94@#.Gpm 15(15)  Pw:2(2) AC:4 Xp:1/1 T:95#@.G# p 15(15)  Pw:2(2) AC:4 Xp:1/1 T:96@#.G<r 15(15)  Pw:2(2) AC:4 Xp:1/1 T:97##@#.G& h 15(15)  Pw:2(2) AC:4 Xp:1/1 T:98@d.G] 15(15)  Pw:2(2) AC:4 Xp:1/1 T:98---..|..|...#-.@d#.G3  15(15)  Pw:2(2) AC:4 Xp:1/1 T:99.@..|#----#.GNR 15(15)  Pw:2(2) AC:4 Xp:1/1 T:99.G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:100.|d@#-.G~ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:100--|.|#d@.Ge 15(15)  Pw:2(2) AC:4 Xp:1/1 T:101.@.G!: p 15(15)  Pw:2(2) AC:4 Xp:1/1 T:102-.d@.GXS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:102.G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:102d@...G] i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:103.@#.Gy 15(15)  Pw:2(2) AC:4 Xp:1/1 T:104..d.@#.GAx 15(15)  Pw:2(2) AC:4 Xp:1/1 T:104.d#@#.G | 15(15)  Pw:2(2) AC:4 Xp:1/1 T:105##@##.Gl 15(15)  Pw:2(2) AC:4 Xp:1/1 T:106.#@.G~JS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:106.Gl  15(15)  Pw:2(2) AC:4 Xp:1/1 T:106#@d#.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:107##@##.G% o 15(15)  Pw:2(2) AC:4 Xp:1/1 T:108@#.G+{ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:108#@#d.G=q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:109#@##.G i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:110#@#.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:111#@#.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:112d@#.Gq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:198d#.GQ'\ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:199#.GQq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:199#d.G? S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:199 .GjS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:199 .GYS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:200!.GS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:200!.G*n S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:200".GoS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:200".Gm You displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:201d#@#.G/c 15(15)  Pw:2(2) AC:4 Xp:1/1 T:201#$.G;T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:201$.Gx 15(15)  Pw:2(2) AC:4 Xp:1/1 T:202d@#%.GPYou displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:203@#%.Go w 15(15)  Pw:2(2) AC:4 Xp:1/1 T:204d#&.Gp| 15(15)  Pw:2(2) AC:4 Xp:1/1 T:204d#@'.Gw 15(15)  Pw:2(2) AC:4 Xp:1/1 T:205##@'.GjT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:205'.G6 q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:206#@d(.G$q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:206d#(.G(S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:207).Gj\ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:208#).GE i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:208d).G?S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:208*.GabS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:209*.Gq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:210d#*.Gl 15(15)  Pw:2(2) AC:4 Xp:1/1 T:211#+*.G" S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:212+.GS 15(15)  Pw:2(2) AC:4 Xp:1/1 T:213+.GI 15(15)  Pw:2(2) AC:4 Xp:1/1 T:213#d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:214 15(15)  Pw:2(2) AC:4 Xp:1/1 T:215d# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:215#+.GN 15(15)  Pw:2(2) AC:4 Xp:1/1 T:216 15(15)  Pw:2(2) AC:4 Xp:1/1 T:217d+.G/( mThat door is closed. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:217,.GzThat door is closed. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:217,.G Y 15(15)  Pw:2(2) AC:4 Xp:1/1 T:217,.G6 S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:217-.G*{ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:218d#@..GmT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:218..G You displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:218@d#/.G| 15(15)  Pw:2(2) AC:4 Xp:1/1 T:219@##/.G+ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:220#@d#0.G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:221@d#1.GpM| 15(15)  Pw:2(2) AC:4 Xp:1/1 T:222#@d1.GDr 15(15)  Pw:2(2) AC:4 Xp:1/1 T:222d@#2.G_T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:2222.GK q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:223@#2.G#{ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:224@d##3.GgsT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:2243.G( | 15(15)  Pw:2(2) AC:4 Xp:1/1 T:224d#@4.GC w 15(15)  Pw:2(2) AC:4 Xp:1/1 T:225##@5.G> 15(15)  Pw:2(2) AC:4 Xp:1/1 T:226d#@#5.Gw 15(15)  Pw:2(2) AC:4 Xp:1/1 T:227.#@6.G ~ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:228d@#7.Gq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:228.@#7.Gn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:229#@7.G n 15(15)  Pw:2(2) AC:4 Xp:1/1 T:230#@7.GT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:2308.Gh 15(15)  Pw:2(2) AC:4 Xp:1/1 T:231@#:.Gո Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) <.G+-----####################|...|#|...|#|....#####-...|##-----########################y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options --More--=.GQ 9/ whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster --More--?.Gi invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use --More--A.Gl)* ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability --More--A.GD M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--B.GYAzrael the Hatamoto St:18/02 Dx:15 Co:18 In:9 Wi:7 Ch:6 Lawful S:17 Dlvl:1 $:13 HP: Dlvl:1 $:13 HP:15(15) Dlvl:1 $:13 HP:15(15) Pw:2(2) AC:4 Xp:1/1 T:231-------------####################|......||...|#|..<....##|...|#|......|#|....####|......|####-...|#------.-##-----###############################################@###+#+#+##########D.G} In what direction? G.G/tThis door is locked. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:231I.GAY 15(15)  Pw:2(2) AC:4 Xp:1/1 T:231I.GHe 15(15)  Pw:2(2) AC:4 Xp:1/1 T:231#@K.G~T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:231K.Gq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:232@#K.G:q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:233@#L.GRg f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:234#@L.G0f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:235#@M.GjT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:235N.Gq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:235@#N.GUmq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:236@#N.G f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:237#@O.GT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:237O.Gz q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:237@#P.Gp 15(15)  Pw:2(2) AC:4 Xp:1/1 T:238@.P.GZNo 15(15)  Pw:2(2) AC:4 Xp:1/1 T:239@.P.G o 15(15)  Pw:2(2) AC:4 Xp:1/1 T:240@.Q.G"i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:241.@dQ.G  You displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:242d.@R.G3Ro 15(15)  Pw:2(2) AC:4 Xp:1/1 T:242.#@R.G͑ l 15(15)  Pw:2(2) AC:4 Xp:1/1 T:243#@S.GVl 15(15)  Pw:2(2) AC:4 Xp:1/1 T:244#@S.Gz 15(15)  Pw:2(2) AC:4 Xp:1/1 T:245d#@S.GW m 15(15)  Pw:2(2) AC:4 Xp:1/1 T:246##@T.G/S 15(15)  Pw:2(2) AC:4 Xp:1/1 T:246T.Grm 15(15)  Pw:2(2) AC:4 Xp:1/1 T:246#@T.Gn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:247#@T.G^ f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:248#@U.Gf 15(15)  Pw:2(2) AC:4 Xp:1/1 T:249#@U.GrjT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:249U.G #@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:249You hear some noises in the distance. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:250U.Gϟ t 15(15)  Pw:2(2) AC:4 Xp:1/1 T:250#@V.GKf 15(15)  Pw:2(2) AC:4 Xp:1/1 T:251#@V.GNFf 15(15)  Pw:2(2) AC:4 Xp:1/1 T:252#@V.Gn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:252#@V.G\ n 15(15)  Pw:2(2) AC:4 Xp:1/1 T:253#@V.G],T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:253W.G8f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:254#@Y.G)In what direction? Z.GA The door opens. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:255-----...|..||\.GZ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:256-#@|.......---\.G3 15(15)  Pw:2(2) AC:4 Xp:1/1 T:257-@||.--].G n 15(15)  Pw:2(2) AC:4 Xp:1/1 T:257.@^.G5Bn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:258.@^.G ~ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:259.|@......-----^.G f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:259.@_.Gf 15(15)  Pw:2(2) AC:4 Xp:1/1 T:260.@_.Gj 15(15)  Pw:2(2) AC:4 Xp:1/1 T:261.@#_.G | 15(15)  Pw:2(2) AC:4 Xp:1/1 T:261.#.@#_.GI | 15(15)  Pw:2(2) AC:4 Xp:1/1 T:262#.#@#_.G s 15(15)  Pw:2(2) AC:4 Xp:1/1 T:263.#@#`.GE 15(15)  Pw:2(2) AC:4 Xp:1/1 T:263--?.#@`.G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:264---...|.#@-a.Gdf 15(15)  Pw:2(2) AC:4 Xp:1/1 T:265.@a.Gro 15(15)  Pw:2(2) AC:4 Xp:1/1 T:265-.@a.G2 f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:266.@b.GiT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:266b.GJ q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:267@.c.Gnq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:268@.c.G .@You see here a scroll labeled ELBIB YLOH. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:268g.G h - a scroll labeled ELBIB YLOH. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:269i.Go 15(15)  Pw:2(2) AC:4 Xp:1/1 T:270@.i.G i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:271@.j.G>Ji 15(15)  Pw:2(2) AC:4 Xp:1/1 T:271@.j.G!Cj 15(15)  Pw:2(2) AC:4 Xp:1/1 T:272#@.j.Gj 15(15)  Pw:2(2) AC:4 Xp:1/1 T:273#@.j.G j 15(15)  Pw:2(2) AC:4 Xp:1/1 T:273#@#k.Grj 15(15)  Pw:2(2) AC:4 Xp:1/1 T:274#@#k.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:275@#k.G% T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:275l.G3T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:275l.Ga T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:275m.G0f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:276#@m.G:-f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:276#@n.G} 15(15)  Pw:2(2) AC:4 Xp:1/1 T:277#@dn.G s 15(15)  Pw:2(2) AC:4 Xp:1/1 T:278#.d@o.GYT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:278o.GBg 15(15)  Pw:2(2) AC:4 Xp:1/1 T:278#d@p.GEg 15(15)  Pw:2(2) AC:4 Xp:1/1 T:279##@p.G f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:280.@p.G f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:281.@q.G{f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:282.@q.Gf 15(15)  Pw:2(2) AC:4 Xp:1/1 T:282.@q.Gj 15(15)  Pw:2(2) AC:4 Xp:1/1 T:283.@#q.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:284.d.@#q.G]  15(15)  Pw:2(2) AC:4 Xp:1/1 T:285.d#@#r.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:285..d#@#r.G3j 15(15)  Pw:2(2) AC:4 Xp:1/1 T:286#@#r.GQ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:287.d#@#r.G_s 15(15)  Pw:2(2) AC:4 Xp:1/1 T:287.#@#s.G j 15(15)  Pw:2(2) AC:4 Xp:1/1 T:288#@#s.G8 15(15)  Pw:2(2) AC:4 Xp:1/1 T:289#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:290#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:290#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:291#@#s.G} 15(15)  Pw:2(2) AC:4 Xp:1/1 T:292#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:293#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:294#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:294#@#s.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:295#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:296#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:297#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:297#@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298#@s.GI P 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298s.GjN P 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298t.GT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298t.G: T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:298u.G?PT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:299u.GU 15(15)  Pw:2(2) AC:4 Xp:1/1 T:299#u.Gw T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:300u.G+ b 15(15)  Pw:2(2) AC:4 Xp:1/1 T:301dv.G;U 15(15)  Pw:2(2) AC:4 Xp:1/1 T:302#v.Gy T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:303w.GHT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:303w.Gt#T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:304w.Gu T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:305x.G+/T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:306x.GqP 15(15)  Pw:2(2) AC:4 Xp:1/1 T:307 15(15)  Pw:2(2) AC:4 Xp:1/1 T:307 15(15)  Pw:2(2) AC:4 Xp:1/1 T:308 15(15)  Pw:2(2) AC:4 Xp:1/1 T:309x.GaP 15(15)  Pw:2(2) AC:4 Xp:1/1 T:310 15(15)  Pw:2(2) AC:4 Xp:1/1 T:310 15(15)  Pw:2(2) AC:4 Xp:1/1 T:311 15(15)  Pw:2(2) AC:4 Xp:1/1 T:312x.G" 15(15)  Pw:2(2) AC:4 Xp:1/1 T:313 15(15)  Pw:2(2) AC:4 Xp:1/1 T:314d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:314# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:315 15(15)  Pw:2(2) AC:4 Xp:1/1 T:316x.G@> P 15(15)  Pw:2(2) AC:4 Xp:1/1 T:317 15(15)  Pw:2(2) AC:4 Xp:1/1 T:317 15(15)  Pw:2(2) AC:4 Xp:1/1 T:318 15(15)  Pw:2(2) AC:4 Xp:1/1 T:319x.GD  15(15)  Pw:2(2) AC:4 Xp:1/1 T:319 15(15)  Pw:2(2) AC:4 Xp:1/1 T:320 15(15)  Pw:2(2) AC:4 Xp:1/1 T:321 15(15)  Pw:2(2) AC:4 Xp:1/1 T:322 15(15)  Pw:2(2) AC:4 Xp:1/1 T:322y.G\P 15(15)  Pw:2(2) AC:4 Xp:1/1 T:323 15(15)  Pw:2(2) AC:4 Xp:1/1 T:324 15(15)  Pw:2(2) AC:4 Xp:1/1 T:325 15(15)  Pw:2(2) AC:4 Xp:1/1 T:325y.G6 15(15)  Pw:2(2) AC:4 Xp:1/1 T:326 15(15)  Pw:2(2) AC:4 Xp:1/1 T:327 15(15)  Pw:2(2) AC:4 Xp:1/1 T:327 15(15)  Pw:2(2) AC:4 Xp:1/1 T:328 15(15)  Pw:2(2) AC:4 Xp:1/1 T:329y.GSP 15(15)  Pw:2(2) AC:4 Xp:1/1 T:330 15(15)  Pw:2(2) AC:4 Xp:1/1 T:330 15(15)  Pw:2(2) AC:4 Xp:1/1 T:331 15(15)  Pw:2(2) AC:4 Xp:1/1 T:332y.GRm 15(15)  Pw:2(2) AC:4 Xp:1/1 T:333d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:333# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:334 15(15)  Pw:2(2) AC:4 Xp:1/1 T:335dy.G4  15(15)  Pw:2(2) AC:4 Xp:1/1 T:335# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:336 15(15)  Pw:2(2) AC:4 Xp:1/1 T:337 15(15)  Pw:2(2) AC:4 Xp:1/1 T:337 15(15)  Pw:2(2) AC:4 Xp:1/1 T:338y.GN P 15(15)  Pw:2(2) AC:4 Xp:1/1 T:339 15(15)  Pw:2(2) AC:4 Xp:1/1 T:339 15(15)  Pw:2(2) AC:4 Xp:1/1 T:340 15(15)  Pw:2(2) AC:4 Xp:1/1 T:341y.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:342 15(15)  Pw:2(2) AC:4 Xp:1/1 T:343d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:344# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:344 15(15)  Pw:2(2) AC:4 Xp:1/1 T:345z.GQ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:346# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:347 15(15)  Pw:2(2) AC:4 Xp:1/1 T:347 15(15)  Pw:2(2) AC:4 Xp:1/1 T:348z.Gbn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:349d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:350# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:351d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:351#z.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:352 15(15)  Pw:2(2) AC:4 Xp:1/1 T:353 15(15)  Pw:2(2) AC:4 Xp:1/1 T:354 15(15)  Pw:2(2) AC:4 Xp:1/1 T:355 15(15)  Pw:2(2) AC:4 Xp:1/1 T:356z.GP 15(15)  Pw:2(2) AC:4 Xp:1/1 T:357 15(15)  Pw:2(2) AC:4 Xp:1/1 T:357 15(15)  Pw:2(2) AC:4 Xp:1/1 T:358 15(15)  Pw:2(2) AC:4 Xp:1/1 T:359z.G$-  15(15)  Pw:2(2) AC:4 Xp:1/1 T:360 15(15)  Pw:2(2) AC:4 Xp:1/1 T:361 15(15)  Pw:2(2) AC:4 Xp:1/1 T:362 15(15)  Pw:2(2) AC:4 Xp:1/1 T:362 15(15)  Pw:2(2) AC:4 Xp:1/1 T:363z.Gvo P 15(15)  Pw:2(2) AC:4 Xp:1/1 T:364 15(15)  Pw:2(2) AC:4 Xp:1/1 T:365 15(15)  Pw:2(2) AC:4 Xp:1/1 T:365 15(15)  Pw:2(2) AC:4 Xp:1/1 T:366z.GIJ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:367 15(15)  Pw:2(2) AC:4 Xp:1/1 T:367 15(15)  Pw:2(2) AC:4 Xp:1/1 T:368 15(15)  Pw:2(2) AC:4 Xp:1/1 T:369 15(15)  Pw:2(2) AC:4 Xp:1/1 T:370{.GP 15(15)  Pw:2(2) AC:4 Xp:1/1 T:370 15(15)  Pw:2(2) AC:4 Xp:1/1 T:371 15(15)  Pw:2(2) AC:4 Xp:1/1 T:372 15(15)  Pw:2(2) AC:4 Xp:1/1 T:373{.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:374 15(15)  Pw:2(2) AC:4 Xp:1/1 T:375 15(15)  Pw:2(2) AC:4 Xp:1/1 T:375 15(15)  Pw:2(2) AC:4 Xp:1/1 T:376 15(15)  Pw:2(2) AC:4 Xp:1/1 T:377{.G=T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:378{.G}T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:379{.GA T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:379{.GE T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:380|.G8T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:381|.GVT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:381|.Gl7T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:382|.Gt3 T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:383}.GsT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:384}.GZ_ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:385d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:385# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:386 15(15)  Pw:2(2) AC:4 Xp:1/1 T:387}.G^ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:387 15(15)  Pw:2(2) AC:4 Xp:1/1 T:388 15(15)  Pw:2(2) AC:4 Xp:1/1 T:389 15(15)  Pw:2(2) AC:4 Xp:1/1 T:389d}.Ggw T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:389~.GdT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:390~.GT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:390~.G< 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391~.Gl T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391.G:rP 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391.GͲP 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391.G1< 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391.Gt j 15(15)  Pw:2(2) AC:4 Xp:1/1 T:391#@#.Gj 15(15)  Pw:2(2) AC:4 Xp:1/1 T:392d@#.GYou displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:393@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:394@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:395@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:396@#.G9@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:397You hear someone counting money. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:398@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:399@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:399@#.G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:400@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:401@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:402@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:403@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:404@#.G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:404@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:405@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:406@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:407@#.G6  15(15)  Pw:2(2) AC:4 Xp:1/1 T:407@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:408@. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:409@. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:409@. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:410@..G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:411@. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:412@. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:413@#d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:414@#d...GSU 15(15)  Pw:2(2) AC:4 Xp:1/1 T:415@#. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:415@#d 15(15)  Pw:2(2) AC:4 Xp:1/1 T:416@. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417@.d. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417@....G2P 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417.GP 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417.Gu  15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417.Ga T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:417.G`q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:418@..G}5 q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:419@..G}q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:420@..Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:421@..G0 r 15(15)  Pw:2(2) AC:4 Xp:1/1 T:422@-.GJn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:422#@.GKn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:423#@.G˚T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:423.Ḡ i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:424@#.Gi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:425@#.GI 15(15)  Pw:2(2) AC:4 Xp:1/1 T:426@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:426@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:427@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:428@#.GJz 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429@# 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429.G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429.G P 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429 15(15)  Pw:2(2) AC:4 Xp:1/1 T:429.G^ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:430+.GT\T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:431.GT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:432.GnThat door is closed. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:432.G0'In what direction? .G% The door opens. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:432---------- |..........- |$........ |....... --------.GG 15(15)  Pw:2(2) AC:4 Xp:1/1 T:433-@#.|...---.GϮ  15(15)  Pw:2(2) AC:4 Xp:1/1 T:434@-|-.GѪi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:435@..Gn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:436.@.GŠ i 15(15)  Pw:2(2) AC:4 Xp:1/1 T:436@..G!Vi 15(15)  Pw:2(2) AC:4 Xp:1/1 T:437@..Gh 15(15)  Pw:2(2) AC:4 Xp:1/1 T:438@..G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:439@. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:439@. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:440@. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:441@..G] @.You see here 13 gold pieces. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:441 15(15)  Pw:2(2) AC:4 Xp:1/1 T:441 15(15)  Pw:2(2) AC:4 Xp:1/1 T:441 15(15)  Pw:2(2) AC:4 Xp:1/1 T:441.G` 15(15)  Pw:2(2) AC:4 Xp:1/1 T:441 15(15)  Pw:2(2) AC:4 Xp:1/1 T:441 15(15)  Pw:2(2) AC:4 Xp:1/1 T:441.G? 30 26 15(15)  Pw:2(2) AC:4 Xp:1/1 T:441$ - 13 gold pieces. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:442.Gk 15(15)  Pw:2(2) AC:4 Xp:1/1 T:443.@.Gp{ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:443d.@.G{ e 15(15)  Pw:2(2) AC:4 Xp:1/1 T:444.@.G> 15(15)  Pw:2(2) AC:4 Xp:1/1 T:445d-.@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:445..@d. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:446.@You displaced Hachi. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:447.@d.G$ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:448d.@.. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449d..@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449.GEP 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449.GXT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449.Gj  15(15)  Pw:2(2) AC:4 Xp:1/1 T:449..@d..GVT 15(15)  Pw:2(2) AC:4 Xp:1/1 T:449.G2f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:450.@.G$ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:451d-@..Gf 15(15)  Pw:2(2) AC:4 Xp:1/1 T:452.-d@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:453#d@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:454##@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:455#@.G$ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:455#@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:456#@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:457#@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:457#@.G 15(15)  Pw:2(2) AC:4 Xp:1/1 T:457 15(15)  Pw:2(2) AC:4 Xp:1/1 T:457 15(15)  Pw:2(2) AC:4 Xp:1/1 T:457 15(15)  Pw:2(2) AC:4 Xp:1/1 T:457 15(15)  Pw:2(2) AC:4 Xp:1/1 T:457.G3 T 15(15)  Pw:2(2) AC:4 Xp:1/1 T:457.G$q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:458@#.Gbqq 15(15)  Pw:2(2) AC:4 Xp:1/1 T:459@#.G:q 15(15)  Pw:2(2) AC:4 Xp:1/1 T:459@#.Gn 15(15)  Pw:2(2) AC:4 Xp:1/1 T:460@#.GQ+f 15(15)  Pw:2(2) AC:4 Xp:1/1 T:461#@.Gkf 15(15)  Pw:2(2) AC:4 Xp:1/1 T:461#@.G  15(15)  Pw:2(2) AC:4 Xp:1/1 T:462#@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:463#@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:464#@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:465#@.G#  15(15)  Pw:2(2) AC:4 Xp:1/1 T:466#@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:467#@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:467#@ 15(15)  Pw:2(2) AC:4 Xp:1/1 T:468#@.G7=x 15(15)  Pw:2(2) AC:4 Xp:1/1 T:469#@FYou miss the lichen. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:469You miss the lichen. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:470You miss the lichen. 15(15)  Pw:2(2) AC:4 Xp:1/1 T:471You kill the lichen!46  15(15)  Pw:2(2) AC:4 Xp:1/5 T:472%.GYC#@You see here a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/5 T:472 15(15)  Pw:2(2) AC:4 Xp:1/5 T:473%@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:474#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:475#@.G_ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:475#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:476#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:477#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:478#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:479#@.Gt 15(15)  Pw:2(2) AC:4 Xp:1/5 T:479#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480.G+ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480.GV P 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480 15(15)  Pw:2(2) AC:4 Xp:1/5 T:480.G!i 15(15)  Pw:2(2) AC:4 Xp:1/5 T:481@#.G i 15(15)  Pw:2(2) AC:4 Xp:1/5 T:482@#.G  15(15)  Pw:2(2) AC:4 Xp:1/5 T:482@# 15(15)  Pw:2(2) AC:4 Xp:1/5 T:483@# 15(15)  Pw:2(2) AC:4 Xp:1/5 T:484@# 15(15)  Pw:2(2) AC:4 Xp:1/5 T:484@#.G@  15(15)  Pw:2(2) AC:4 Xp:1/5 T:485@# 15(15)  Pw:2(2) AC:4 Xp:1/5 T:486@# 15(15)  Pw:2(2) AC:4 Xp:1/5 T:487@#@#You see here a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/5 T:487.Gj| 15(15)  Pw:2(2) AC:4 Xp:1/5 T:488@%.GM T 15(15)  Pw:2(2) AC:4 Xp:1/5 T:488.G ; #@You see here a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/5 T:489.G; |f - a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/5 T:489.Gl 15(15)  Pw:2(2) AC:4 Xp:1/5 T:490#@.G+ f 15(15)  Pw:2(2) AC:4 Xp:1/5 T:491#@.G-n 15(15)  Pw:2(2) AC:4 Xp:1/5 T:492#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:493#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:493#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:494#@.Gu 15(15)  Pw:2(2) AC:4 Xp:1/5 T:495#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:495#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:496#@ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497#@.G 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497.GP 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497.GBJ 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497.G P 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497 15(15)  Pw:2(2) AC:4 Xp:1/5 T:497.G q 15(15)  Pw:2(2) AC:4 Xp:1/5 T:498@#.GLq 15(15)  Pw:2(2) AC:4 Xp:1/5 T:498@#.GGq 15(15)  Pw:2(2) AC:4 Xp:1/5 T:499@#.GgA p 15(15)  Pw:2(2) AC:4 Xp:1/5 T:500@#.GX o 15(15)  Pw:2(2) AC:4 Xp:1/5 T:500@#.G}_o 15(15)  Pw:2(2) AC:4 Xp:1/5 T:501@#.GW 15(15)  Pw:2(2) AC:4 Xp:1/5 T:502F@#.Go 15(15)  Pw:2(2) AC:4 Xp:1/5 T:502@#.G"You kill the lichen!62  15(15)  Pw:2(2) AC:4 Xp:1/9 T:503%.GZ#@You see here a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/9 T:504.Gpo zf - a lichen corpse. 15(15)  Pw:2(2) AC:4 Xp:1/9 T:504.G[ k 15(15)  Pw:2(2) AC:4 Xp:1/9 T:505#@.Ge 15(15)  Pw:2(2) AC:4 Xp:1/9 T:506#@.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:507#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:507#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:508#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:509#@.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:510#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:510#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:511#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:512#@.Gf  15(15)  Pw:2(2) AC:4 Xp:1/9 T:512#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:513#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:514#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:514#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:515#@.G  15(15)  Pw:2(2) AC:4 Xp:1/9 T:516#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:517#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518#@ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518.GR  15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518.G0L 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518.G14L 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518.Gx 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518.GtL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518.GS 15(15)  Pw:2(2) AC:4 Xp:1/9 T:518.GO S 15(15)  Pw:2(2) AC:4 Xp:1/9 T:519.G,  15(15)  Pw:2(2) AC:4 Xp:1/9 T:520 15(15)  Pw:2(2) AC:4 Xp:1/9 T:520  15(15)  Pw:2(2) AC:4 Xp:1/9 T:521 15(15)  Pw:2(2) AC:4 Xp:1/9 T:521 15(15)  Pw:2(2) AC:4 Xp:1/9 T:522.Gh  15(15)  Pw:2(2) AC:4 Xp:1/9 T:522  15(15)  Pw:2(2) AC:4 Xp:1/9 T:523 15(15)  Pw:2(2) AC:4 Xp:1/9 T:524 15(15)  Pw:2(2) AC:4 Xp:1/9 T:524  15(15)  Pw:2(2) AC:4 Xp:1/9 T:525 15(15)  Pw:2(2) AC:4 Xp:1/9 T:526.G1 15(15)  Pw:2(2) AC:4 Xp:1/9 T:526  15(15)  Pw:2(2) AC:4 Xp:1/9 T:527 15(15)  Pw:2(2) AC:4 Xp:1/9 T:527 15(15)  Pw:2(2) AC:4 Xp:1/9 T:528 15(15)  Pw:2(2) AC:4 Xp:1/9 T:528  15(15)  Pw:2(2) AC:4 Xp:1/9 T:529 15(15)  Pw:2(2) AC:4 Xp:1/9 T:530.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:530  15(15)  Pw:2(2) AC:4 Xp:1/9 T:531 15(15)  Pw:2(2) AC:4 Xp:1/9 T:531 15(15)  Pw:2(2) AC:4 Xp:1/9 T:532 15(15)  Pw:2(2) AC:4 Xp:1/9 T:533.Gb 15(15)  Pw:2(2) AC:4 Xp:1/9 T:533 15(15)  Pw:2(2) AC:4 Xp:1/9 T:534 15(15)  Pw:2(2) AC:4 Xp:1/9 T:534  15(15)  Pw:2(2) AC:4 Xp:1/9 T:535 15(15)  Pw:2(2) AC:4 Xp:1/9 T:535 15(15)  Pw:2(2) AC:4 Xp:1/9 T:536.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:536  15(15)  Pw:2(2) AC:4 Xp:1/9 T:537 15(15)  Pw:2(2) AC:4 Xp:1/9 T:538 15(15)  Pw:2(2) AC:4 Xp:1/9 T:538  15(15)  Pw:2(2) AC:4 Xp:1/9 T:539 15(15)  Pw:2(2) AC:4 Xp:1/9 T:540.G{  15(15)  Pw:2(2) AC:4 Xp:1/9 T:540 15(15)  Pw:2(2) AC:4 Xp:1/9 T:541 15(15)  Pw:2(2) AC:4 Xp:1/9 T:542 15(15)  Pw:2(2) AC:4 Xp:1/9 T:542 15(15)  Pw:2(2) AC:4 Xp:1/9 T:543.G- L 15(15)  Pw:2(2) AC:4 Xp:1/9 T:544 15(15)  Pw:2(2) AC:4 Xp:1/9 T:545 15(15)  Pw:2(2) AC:4 Xp:1/9 T:545 15(15)  Pw:2(2) AC:4 Xp:1/9 T:546.Gt 15(15)  Pw:2(2) AC:4 Xp:1/9 T:546  15(15)  Pw:2(2) AC:4 Xp:1/9 T:547 15(15)  Pw:2(2) AC:4 Xp:1/9 T:548 15(15)  Pw:2(2) AC:4 Xp:1/9 T:548  15(15)  Pw:2(2) AC:4 Xp:1/9 T:549 15(15)  Pw:2(2) AC:4 Xp:1/9 T:549.Gy 15(15)  Pw:2(2) AC:4 Xp:1/9 T:550 15(15)  Pw:2(2) AC:4 Xp:1/9 T:551 15(15)  Pw:2(2) AC:4 Xp:1/9 T:552 15(15)  Pw:2(2) AC:4 Xp:1/9 T:552 15(15)  Pw:2(2) AC:4 Xp:1/9 T:553.GAp 15(15)  Pw:2(2) AC:4 Xp:1/9 T:554You hear bubbling water. 15(15)  Pw:2(2) AC:4 Xp:1/9 T:554 15(15)  Pw:2(2) AC:4 Xp:1/9 T:555 15(15)  Pw:2(2) AC:4 Xp:1/9 T:556.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:556 15(15)  Pw:2(2) AC:4 Xp:1/9 T:557 15(15)  Pw:2(2) AC:4 Xp:1/9 T:558 15(15)  Pw:2(2) AC:4 Xp:1/9 T:558  15(15)  Pw:2(2) AC:4 Xp:1/9 T:559 15(15)  Pw:2(2) AC:4 Xp:1/9 T:560.GH 15(15)  Pw:2(2) AC:4 Xp:1/9 T:560  15(15)  Pw:2(2) AC:4 Xp:1/9 T:561 15(15)  Pw:2(2) AC:4 Xp:1/9 T:562 15(15)  Pw:2(2) AC:4 Xp:1/9 T:562  15(15)  Pw:2(2) AC:4 Xp:1/9 T:563 15(15)  Pw:2(2) AC:4 Xp:1/9 T:563.G 1 15(15)  Pw:2(2) AC:4 Xp:1/9 T:564 15(15)  Pw:2(2) AC:4 Xp:1/9 T:564  15(15)  Pw:2(2) AC:4 Xp:1/9 T:565 15(15)  Pw:2(2) AC:4 Xp:1/9 T:566 15(15)  Pw:2(2) AC:4 Xp:1/9 T:566  15(15)  Pw:2(2) AC:4 Xp:1/9 T:567 15(15)  Pw:2(2) AC:4 Xp:1/9 T:567.G L 15(15)  Pw:2(2) AC:4 Xp:1/9 T:568 15(15)  Pw:2(2) AC:4 Xp:1/9 T:569 15(15)  Pw:2(2) AC:4 Xp:1/9 T:569 15(15)  Pw:2(2) AC:4 Xp:1/9 T:570.GI 15(15)  Pw:2(2) AC:4 Xp:1/9 T:570  15(15)  Pw:2(2) AC:4 Xp:1/9 T:571 15(15)  Pw:2(2) AC:4 Xp:1/9 T:572 15(15)  Pw:2(2) AC:4 Xp:1/9 T:572 15(15)  Pw:2(2) AC:4 Xp:1/9 T:573 15(15)  Pw:2(2) AC:4 Xp:1/9 T:574.G%L 15(15)  Pw:2(2) AC:4 Xp:1/9 T:574 15(15)  Pw:2(2) AC:4 Xp:1/9 T:575 15(15)  Pw:2(2) AC:4 Xp:1/9 T:576 15(15)  Pw:2(2) AC:4 Xp:1/9 T:577.G0mL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:577 15(15)  Pw:2(2) AC:4 Xp:1/9 T:578 15(15)  Pw:2(2) AC:4 Xp:1/9 T:579 15(15)  Pw:2(2) AC:4 Xp:1/9 T:579.Gհ1 15(15)  Pw:2(2) AC:4 Xp:1/9 T:580 15(15)  Pw:2(2) AC:4 Xp:1/9 T:580  15(15)  Pw:2(2) AC:4 Xp:1/9 T:581 15(15)  Pw:2(2) AC:4 Xp:1/9 T:582 15(15)  Pw:2(2) AC:4 Xp:1/9 T:582  15(15)  Pw:2(2) AC:4 Xp:1/9 T:583 15(15)  Pw:2(2) AC:4 Xp:1/9 T:583.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:584 15(15)  Pw:2(2) AC:4 Xp:1/9 T:584  15(15)  Pw:2(2) AC:4 Xp:1/9 T:585 15(15)  Pw:2(2) AC:4 Xp:1/9 T:585 15(15)  Pw:2(2) AC:4 Xp:1/9 T:586.G=  15(15)  Pw:2(2) AC:4 Xp:1/9 T:586  15(15)  Pw:2(2) AC:4 Xp:1/9 T:587 15(15)  Pw:2(2) AC:4 Xp:1/9 T:587 15(15)  Pw:2(2) AC:4 Xp:1/9 T:588 15(15)  Pw:2(2) AC:4 Xp:1/9 T:589 15(15)  Pw:2(2) AC:4 Xp:1/9 T:590.Gd L 15(15)  Pw:2(2) AC:4 Xp:1/9 T:590 15(15)  Pw:2(2) AC:4 Xp:1/9 T:591 15(15)  Pw:2(2) AC:4 Xp:1/9 T:592 15(15)  Pw:2(2) AC:4 Xp:1/9 T:592.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:593 15(15)  Pw:2(2) AC:4 Xp:1/9 T:594 15(15)  Pw:2(2) AC:4 Xp:1/9 T:594 15(15)  Pw:2(2) AC:4 Xp:1/9 T:595 15(15)  Pw:2(2) AC:4 Xp:1/9 T:596.GL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:596 15(15)  Pw:2(2) AC:4 Xp:1/9 T:597 15(15)  Pw:2(2) AC:4 Xp:1/9 T:598 15(15)  Pw:2(2) AC:4 Xp:1/9 T:598.G  15(15)  Pw:2(2) AC:4 Xp:1/9 T:599 15(15)  Pw:2(2) AC:4 Xp:1/9 T:600 15(15)  Pw:2(2) AC:4 Xp:1/9 T:601 15(15)  Pw:2(2) AC:4 Xp:1/9 T:601 15(15)  Pw:2(2) AC:4 Xp:1/9 T:602.GM 15(15)  Pw:2(2) AC:4 Xp:1/9 T:602  15(15)  Pw:2(2) AC:4 Xp:1/9 T:603 15(15)  Pw:2(2) AC:4 Xp:1/9 T:603 15(15)  Pw:2(2) AC:4 Xp:1/9 T:604 15(15)  Pw:2(2) AC:4 Xp:1/9 T:604  15(15)  Pw:2(2) AC:4 Xp:1/9 T:605.Gđ  15(15)  Pw:2(2) AC:4 Xp:1/9 T:605 15(15)  Pw:2(2) AC:4 Xp:1/9 T:606 15(15)  Pw:2(2) AC:4 Xp:1/9 T:606  15(15)  Pw:2(2) AC:4 Xp:1/9 T:607 15(15)  Pw:2(2) AC:4 Xp:1/9 T:607.G 1 15(15)  Pw:2(2) AC:4 Xp:1/9 T:608 15(15)  Pw:2(2) AC:4 Xp:1/9 T:608  15(15)  Pw:2(2) AC:4 Xp:1/9 T:609 15(15)  Pw:2(2) AC:4 Xp:1/9 T:609 15(15)  Pw:2(2) AC:4 Xp:1/9 T:610 15(15)  Pw:2(2) AC:4 Xp:1/9 T:610  15(15)  Pw:2(2) AC:4 Xp:1/9 T:611.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:612 15(15)  Pw:2(2) AC:4 Xp:1/9 T:613 15(15)  Pw:2(2) AC:4 Xp:1/9 T:614 15(15)  Pw:2(2) AC:4 Xp:1/9 T:614  15(15)  Pw:2(2) AC:4 Xp:1/9 T:615.G  15(15)  Pw:2(2) AC:4 Xp:1/9 T:615 15(15)  Pw:2(2) AC:4 Xp:1/9 T:616 15(15)  Pw:2(2) AC:4 Xp:1/9 T:616  15(15)  Pw:2(2) AC:4 Xp:1/9 T:617 15(15)  Pw:2(2) AC:4 Xp:1/9 T:618 15(15)  Pw:2(2) AC:4 Xp:1/9 T:618.GzdL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:619 15(15)  Pw:2(2) AC:4 Xp:1/9 T:620 15(15)  Pw:2(2) AC:4 Xp:1/9 T:621 15(15)  Pw:2(2) AC:4 Xp:1/9 T:621.Gx 15(15)  Pw:2(2) AC:4 Xp:1/9 T:622 15(15)  Pw:2(2) AC:4 Xp:1/9 T:623 15(15)  Pw:2(2) AC:4 Xp:1/9 T:623 15(15)  Pw:2(2) AC:4 Xp:1/9 T:624 15(15)  Pw:2(2) AC:4 Xp:1/9 T:624  15(15)  Pw:2(2) AC:4 Xp:1/9 T:625.GIL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:626 15(15)  Pw:2(2) AC:4 Xp:1/9 T:626 15(15)  Pw:2(2) AC:4 Xp:1/9 T:627 15(15)  Pw:2(2) AC:4 Xp:1/9 T:628.G]5  15(15)  Pw:2(2) AC:4 Xp:1/9 T:628 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629.Gx S 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629.GS 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629.GL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629.GLL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629 15(15)  Pw:2(2) AC:4 Xp:1/9 T:629 15(15)  Pw:2(2) AC:4 Xp:1/9 T:630.G  15(15)  Pw:2(2) AC:4 Xp:1/9 T:630  15(15)  Pw:2(2) AC:4 Xp:1/9 T:631.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632.GP+S 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632.Gch S 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632.Go L 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632.G L 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632.GL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632 15(15)  Pw:2(2) AC:4 Xp:1/9 T:632.Gu9h 15(15)  Pw:2(2) AC:4 Xp:1/9 T:633@#.G S 15(15)  Pw:2(2) AC:4 Xp:1/9 T:634.G&S 15(15)  Pw:2(2) AC:4 Xp:1/9 T:634.GD S 15(15)  Pw:2(2) AC:4 Xp:1/9 T:635.G  15(15)  Pw:2(2) AC:4 Xp:1/9 T:636 15(15)  Pw:2(2) AC:4 Xp:1/9 T:636 15(15)  Pw:2(2) AC:4 Xp:1/9 T:637 15(15)  Pw:2(2) AC:4 Xp:1/9 T:637You hear a door open. 15(15)  Pw:2(2) AC:4 Xp:1/9 T:638.G R 15(15)  Pw:2(2) AC:4 Xp:1/9 T:639 15(15)  Pw:2(2) AC:4 Xp:1/9 T:640 15(15)  Pw:2(2) AC:4 Xp:1/9 T:640 15(15)  Pw:2(2) AC:4 Xp:1/9 T:641.GL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:642 15(15)  Pw:2(2) AC:4 Xp:1/9 T:643 15(15)  Pw:2(2) AC:4 Xp:1/9 T:643 15(15)  Pw:2(2) AC:4 Xp:1/9 T:644.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:645 15(15)  Pw:2(2) AC:4 Xp:1/9 T:646 15(15)  Pw:2(2) AC:4 Xp:1/9 T:647 15(15)  Pw:2(2) AC:4 Xp:1/9 T:647 15(15)  Pw:2(2) AC:4 Xp:1/9 T:648.GjY 15(15)  Pw:2(2) AC:4 Xp:1/9 T:649 15(15)  Pw:2(2) AC:4 Xp:1/9 T:650 15(15)  Pw:2(2) AC:4 Xp:1/9 T:650 15(15)  Pw:2(2) AC:4 Xp:1/9 T:651 15(15)  Pw:2(2) AC:4 Xp:1/9 T:652.GL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:653 15(15)  Pw:2(2) AC:4 Xp:1/9 T:653 15(15)  Pw:2(2) AC:4 Xp:1/9 T:654 15(15)  Pw:2(2) AC:4 Xp:1/9 T:655.G  15(15)  Pw:2(2) AC:4 Xp:1/9 T:656 15(15)  Pw:2(2) AC:4 Xp:1/9 T:656.G h 15(15)  Pw:2(2) AC:4 Xp:1/9 T:657@#.GvMS 15(15)  Pw:2(2) AC:4 Xp:1/9 T:658.GXS 15(15)  Pw:2(2) AC:4 Xp:1/9 T:659.GL 15(15)  Pw:2(2) AC:4 Xp:1/9 T:660 15(15)  Pw:2(2) AC:4 Xp:1/9 T:660 15(15)  Pw:2(2) AC:4 Xp:1/9 T:661 15(15)  Pw:2(2) AC:4 Xp:1/9 T:662.G*L 15(15)  Pw:2(2) AC:4 Xp:1/9 T:663 15(15)  Pw:2(2) AC:4 Xp:1/9 T:663 15(15)  Pw:2(2) AC:4 Xp:1/9 T:664 15(15)  Pw:2(2) AC:4 Xp:1/9 T:665.GQ 15(15)  Pw:2(2) AC:4 Xp:1/9 T:666 15(15)  Pw:2(2) AC:4 Xp:1/9 T:666 15(15)  Pw:2(2) AC:4 Xp:1/9 T:667 15(15)  Pw:2(2) AC:4 Xp:1/9 T:667  15(15)  Pw:2(2) AC:4 Xp:1/9 T:668 15(15)  Pw:2(2) AC:4 Xp:1/9 T:669.G 15(15)  Pw:2(2) AC:4 Xp:1/9 T:669 15(15)  Pw:2(2) AC:4 Xp:1/9 T:670 15(15)  Pw:2(2) AC:4 Xp:1/9 T:671 15(15)  Pw:2(2) AC:4 Xp:1/9 T:671  15(15)  Pw:2(2) AC:4 Xp:1/9 T:672.G  15(15)  Pw:2(2) AC:4 Xp:1/9 T:672 15(15)  Pw:2(2) AC:4 Xp:1/9 T:673 15(15)  Pw:2(2) AC:4 Xp:1/9 T:673  15(15)  Pw:2(2) AC:4 Xp:1/9 T:674 15(15)  Pw:2(2) AC:4 Xp:1/9 T:674 15(15)  Pw:2(2) AC:4 Xp:1/9 T:675.G# B 15(15)  Pw:2(2) AC:4 Xp:1/9 T:675  15(15)  Pw:2(2) AC:4 Xp:1/9 T:676 15(15)  Pw:2(2) AC:4 Xp:1/9 T:677 15(15)  Pw:2(2) AC:4 Xp:1/9 T:677.G#h 15(15)  Pw:2(2) AC:4 Xp:1/9 T:678@#.G r 15(15)  Pw:2(2) AC:4 Xp:1/9 T:679k@#.G 4You kill the kobold!86  15(15)  Pw:2(2) AC:4 Xp:1/15 T:680# 15(15)  Pw:2(2) AC:4 Xp:1/15 T:681@# 15(15)  Pw:2(2) AC:4 Xp:1/15 T:681@# 15(15)  Pw:2(2) AC:4 Xp:1/15 T:682@#.Gx  15(15)  Pw:2(2) AC:4 Xp:1/15 T:683@# 15(15)  Pw:2(2) AC:4 Xp:1/15 T:683@# 15(15)  Pw:2(2) AC:4 Xp:1/15 T:684@# 15(15)  Pw:2(2) AC:4 Xp:1/15 T:685Z@#.G .You destroy the kobold zombie!90  15(15)  Pw:2(2) AC:4 Xp:1/16 T:686# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:686@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:687@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:688@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:689@#.G  15(15)  Pw:2(2) AC:4 Xp:1/16 T:689@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:690@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:691@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692@#.G 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692.G;FP 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692.G 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692.Gr m 15(15)  Pw:2(2) AC:4 Xp:1/16 T:692#@.G2m 15(15)  Pw:2(2) AC:4 Xp:1/16 T:693#@.G9 15(15)  Pw:2(2) AC:4 Xp:1/16 T:694#@ 15(15)  Pw:2(2) AC:4 Xp:1/16 T:694#@ 15(15)  Pw:2(2) AC:4 Xp:1/16 T:695#@ 15(15)  Pw:2(2) AC:4 Xp:1/16 T:696#@.G5  15(15)  Pw:2(2) AC:4 Xp:1/16 T:696#@#@ 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697You hear the splashing of a naiad. 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697.G  15(15)  Pw:2(2) AC:4 Xp:1/16 T:697 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697.GT 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697.G 15(15)  Pw:2(2) AC:4 Xp:1/16 T:697 15(15)  Pw:2(2) AC:4 Xp:1/16 T:698@#.G j 15(15)  Pw:2(2) AC:4 Xp:1/16 T:699@#.G  15(15)  Pw:2(2) AC:4 Xp:1/16 T:700@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:700@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:701@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:702@#-.GF  15(15)  Pw:2(2) AC:4 Xp:1/16 T:702@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:703@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:704@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:705@#.GP 15(15)  Pw:2(2) AC:4 Xp:1/16 T:706@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:707@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:707@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:708@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:709@#.G 15(15)  Pw:2(2) AC:4 Xp:1/16 T:710@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:711@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:711@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:712@#.Gt 15(15)  Pw:2(2) AC:4 Xp:1/16 T:713@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:714@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715@# 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715.GT 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715.Gf  15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715.G T 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715.GS  15(15)  Pw:2(2) AC:4 Xp:1/16 T:715 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715.G) U 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715.GYo 15(15)  Pw:2(2) AC:4 Xp:1/16 T:715#@.G&j 15(15)  Pw:2(2) AC:4 Xp:1/16 T:716@#.G0U 15(15)  Pw:2(2) AC:4 Xp:1/16 T:716.G r 15(15)  Pw:2(2) AC:4 Xp:1/16 T:717@#.Gs 15(15)  Pw:2(2) AC:4 Xp:1/16 T:717o@#.G#3j 15(15)  Pw:2(2) AC:4 Xp:1/16 T:718@#.G oYou miss the goblin. 15(15)  Pw:2(2) AC:4 Xp:1/16 T:719.Gy You kill the goblin!%114  20(20)  Pw:6(6) AC:4 Xp:2/22 T:719Welcome to experience level 2. 20(20)  Pw:6(6) AC:4 Xp:2/22 T:719.G8& @# Things that are here: a pancake an orcish helm--More--.G} 20(20)  Pw:6(6) AC:4 Xp:2/22 T:720.Gi Pick up what?  Armor a - an orcish helm Comestibles b - a pancake(end) .G# +.G&+.G"#######i - an orcish helm.j - a pancake. 20(20)  Pw:6(6) AC:4 Xp:2/22 T:721.GdP P Coins $ - 26 gold pieces Weapons a - a +0 katana (alternate weapon; not wielded) b - a +0 wakizashi (weapon in hand) c - a +0 yumi (chosen ranged weapon) d - 42 +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) i - an orcish helm Comestibles f - 3 lichen corpses g - a gunyoki j - a pancake Scrolls h - a scroll labeled ELBIB YLOH(end) .Gf-----####################|...|#|...|#|....#####-...|##-----##############################-----#-...|------#|...|####.....-#|...|##|....||....####......#################### 20(20)  Pw:6(6) AC:4 Xp:2/22 T:721.G] +What do you want to eat? [fgj or ?*] .G ; 20(20)  Pw:6(6) AC:4 Xp:2/22 T:721That food really hit the spot! 20(20)  Pw:6(6) AC:4 Xp:2/22 T:722  20(20)  Pw:6(6) AC:4 Xp:2/22 T:723  20(20)  Pw:6(6) AC:4 Xp:2/22 T:724  20(20)  Pw:6(6) AC:4 Xp:2/22 T:725-You finish eating the gunyoki. 20(20)  Pw:6(6) AC:4 Xp:2/22 T:726.GY [ 20(20)  Pw:6(6) AC:4 Xp:2/22 T:726.Gs 20(20)  Pw:6(6) AC:4 Xp:2/22 T:727#@d.G^  20(20)  Pw:6(6) AC:4 Xp:2/22 T:727@#d.GL[ 20(20)  Pw:6(6) AC:4 Xp:2/22 T:728@##.G;m 20(20)  Pw:6(6) AC:4 Xp:2/22 T:729@#d.GQy 20(20)  Pw:6(6) AC:4 Xp:2/22 T:730@##.Gr 20(20)  Pw:6(6) AC:4 Xp:2/22 T:731@#.G q 20(20)  Pw:6(6) AC:4 Xp:2/22 T:731@#.GNi 20(20)  Pw:6(6) AC:4 Xp:2/22 T:732@#.GZi 20(20)  Pw:6(6) AC:4 Xp:2/22 T:733@#.G8 p 20(20)  Pw:6(6) AC:4 Xp:2/22 T:734@#.G p 20(20)  Pw:6(6) AC:4 Xp:2/22 T:735@#.G$T 20(20)  Pw:6(6) AC:4 Xp:2/22 T:735.Gi 20(20)  Pw:6(6) AC:4 Xp:2/22 T:735@#.Gw i 20(20)  Pw:6(6) AC:4 Xp:2/22 T:736@#.G) i 20(20)  Pw:6(6) AC:4 Xp:2/22 T:737@..G i 20(20)  Pw:6(6) AC:4 Xp:2/22 T:738@..Gbfi 20(20)  Pw:6(6) AC:4 Xp:2/22 T:739@..G}i 20(20)  Pw:6(6) AC:4 Xp:2/22 T:739@..G=Beware, there will be no return! Still climb? [yn] (n) .GP# ~y 20(20) Coins $ - 26 gold pieces Weapons a - a +0 katana (alternate weapon; not wielded) b - a +0 wakizashi (weapon in hand) c - a +0 yumi (chosen ranged weapon) d - 42 +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) i - an uncursed +0 orcish helm Comestibles f - 3 uncursed lichen corpses j - an uncursed pancake Scrolls h - an uncursed scroll of create monster(end) .Gi+ v-----####################|...|#|...|#|....#####-...|##-----##############################-----#-...|------#|...|####.....-#|...|##|....| Final Attributes:  You were fervently aligned. You were fast. You survived.--More--.G 2############### Vanquished creatures:  a jackal a kobold a goblin 3 lichens a kobold zombie a newt  8 creatures vanquished.--More--.G########### Voluntary challenges:  You followed a strict vegan diet. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--.G/%##########################Sayonara Azrael the Samurai... You escaped from the dungeon with 114 points, and 26 pieces of gold, after 739 moves. You were level 2 with a maximum of 20 hit points when you escaped. --More--.G%. You reached the 1976th place on the top 2000 list. No Points Name Hp [max] 1 7208722 flambo-Pri-Hum-Mal-Neu ascended to demigod-hood. 191 [301] 2 6314275 almondbrot-Kni-Hum-Fem-Law ascended to demigoddess-hood. 446 [454] 3 5719300 sport-Hea-Hum-Mal-Neu ascended to demigod-hood. 312 [338] 4 5640208 Dentarthur-Pri-Hum-Mal-Law ascended to demigod-hood. 307 [307] 5 5574554 Dentarthur-Mon-Hum-Mal-Law ascended to demigod-hood. 239 [331] 6 5019898 contrary-Sam-Hum-Mal-Law ascended to demigod-hood. 279 [311] 7 4635515 almondbrot-Val-Hum-Fem-Cha ascended to demigoddess-hood. 194 [323] 8 4633600 foosh-Wiz-Elf-Mal-Cha ascended to demigod-hood. 160 [275] 9 4555935 Zawk-Val-Dwa-Fem-Law ascended to demigoddess-hood. 190 [190] 10 4526036 Dentarthur-Sam-Hum-Mal-Law ascended to demigod-hood. 196 [251]