Go SporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Gr WShall I pick a character's race, role, gender and alignment for you? [ynq] GqyGDz----------|........||.$......||...(....||........||........|...f@....|----------G{|AssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:11(11) Pw:2(2) AC:7 Xp:1/0 T:1 It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--G  l----------|........||.$......||...(....||........||........|...f@....|----------G` G% YHello AssPilot, welcome to SporkHack! You are a chaotic male orcish Rogue.ÎG8| 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2ƎGdCount: 66ƎG Count: 666ȎGo] 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2c - an uncursed +1 leather armor (being worn). 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2(For instructions type a ?)ȎGI] 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2c - an uncursed +1 leather armor (being worn). 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2(For instructions type a ?)ɎGZC 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2c - an uncursed +1 leather armor (being worn). 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2 Drop what type of items?  a - All types b - Weapons c - Armor d - Comestibles e - Potions f - Tools A - Auto-select every item U - Items known to be Uncursed(end) ʎG ----------|........||.$......||...(....||........||........|...f@....| 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2ώG= 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2c - an uncursed +1 leather armor (being worn). 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2 What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) ЎGQP----------|........| 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2ҎG Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) ԎG +----------|........||.$......||...(....||........||........|...f@....|---------- Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human. --More--ڎG  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing --More--ߎG '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands: --More--Gm- ? Help menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is: --More--GAssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:11(11) Pw:2(2) AC:7 Xp:1/0 T:2----------|........||.$......||...(....||........||........|...f@....|----------G1 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - statuscolors [true] (1 of 4)GhAssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:11(11) Pw:2(2) AC:7 Xp:1/0 T:2----------|........||.$......||...(....||........||........|...f@....|----------c - an uncursed +1 leather armor (being worn). 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2Ga7 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2c - an uncursed +1 leather armor (being worn). 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:2G 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:3f.G 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:4f..GJ ( 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:4The kitten picks up a blindfold. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:5.fG% 7 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - statuscolors [true] (1 of 4)G AssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:11(11) Pw:2(2) AC:7 Xp:1/0 T:5----------|........||.$......||........||....f...||........|....@....|----------c - an uncursed +1 leather armor (being worn). 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:5 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:5Ga 1 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - statuscolors [true] (1 of 4) G+GoBAssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:11(11) Pw:2(2) AC:7 Xp:1/0 T:5Ŀ$f@G 0 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [true]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - statuscolors [true] (1 of 4)G< a - null [true]  b - perm_invent [false]  c - prayconfirm [true]  d - pushweapon [false]  e - rest_on_space [false]  f - safe_pet [true]  g - show_dgn_name [true]  h - showexp [true]  i - showrace [false]  j - showscore [true]  k - silent [true]  l - sortpack [true]  m - sound [true]  n - sparkle [true]  o - standout [false]  p - time [true]  q - timed_delay [true]  r - tombstone [true]  s - travel [true]  t - use_inverse [false]  u - verbose [true]   Compounds (selecting will prompt for new value):  name [AssPilot] (2 of 4) G[j role [Rogue]  race [orc]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [dumps/%n.lastlog]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [unspeakably generic fruit]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [10 top/2 around/own] (3 of 4)$G a - sortloot [none]  b - suppress_alert [0.3.0]  c - autopickup exceptions (0 currently set) (4 of 4)%GAssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:11(11) Pw:2(2) AC:7 Xp:1/0 T:5Ŀ$f@*G Count: 77,GS@fThe kitten drops a blindfold.@(f 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:7,G2fThe kitten picks up a blindfold. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:8f<@ 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:8The kitten drops a blindfold. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:9f(-G2\ 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12@f-G 3w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:120GE Count: 661GX} 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:125GTY 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12c - an uncursed +1 leather armor (being worn). 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12(For instructions type a ?)8G ? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--AG pĿBGsw 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12BG( w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12CGOw 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12EGw 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12EGw 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12EG|w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12FGw 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12GG1w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12GG w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:12HGY 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:13@fHG  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:14@KG 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:15@fLG 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:16@fMG>@ 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:16The kitten picks up a blindfold. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:17fMG 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:18@fNGl 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:19@fOG You displaced your kitten. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:20f@QG  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:21f@<RGoB@ 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:21The kitten drops a blindfold. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:22f(TG  Weapons a - a +1 stiletto (weapon in hand) b - 15 +0 orcish daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) Comestibles g - an uncursed tin of fox meat h - an uncursed food ration Potions d - 3 uncursed potions of sickness Tools e - an uncursed lock pick f - an uncursed sack(end) YGKJĿ$f(@< 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:22 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:22YGz w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:22`G\ @You see here a blindfold. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:23cGҏi - a blindfold. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:24fgG^ } 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:24hG1 w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:24hGf  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:25@jG 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:26f@mG}cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--~GH AssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:11(11) Pw:2(2) AC:7 Xp:1/0 T:26Ŀ$f@<GZr0 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [true]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - statuscolors [true] (1 of 4)Gb5 +G< a - null [true]  b - perm_invent [false]  c - prayconfirm [true]  d - pushweapon [false]  e - rest_on_space [false]  f - safe_pet [true]  g - show_dgn_name [true]  h - showexp [true]  i - showrace [false]  j - showscore [true]  k - silent [true]  l - sortpack [true]  m - sound [true]  n - sparkle [true]  o - standout [false]  p - time [true]  q - timed_delay [true]  r - tombstone [true]  s - travel [true]  t - use_inverse [false]  u - verbose [true]   Compounds (selecting will prompt for new value):  name [AssPilot] (2 of 4)Gl role [Rogue]  race [orc]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [dumps/%n.lastlog]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [unspeakably generic fruit]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [10 top/2 around/own] (3 of 4)Gj+G  a - sortloot [none]  b - suppress_alert [0.3.0]  c - autopickup exceptions (0 currently set) (4 of 4)GpI Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) G2+ĿAssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:11(11) Pw:2(2) AC:7 Xp:1/0 T:26Ŀ$f@<G#)  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:27f@ďG6 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:28f@<ŏG 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:29f@ƏGYou displaced your kitten. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:30@fȏG5 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - statuscolors [true] (1 of 4)ЏGe+׏G@ AssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:11(11) Pw:2(2) AC:7 Xp:1/0 T:30Ŀ$@f<ُG 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:31@fُG  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:32@f<ڏG#A@You see here 35 gold pieces. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:33fۏGD 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:34$@f܏GZ 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:35@fݏG ] 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:36@fݏGX 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:37@fޏGB@You see here 35 gold pieces. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:38fߏG<35 35 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:38$ - 35 gold pieces. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:39fG= What type of object do you want an inventory of?  a - Coins b - Weapons c - Armor d - Comestibles e - Potions f - Tools(end) G>Ŀ@f 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:39G@ Coins $ - 35 gold pieces Weapons a - a +1 stiletto (weapon in hand) b - 15 +0 orcish daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) Comestibles g - an uncursed tin of fox meat h - an uncursed food ration Potions d - 3 uncursed potions of sickness Tools e - an uncursed lock pick f - an uncursed sack i - a blindfold(end) GĿ@f< 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:39Gd  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:39c - an uncursed +1 leather armor (being worn). 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:39Unknown command 'B'. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:39G# 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:40@fG'G v 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:40G& 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:41f@G  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:42@fG 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:43@fG  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:44@fG 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:45@fG?1  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:46@fGw 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:46G  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:47@fG w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:47Gew 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:47G w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:47G 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:48fGH w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:49G% 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:50fG> 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:51Gx?  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:52fGȜw 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:53G  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:53You hear a door open. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:54fGY  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:55G  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:56fGw 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:57G; 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:58fGd 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:59fG  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:60GE w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:61G@ 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:62G>w 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:63Gw 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:64G  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:65@G/ 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:66@G 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:67@GELv 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:68 Gv 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:69 GP 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:70+ Gjv 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:70 Gwa  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:71f G_  11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:72@ GThat door is closed. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:72 GThat door is closed. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:72Go&In what direction? G&,The door opens. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:73+FfGe +Loot in what direction? G You don't find anything there to loot. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:73G Unknown command 'L'. 11(11)  Pw: 2(2)  AC:7 Xp:1/0 T:73G?Specify unknown object by cursor? [ynq] (q) G SyPlease move the cursor to an unknown object.--More--GZ((For instructions type a ?)G^GbE GfGG} G)GG) 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:89f@@GS+Name an individual object? [ynq] (q) BG.8yWhat do you want to name? [$a-i or ?*] FGHNever mind. 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:89HGS58Name an individual object? [ynq] (q) KG9nWhat do you want to call? [cdefi or ?*] PGNever mind. 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:89QG 5(For instructions type a ?)TG(TG& UG\ 8What do you want to call the kitten? ZGCXMZGD.iZG'`oZGZu[GM[Gi[GS o[Gt u]G,| 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:89_Gu2 v 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:89aGDv 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:89aG$t v 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:89bG*U/ 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:89  11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:90@fxcGU^ 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:91@xdG@ 11(11)  Pw: 2(2)  AC:7 Xp:1/4 T:91The grid bug bites!You get zapped! 10(11)  Pw: 2(2)  AC:7 Xp:1/4 T:91  10(11)  Pw: 2(2)  AC:7 Xp:1/4 T:92eG You kill the grid bug!5  10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:93fGÒ 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:93  10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:94@gG 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:95@gG v 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:95gG`  10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:95  10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:96f@hGXq 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:97@hG> 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:97  10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:98f@hG  10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:99f@iG2 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:99  10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:100f@iGN 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:101f@iGm ) 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:101  10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:102f@iG 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:103@jGgf@ 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:103You hear a door open. 10(11)  Pw: 2(2)  AC:7 Xp:1/5 T:104fjG+ 11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:105@fkG=8You displaced MiouMiou. 11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:105  11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:106f@kGG  11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:107@kG3  11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:107  11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:108@lGd 11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:109@lGq 11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:110@lG 11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:111@lG1M 11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:111  11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:112+o@lGl x 11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:112mG&x 11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:112nG 11(11)  Pw: 2(2)  AC:7 Xp:1/5 T:113@oGYou kill the goblin!79  11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:114[pG@ Things that are here: an orcish helm a fortune cookie--More--rGĿ 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:115sGzJ Pick up what?  Armor a - an orcish helm Comestibles b - a fortune cookie(end) uGl+vGZ{+wGmĿ^Ŀٰj - an orcish helm.k - a fortune cookie. 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:116xG% 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:117@zGI-What do you want to drop? [$a-k or ?*] zG3 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:117You drop an orcish helm. 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:118{G! 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:119@[{G- 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:120@f}G 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:121f~G8 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:122[f~G 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:123fGqc 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:124fG 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:125fG 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:126fG` ) 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:126MiouMiou picks up an orcish helm. 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:127fG]I 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:127MiouMiou drops an orcish helm. 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:128[fG @You see here an orcish helm. 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:129fG9j - an orcish helm. 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:130fG8What do you want to wear? [j or ?*] G.Oxf 11(11)  Pw: 2(2)  AC:7 Xp:1/11 T:131You finish your dressing maneuver. 11(11)  Pw: 2(2)  AC:4 Xp:1/11 T:131GFa 11(11)  Pw: 2(2)  AC:4 Xp:1/11 T:132 x@fG  11(11)  Pw: 2(2)  AC:4 Xp:1/11 T:133@xfGMYou kill the grid bug!83  11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:134fGm; Coins $ - 35 gold pieces Weapons a - a +1 stiletto (weapon in hand) b - 15 +0 orcish daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) j - a +0 orcish helm (being worn) Comestibles g - an uncursed tin of fox meat h - an uncursed food ration k - a fortune cookie Potions d - 3 uncursed potions of sickness Tools e - an uncursed lock pick f - an uncursed sack i - a blindfold(end) Ga Ŀ^Ŀٰ<+@f  11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:134GQy 11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:134G 11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:135@Gq 11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:136@G 11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:137@G 11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:138@GGJ 11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:139@G  11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:140@Gئ 11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:141F@G3 x 11(11)  Pw: 2(2)  AC:4 Xp:1/12 T:141G[You kill the lichen!99  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:142G>~ 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:142G  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:143(@G 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:144@G  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:145@Gj  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:146@GU? 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:147@GE @You see here a large box. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:148Gq  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:149@(G@You see here a large box. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:150G AThere is a large box here, loot it? [ynq] (q) Gy yHmmm, it seems to be locked. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:150G &In what direction? G٪ You cannot throw an object at yourself. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:150G#j  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:151@(G'hcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--G,AssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:99 Dungeons of Doom:1 $:35 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:35 HP:11(11) Pw:2(2) AC:4 Xp:1/16 T:151Ŀ@(Ŀ^Ŀٰ<+Gcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--G ,AssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:99 Dungeons of Doom:1 $:35 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:35 HP:11(11) Pw:2(2) AC:4 Xp:1/16 T:151Ŀ@(Ŀ^Ŀٰ<+G  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) G ++Ŀ@(Ŀ^Ŀٰ<+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human. --More--G  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing --More--G? '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands: --More--G=h- ? Help menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is: --More--Ge  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS --More--ƐG environment variable, or via a config file (defaults.nh,  NetHack Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X Switch the game to explore (discovery) mode. --More--ʐGs ^X Show your attributes.  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard --More--ːGZ has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many --More--ϐGͼ hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--АGA,AssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:99 Dungeons of Doom:1 $:35 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:35 HP:11(11) Pw:2(2) AC:4 Xp:1/16 T:151Ŀ@(Ŀ^Ŀٰ<+ԐGq Unavailable command '^F'. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:151֐G&In what direction? ؐG,#)ؐG 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:152)ڐG @ Things that are here: a +0 orcish dagger a large box--More--ݐGKs Ŀ 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:153ߐG՛ Pick up what?  Weapons a - a +0 orcish dagger Tools b - a large box(end) G +G!Ŀ^Ŀٰb - a +0 orcish dagger (in quiver). 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:154GV 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:155@(GcG In what direction? GYou see no door there. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:155G You don't find anything here to loot. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:155G=-@You see here a large box. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:156G~AThere is a large box here, loot it? [ynq] (q) Gv yHmmm, it seems to be locked. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:156Gf^ 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:157@(G@You see here a large box. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:158GW  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:159@(GQ@You see here a large box. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:160Gk AWhat do you want to use or apply? [efi or ?*] Gj Coins $ - 35 gold pieces Weapons a - a +1 stiletto (weapon in hand) b - 15 +0 orcish daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) j - a +0 orcish helm (being worn) Comestibles g - an uncursed tin of fox meat h - an uncursed food ration k - a fortune cookie Potions d - 3 uncursed potions of sickness Tools e - an uncursed lock pick f - an uncursed sack i - a blindfold(end) G>+Ŀ@Ŀ^Ŀٰ<+ 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:160In what direction? G=AThere is a large box here, pick its lock? [ynq] (q) Gxy 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:160You succeed in picking the lock. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:161Gɋ AThere is a large box here, loot it? [ynq] (q) G<yYou carefully open the large box...--More--G Do what?  o - Take something out of the large box i - Put something into the large box b - Both of the above(end) Gv+Ŀ@Ŀ^Ŀ Take out what type of objects?  a - All types b - Potions c - Gems A - Auto-select every item X - Items of unknown B/C/U status(end) G`+Gѝ%Ŀ@Ŀ^Ŀٰ Take out what?  Potions a - a brown potion Gems b - 2 green gems(end) GM +GK +GxjĿ^Ŀٰl - a brown potion.m - 2 green gems. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:162 G 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:163@( G @You see here a large box. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:164 G% 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:165@(fG1!  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) G+Ŀ@(Ŀ^Ŀfٰ<+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options --More--G9/ whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster --More--G i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use --More--/G * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability --More--DG,M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--EG 19AssPilot the Footpad St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:99 Dungeons of Doom:1 $:35 HP: 11(11)  Pw: 2(2) Dungeons of Doom:1 $:35 HP:11(11) Pw:2(2) AC:4 Xp:1/16 T:165Ŀ@(Ŀ^Ŀfٰ<+JGWIn what direction? LGX 9You throw 2 orcish daggers.)LGJ )MG+ 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:166fPGKZ Unavailable command '^F'. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:166QGz  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:167@fRG  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:168@fRGYjHYou displaced MiouMiou.f@--More--SGw o Things that are here: 2 +0 orcish daggers a large box--More--TGĿ 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:169fVGq Pick up what?  Weapons a - 2 +0 orcish daggers Tools b - a large box(end) WG+YGĿ^Ŀٰb - 2 +0 orcish daggers (in quiver). 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:170f\G# ]G force_G eThere is a large box here, but its lock is already unlocked.--More--aGRYou decide not to force the issue. 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:171fbG  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:172@fdG] 11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:173(@fdGP  11(11)  Pw: 2(2)  AC:4 Xp:1/16 T:174@feGG 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:248f@GH  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:249fĿ@Gg 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:250f@Gv 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:251f@GZ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:252f@GH  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:253f>@GT 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:254f>@Gr 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:255f@G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:256f@G,  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:257@GE 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:258f@0G With great effort you move the boulder. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:259f@0G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:260f@0G!p 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:261@0G@  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:262@G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:263f@G<With great effort you move the boulder. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264f@0G]You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264GWYou try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264G7lYou try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264GJ"You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264GaYou try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264GalYou try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264GlYou try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264GlYou try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264G"You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264Gc lYou try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264G You try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:264G. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:265@G  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:266@G AYou try to move the boulder, but in vain. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:266Gp 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:267@Gi 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:268@G; 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:269f@Go  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:270f@G' You displaced MiouMiou. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:271@fGBt  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:272@fGg 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:273@G? 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:274@GZ  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:275@G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:276@fG` 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:277@>fGy  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:278@fGp 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:279@fG 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:280@G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:281@G9c 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:282@G3  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:283f@G*  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:284f@G7 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:285@fGgT  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:286@fG 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:287@GT 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:288@Gr  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:289@G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:290@G  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:291@GC 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:292@GL 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:293@GR 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:294@Gp  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:295@G"  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:296@G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:297@G  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:298@GKv 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:299@GR  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:300@G7 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:301f@Gخ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:302@G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:303f@G%  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:304f@G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:305f@G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:306f@G  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:307f@G y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:307G7y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:307GI 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:308@Gy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:308G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:309@GVy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:309‘GPy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:310‘Gy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:311‘Gy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:312‘Gy+ y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:313ÑGly 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:314ÑGȯy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:315ÑG 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:316fÑG,  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:317fÑGJ y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:318đG0} 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:319đG]y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:320đG_ay 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:321đGU y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:322đG. y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:323őGgPy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:324őGo7y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:325őGy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:326őG8 y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:327őG y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:328ƑGףy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:329ƑGk 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:330fƑG4} 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:331ƑGa y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:332ƑG y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:333ǑG$y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:334ǑGy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:335ǑGy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:336ǑGy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:337ȑG.y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:338ȑGy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:339ȑG^ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:340 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:341ȑG] 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:342 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:343 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:344 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:345 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:346 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:347 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:348fȑG 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:349f 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:350 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:351 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:352f 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:353 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:354f 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:355fȑGC  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:356f 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:357f 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:358ȑG y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:359ȑG O 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:360 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:361 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:362 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:363 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:364 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:365 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:366ȑG6 y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:367ȑGJy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:368ɑG- 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:369@ɑGh 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:370@ɑGm  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:371@ʑG.%@ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:371You hear a door open. 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:372ʑGK 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:373@ʑGk 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:374@fʑG+ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:375@fˑGI 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:376@fˑG+ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:377@f̑G|C 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:378f@̑Gy 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:378̑G3y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:378͑G5s  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:379f͑G&  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:380͑G  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:381fΑGc 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:382fΑG8 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:383ΑGZ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:384ΑG7y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:385ΑG@ y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:386ΑGaG  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:387fϑG! 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:388fϑG2 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:389f@ϑGE  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:390f@БGg 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:391@БG\ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:392@ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:393@БG, 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:394f@ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:395@БGN 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:396@БG 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:397@ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:398@ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:399@БGe 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:399  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:400@ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:401@БGn 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:401  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:402@БG  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:402  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:403@ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:403  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:404@БG'  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:404 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:404 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:404 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:404 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:404 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:404БGh y 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:404ёGn 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:404  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:405@ёGH  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:405  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:406f@ёG  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:406  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:407f@ґG \ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:407  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:408f@ґG 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:408  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:409f@ґG; 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:409  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:410f@ґG  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:410  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:411@ӑGP) 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:411  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:412@ӑG 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:412  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:413@ӑGA 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:413  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:414@ԑG[ 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:414  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:415@ԑGZ  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:415  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:416@ՑGWx 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:416ՑGH 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:416  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:417@֑G 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:417  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:418@֑Gy x 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:418בG# 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:418  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:419@בG\ x 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:419ؑG 18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:419  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:420@dؑG^  18(18)  Pw: 6(6)  AC:4 Xp:2/24 T:420@The fox bites! 17(18)  Pw: 6(6)  AC:4 Xp:2/24 T:420  17(18)  Pw: 6(6)  AC:4 Xp:2/24 T:421ؑGa You miss the fox. 17(18)  Pw: 6(6)  AC:4 Xp:2/24 T:421The fox bites! 15(18)  Pw: 6(6)  AC:4 Xp:2/24 T:421  15(18)  Pw: 6(6)  AC:4 Xp:2/24 T:422fّG"FYou kill the fox!47  15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:422  15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:423f%ڑGD@oYou see here a fox corpse. 15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:423  15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:424ۑGBThere is a fox corpse here; eat it? [ynq] (n) ܑG6 ayThis fox corpse tastes terrible! 15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:424  15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:425oxYou stop eating the fox corpse. 15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:425  15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:426fޑG# %@ 15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:426The goblin wields an orcish dagger!f--More--G=MiouMiou eats a partly eaten fox corpse. 15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:427G  15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:427  15(18)  Pw: 6(6)  AC:4 Xp:2/28 T:428@GJYYou kill the goblin!71  16(18)  Pw: 6(6)  AC:4 Xp:2/34 T:429)xGL9@oThere is an open door here.You see here an orcish dagger.xx 16(18)  Pw: 6(6)  AC:4 Xp:2/34 T:429--More--G)T @The goblin wields an orcish dagger!--More--G The orcish dagger welds itself to the goblin's hand! 16(18)  Pw: 6(6)  AC:4 Xp:2/34 T:430GBo - an orcish dagger. 16(18)  Pw: 6(6)  AC:4 Xp:2/34 T:431fxxG(You kill the grid bug!5  16(18)  Pw: 6(6)  AC:4 Xp:2/35 T:432foxGYou kill the goblin![Cutpurse99  27(29)  Pw: 10(10)  AC:4 Xp:3/41 T:432Welcome to experience level 3. 27(29)  Pw: 10(10)  AC:4 Xp:3/41 T:433fxGJ 27(29)  Pw: 10(10)  AC:4 Xp:3/41 T:433G{ 27(29)  Pw: 10(10)  AC:4 Xp:3/41 T:434f@xGJYou kill the grid bug!203  27(29)  Pw: 10(10)  AC:4 Xp:3/42 T:435G@ Things that are here: an orcish helm a cursed orcish dagger--More--Gb/ Ŀ 27(29)  Pw: 10(10)  AC:4 Xp:3/42 T:436G Coins $ - 35 gold pieces Weapons a - a +1 stiletto (weapon in hand) b - 15 +0 orcish daggers (in quiver) o - an orcish dagger Armor c - an uncursed +1 leather armor (being worn) j - a +0 orcish helm (being worn) Comestibles g - an uncursed tin of fox meat h - an uncursed food ration k - a fortune cookie Potions d - 3 uncursed potions of sickness l - a brown potion Tools e - an uncursed lock pick f - an uncursed sack i - a blindfold Gems m - 2 green gems n - a blue gem(end) G PĿ(Ŀ^ĿĿٰ<+@ AssPilot the Cutpurse St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:203 Dungeons of Doom:1 $:35 HP: 27(29)  Pw: 10(10) Dungeons of Doom:1 $:35 HP:27(29) Pw:10(10) AC:4 Xp:3/42 T:436  27(29)  Pw: 10(10)  AC:4 Xp:3/42 T:436G,  27(29)  Pw: 10(10)  AC:4 Xp:3/42 T:437@[G  27(29)  Pw: 10(10)  AC:4 Xp:3/42 T:438@G 27(29)  Pw: 10(10)  AC:4 Xp:3/42 T:439@G 27(29)  Pw: 10(10)  AC:4 Xp:3/42 T:440@Gs5  28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:441@G( 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:442@G 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:443@Gs{ 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:443G-{ 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:443Gp  28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:444@G: 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:445@G. 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:446@Gi 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:447@G{ 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:447G4 { 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:447G*{ 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:447G{ 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:447GR { 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:448GCs{ 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:449Glf{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:450G%V 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:451fG+  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:452fG0v  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:453fG) 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:454fGR 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:455fG{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:456Gx{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:457G+  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:458fGS { 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:459Gɻ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:460G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:461G j{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:462G { 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:463G { 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:464Ge{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:465G;{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:466G9C{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:467GT{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:468GyQ { 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:469GB{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:470G.{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:471G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:472G 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:473@G  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:474@G 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:475@G, 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:476@Go{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:476G  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:477@GF  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:478@ G4 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:479f@ G  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:480@f G{  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:481@f G>x  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:482f@ G= 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:483f@ G& 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:484@f G-W  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:485@f G| 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:486@f Gze 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:487@f 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:488@ G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:488 G^  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:489@ Gf^ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:490@ G 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:491@ G 6  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:491  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:492@ Gz 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:492 G~Jz 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:492 G z 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:492 G z 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:492 G 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:493@ G 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:493  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:494@ G  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:494  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:495@ G  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:495  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:496@G  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:497@Gl 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:497  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:498@G$ 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:498  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:499@G 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:499  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:500@G 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:501@Gh  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:501  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:502@hG;  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:503@hGL You hit the hobbit. 29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:503The hobbit hits! 28(29)  Pw: 10(10)  AC:4 Xp:3/42 T:503  29(29)  Pw: 10(10)  AC:4 Xp:3/42 T:504GYou kill the hobbit!55  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:505%Gc@ Things that are here: a hobbit corpse a sling--More--GKĿ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:506G7There is a hobbit corpse here; eat it? [ynq] (n) G yThis hobbit corpse tastes terrible! 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:507  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:508  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:509  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:510  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:511  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:512  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:513  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:514  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:515  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:516--More--GYou finish eating the hobbit corpse. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:517G! p - a sling. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:518GS  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:519@Gz 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:519G\ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:520@G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:521@G$L  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:522@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:523@GE 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:524@Gb 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:525@G8 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:526@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:527@G/  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:528@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:529@G\  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:530@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:531@G4 0@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:531You hear some noises in the distance. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:532Gk $ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:533@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:534@G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:535@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:536@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:536Gw  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:537@Gy 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:538@G z 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:538GI. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:539@G6 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:540@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:541@G~  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:542@Gr 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:543@GU( 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:544@Go 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:545@G!]  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:546@ Gّ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:547@ Go 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:548@ G}  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:549@!G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:550@!G~ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:551@"G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:552@"G \ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:553@"G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:554@"GP  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:555@#Gr 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:556@#Gu 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:557@#G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:558@#GZ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:559@#Gŀ  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:560@#G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:561>@$GY 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:562@%G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:563%G"{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:564%G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:565%G/{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:566%G# { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:567%G5e { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:568%G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:569&G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:570&G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:571&G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:572&G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:573&GV { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:574&G J { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:575&G { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:576'G+{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:577'G~{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:578'Gt{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:579'Gj{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:580'GI{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:581(G  Coins  $ - 35 gold pieces  Weapons  a - a +1 stiletto (weapon in hand)  b - 15 +0 orcish daggers (in quiver)  o - an orcish dagger  p - a sling  Armor  c - an uncursed +1 leather armor (being worn)  j - a +0 orcish helm (being worn)  Comestibles  g - an uncursed tin of fox meat  h - an uncursed food ration  k - a fortune cookie  Potions  d - 3 uncursed potions of sickness  l - a brown potion  Tools  e - an uncursed lock pick  f - an uncursed sack  i - a blindfold  Gems  m - 2 green gems  n - a blue gem (end) +GZAssPilot the Cutpurse St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:255 Dungeons of Doom:1 $:35 HP: 29(29)  Pw: 10(10) Dungeons of Doom:1 $:35 HP:29(29) Pw:10(10) AC:4 Xp:3/55 T:581ĿĿ(Ŀ^ĿĿٰ<Ŀ[@0,GX  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:581 Armor c - an uncursed +1 leather armor (being worn) j - a +0 orcish helm (being worn)(end) .G" Ŀ(Ŀ^ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5810G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5821G'{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5831G* 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:584 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:585 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:586 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5871G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:588 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5891G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:590 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5911GB 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:592 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5931GN{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5941G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:595 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5961GW 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:597 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5981Gps { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:5991G( S 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:600 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:601 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:602 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:603 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:604 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:605 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:606 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:607 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6081GР { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6091GV q 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:610 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:611 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6121G! 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:613 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6141G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:615 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6162G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6172G$D 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:618 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:619 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:620 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:621 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:622 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6232GR^q 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:624 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:625 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6262G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:627 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6282G# 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:629 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6302GN  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:631 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:632 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:633 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:634 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:635 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6362GZ ] 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:637 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:638 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:639 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:640 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:641 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:642 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6432G%R { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6442G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:645 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6462G9{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6472G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:647You hear some noises in the distance. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:648 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:649 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6503GJ{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6513G& 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:652 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6533G* 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:654 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6553G{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6563G9" 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:657 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:658 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:659 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:660 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:661 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6623G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:663 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:6643Go  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:665@>3G6 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:666@3G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:667@4G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:668@4Gz 29(29)  Pw: 10(10)  AC:4 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T:692@;Gt 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:693@;G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:694@;GU 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:695@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:696@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:697@Gl 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:709@>G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:710@?G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:711@?G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:712@@G* 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:713@@G$ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:714@@Gb  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:715@AGmc 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:716@AG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:717@BG+7 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:718@BG7z 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:718CGT@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:721DG,9  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:726@DG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:727@EG9 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:728@fEG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:729f@FGz 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:730f@GG;  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:731@fGG 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10(10)  AC:4 Xp:3/55 T:797@f^G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:798@f^G? 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:799@f_Gt 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:800@f_G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:801@f_GM  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:802f@_G5D 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:803@`GI 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:804@`G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:805@`Gp 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:806f@`Gm  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:807f@aG4 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:808f@aGNu 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:809f@aG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:810f@aGn 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:811@bG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:812@cG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:813@dG:% 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:814@dGB  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:815@eG7 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:816@eG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:817@eG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:818@eGC  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:819@eG]{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:819fG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:820@fG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:821@fG:P  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:822@gG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:823fgGCT  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:824fgG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:825f 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:826fgG 1 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:827f 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:828fhGm[ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:829@>fhG4 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:830f@iGGĿ!@f+AssPilot the Cutpurse St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:305 Dungeons of Doom:2 $:35 HP: 29(29)  Pw: 10(10) Dungeons of Doom:2 $:35 HP:29(29) Pw:10(10) AC:4 Xp:3/55 T:830  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:831fkG~F 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:832@flG7  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:833f@<oGf-What do you want to drop? [$a-p or ?*] pG Coins  $ - 35 gold pieces  Weapons  a - a +1 stiletto (weapon in hand)  b - 15 +0 orcish daggers (in quiver)  o - an orcish dagger  p - a sling  Armor  c - an uncursed +1 leather armor (being worn)  j - a +0 orcish helm (being worn)  Comestibles  g - an uncursed tin of fox meat  h - an uncursed food ration  k - a fortune cookie  Potions  d - 3 uncursed potions of sickness  l - a brown potion  Tools  e - an uncursed lock pick  f - an uncursed sack  i - a blindfold  Gems  m - 2 green gems  n - a blue gem (end) rG^[i+Ŀ!f@<+AssPilot the Cutpurse St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:305 Dungeons of Doom:2 $:35 HP: 29(29)  Pw: 10(10) Dungeons of Doom:2 $:35 HP:29(29) Pw:10(10) AC:4 Xp:3/55 T:833You drop an orcish dagger. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:834fsG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:835f)@vG.What do you want to drop? [$a-np or ?*] vG'6 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:835You drop a sling. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:836!fxGS  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:837f)@yG.. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:838@fyG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:839@fyGc>  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:840@f<yG8  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:841@)fzG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:842@fzG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:843@{GOYou displaced MiouMiou.f@You see here a brilliant blue potion. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:844f{G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:845!@f|G/ @You see here a brilliant blue potion. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:846)f}G` q - a brilliant blue potion. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:847f~G7n 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:848@f~G_e  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:849@fGQ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:850@fGn 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:851@fGC  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:852)@fGe 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:853f<@Gr  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:854f@Gx{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:855f@G { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:855G# 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:856f@G]W 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:857f@Gwf@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:857MiouMiou picks up an orcish dagger. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:858fGq  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:859@f<Gý  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:860@fG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:861@fG6  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:862@fGF 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:863@fGi@f 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:863MiouMiou drops an orcish dagger. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:864f)G3  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:865@fG(@You see here an orcish dagger. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:866fGEo - an orcish dagger. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:867fGD 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:868f@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:869@fG'R  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:870f@G d 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:871f@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:872<@fG]  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:873@fG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:874<@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:875fG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:876Gxz 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:877G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:878fGp3 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:879fGe$  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:880fG. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:881fG- 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:882fG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:883fGҗ Gf 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:883MiouMiou moves only reluctantly. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:884fG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:885f)GѠ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:886f@G! 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:887f@G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:888<f@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:889f@G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:890f@Gx 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:891f@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:892f@G~  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:893f@GQ{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:893G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:894f@Gu 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:895fĿ@Gg 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:896@fG_i  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:897@fG>  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:898@fGn 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:899@fGF 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:900@fG!$_ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:901@f 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:902@fG+ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:903@f 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:904@f 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:905@f 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:906@f 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:906GK# z 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:906G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:907@fGdI  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:908@G\  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:909@Gz 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:909GL  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:910@G(N 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:911@Gh{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:911Gg  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:912@Gs 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:913@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:914@G < 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:915@G { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:915Gߣ { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:916G-{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:917Gč{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:918G/ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:919G4{ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:920GX { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:921G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:922@G! 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:923+@fGa@Something is written here in the dust.--More--GYou read: "Closed for inventory". 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:924fG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:925@fG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:926@fG@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:927@fG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:928@fGWb 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:929@fGp  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:930@GQ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:931@fG You stop. MiouMiou is in the way! 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:932fGYou stop. MiouMiou is in the way! 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:933G,You displaced MiouMiou. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:934f@G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:934G { 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:935@G| 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:936@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:937@G6*z 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:937G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:938@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:939@Gnd 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:940@G-  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:941@G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:942f@GԾ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:943f@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:944f@GƑ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:945f@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:946f@Gr 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:947@fGv 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:948f@GM  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:949f@GD 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:950@fGe 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:951@fG@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:952@fGC  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:953@fG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:954@fGZ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:955@fGA= 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:956@fGcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--GGAssPilot the Cutpurse St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:305 Dungeons of Doom:2 $:35 HP: 29(29)  Pw: 10(10) Dungeons of Doom:2 $:35 HP:29(29) Pw:10(10) AC:4 Xp:3/55 T:956Ŀ+<)+@fĿG7In what direction? Gw The door opens. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:957fGYX 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:958@G&  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:959@Gb3  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:960@G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:961@G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:962@fG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:963@fG$@ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:964You hear the footsteps of a guard on patrol.G:  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:965@GԷ You hear the footsteps of a guard on patrol. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:965GW 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:966f@GpW  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:967%f@G2  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:968f@GN 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:969f@G"z 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:969G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:970Ŀ@f++G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:971@fGw 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:972@G4 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:973f@GJ @You see here 47 gold pieces. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:974fGhG52 82 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:974$ - 47 gold pieces. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:975fG:  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:976@fGW 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:977@fG| 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:978@fG< @You see here a food ration. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:979fGyr - a food ration. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:980fG2c 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:981f@G:)  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:982f@’Gs 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:983f@’G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:984f@’G0  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:985f@ÒGThat door is closed. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:985ĒG &In what direction? ĒGF The door resists! 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:986fƒG.}&In what direction? ƒGeR The door opens. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:987fǒGj 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:988f@ǒG0l  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:989f@ȒG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:990f@ɒGYou stop. MiouMiou is in the way! 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:991ɒGa  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:992f@ʒG2You displaced MiouMiou. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:993@fʒG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:994@f˒G^ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:995Ŀ@˒G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:996@̒G$ 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:997@+̒G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:998@*̒G:  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:999f@+̒G  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1000f@͒G 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1001f@͒G^  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1002f@ΒG+@You see here a violet gem. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1003fϒG*Ys - a violet gem. 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1004fВG~c 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1005f@ВG  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1006f@ВG_Q  29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1007f@ђG< 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1008f@ђG 29(29)  Pw: 10(10)  AC:4 Xp:3/55 T:1009f@ӒG  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) ֒G_+ĿĿ+f@++y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options֒G set options --More--ڒG AssPilot the Cutpurse St:13 Dx:18 Co:17 In:10 Wi:9 Ch:8 Chaotic S:352 Dungeons of Doom:2 $:82 HP: 29(29)  Pw: 10(10) Dungeons of Doom:2 $:82 HP:29(29) Pw:10(10) AC:4 Xp:3/55 T:1009ĿĿĿ+<)+f@++ĿܒGPReally save? [yn] (n) ݒGCySaving... Be seeing you...