sF@NetHack, Copyright 1985-2003  By Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] vF nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) F +Choosing Gender Pick the gender of your human Knight  m - male f - female * - Random q - Quit(end) F +Choosing Alignment Pick the alignment of your male human Knight  l - lawful c - chaotic * - Random q - Quit(end) F\ D+-------|.....||.u@..|+..d.$+-------Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1 It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lugh!--More--FE-------|.....||.u@..|+..d.$+-------Salutations Ampersand, welcome to NetHack! You are a lawful male human Knight.F7 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)F:+FRD]Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1Ŀu@+d$+FS0 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [true]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)F,9+F]Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1-------|.....||.u@..|+..d.$+-------F"1 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)Fw} +F\TAmpersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1-------|.....||.u@..|+..d.$+-------F'0 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)F +FTAmpersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1-------|.....||.u@..|+..d.$+-------FF/ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [true]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)Fi +F TAmpersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1-------|.....||.u@..|+..d.$+-------F"0 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)FZ=TAmpersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1-------|.....||.u@..|+..d.$+-------F 0 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)FE+FeAmpersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1-------|.....||.u@..|+..d.$+-------F+/ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)F!V +F')0Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1lqqqqqkx~~~~~xx~u@~~x+~~d~$+mqqqqqjFP&. Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)F+F;eAmpersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1-------|.....||.u@..|+..d.$+-------F Weapons a - a +1 long sword (weapon in hand) b - a +1 lance Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 10 uncursed apples h - 11 uncursed carrots(end) Ff3------.....|.u@..|..d.$+------ 16(16)  Pw:6(6) AC:0 Xp:1/0 T:1F. Weapons a - a +1 long sword (weapon in hand) b - a +1 lance Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 10 uncursed apples h - 11 uncursed carrots(end) Fc3------.....|.u@..|..d.$+------ 16(16)  Pw:6(6) AC:0 Xp:1/0 T:1F0 Weapons a - a +1 long sword (weapon in hand) b - a +1 lance Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 10 uncursed apples h - 11 uncursed carrots(end) F)j 3------.....|.u@..|..d.$+------ 16(16)  Pw:6(6) AC:0 Xp:1/0 T:1F / Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)FVI a - perm_invent [false]  b - prayconfirm [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [true]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [true]  m - standout [false]  n - time [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - use_inverse [false]  s - verbose [true]   Compounds (selecting will prompt for new value):  name [Ampersand]  role [Knight]  race [human] (2 of 3)F+F\Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1-------|.....||.u@..|+..d.$+-------FT / Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)FJ a - perm_invent [false]  b - prayconfirm [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [true]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [false]  m - standout [false]  n - time [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - use_inverse [false]  s - verbose [true]   Compounds (selecting will prompt for new value):  name [Ampersand]  role [Knight]  race [human] (2 of 3)F+ gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [teleport]  l - scores [10 top/3 around/own]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set) (3 of 3)F +FkV u-------|.....||.u@..|+..d.$+-------Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1Set fruit to what? FbF)aF!ccFx kFSsF|lFƘ aFG sF3 hF X 16(16)  Pw:6(6) AC:0 Xp:1/0 T:1F/ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)FkJ a - perm_invent [false]  b - prayconfirm [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [true]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [false]  m - standout [false]  n - time [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - use_inverse [false]  s - verbose [true]   Compounds (selecting will prompt for new value):  name [Ampersand]  role [Knight]  race [human] (2 of 3)Fi  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [backslash]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [teleport]  l - scores [10 top/3 around/own]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set) (3 of 3)F|\Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:1-------|.....||.u@..|+..d.$+-------F2Specify unknown object by cursor? [ynq] (q) Fg1UyPlease move the cursor to an unknown object.--More--F Unknown direction: '[' (aborted).Done. 16(16)  Pw:6(6) AC:0 Xp:1/0 T:1 16(16)  Pw:6(6) AC:0 Xp:1/0 T:2<@ F 2Specify unknown object by cursor? [ynq] (q)  FaLUyPlease move the cursor to an unknown object.--More-- F[9)(For instructions type a ?) Fq[a 16(16)  Pw:6(6) AC:0 Xp:1/0 T:2 Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) Fb 16(16)  Pw:6(6) AC:0 Xp:1/0 T:2Fs / Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)FJ a - perm_invent [false]  b - prayconfirm [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [true]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [false]  m - standout [false]  n - time [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - use_inverse [false]  s - verbose [true]   Compounds (selecting will prompt for new value):  name [Ampersand]  role [Knight]  race [human] (2 of 3)F, gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [backslash]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [teleport]  l - scores [10 top/3 around/own]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set) (3 of 3) F+ F  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) %F #Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:2-------|.....||.u<..|+.@d.$+-------'F [ 16(16)  Pw:6(6) AC:0 Xp:1/0 T:2 Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) (F  16(16)  Pw:6(6) AC:0 Xp:1/0 T:2)F/ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)*F J a - perm_invent [false]  b - prayconfirm [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [true]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [false]  m - standout [false]  n - time [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - use_inverse [false]  s - verbose [true]   Compounds (selecting will prompt for new value):  name [Ampersand]  role [Knight]  race [human] (2 of 3),F gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [backslash]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [teleport]  l - scores [10 top/3 around/own]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set) (3 of 3)/F+2F \Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:2-------|.....||.u<..|+.@d.$+-------3Ff [ 16(16)  Pw:6(6) AC:0 Xp:1/0 T:2 Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) 5Fh 16(16)  Pw:6(6) AC:0 Xp:1/0 T:26F / Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)7F+7F-8Fe J a - perm_invent [false]  b - prayconfirm [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [true]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [false]  m - standout [false]  n - time [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - use_inverse [false]  s - verbose [true]   Compounds (selecting will prompt for new value):  name [Ampersand]  role [Knight]  race [human] (2 of 3)9F gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [backslash]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [teleport]  l - scores [10 top/3 around/own]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set) (3 of 3);F +<F Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) >F+Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:2-------|.....||.u<..|+.@d.$+-------?F?c[ 16(16)  Pw:6(6) AC:0 Xp:1/0 T:2 Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) @Fy3  16(16)  Pw:6(6) AC:0 Xp:1/0 T:2BFW/ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)CFJ a - perm_invent [false]  b - prayconfirm [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [true]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [false]  m - standout [false]  n - time [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - use_inverse [false]  s - verbose [true]   Compounds (selecting will prompt for new value):  name [Ampersand]  role [Knight]  race [human] (2 of 3)CF0  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [backslash]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [teleport]  l - scores [10 top/3 around/own]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set) (3 of 3)JF +KF[  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) OF Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:6(6) AC:0 Xp:1/0 T:2-------|.....||.u<..|+.@d.$+-------QFU You kill the fox!16  16(16)  Pw:6(6) AC:0 Xp:1/4 T:3.uUF7:What do you want to drop? [a-h or ?*] UFS  Weapons a - a +1 long sword (weapon in hand) b - a +1 lance Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 10 uncursed apples h - 11 uncursed carrots(end) XF+------.....|..<..|.@u.$+------ 16(16)  Pw:6(6) AC:0 Xp:1/4 T:3You drop 10 uncursed apples. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:4u.YFK a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:4 Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) ZF  16(16)  Pw:6(6) AC:0 Xp:1/4 T:4\FD.@u 16(16)  Pw:6(6) AC:0 Xp:1/4 T:4The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:5]F  16(16)  Pw:6(6) AC:0 Xp:1/4 T:5The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:6^FX 16(16)  Pw:6(6) AC:0 Xp:1/4 T:7^Fl 16(16)  Pw:6(6) AC:0 Xp:1/4 T:7The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:8^FA  16(16)  Pw:6(6) AC:0 Xp:1/4 T:8The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:9_F xY 16(16)  Pw:6(6) AC:0 Xp:1/4 T:10_Fщ 16(16)  Pw:6(6) AC:0 Xp:1/4 T:10The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:11_FN  16(16)  Pw:6(6) AC:0 Xp:1/4 T:11The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:12`FY 16(16)  Pw:6(6) AC:0 Xp:1/4 T:13`F% 16(16)  Pw:6(6) AC:0 Xp:1/4 T:13The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:14`F  16(16)  Pw:6(6) AC:0 Xp:1/4 T:14The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:15aFCY 16(16)  Pw:6(6) AC:0 Xp:1/4 T:16aF& 16(16)  Pw:6(6) AC:0 Xp:1/4 T:16The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:17aF"&  16(16)  Pw:6(6) AC:0 Xp:1/4 T:17The saddled pony eats an uncursed apple. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:18bFY 16(16)  Pw:6(6) AC:0 Xp:1/4 T:19bFz 16(16)  Pw:6(6) AC:0 Xp:1/4 T:20<.ubFP n 16(16)  Pw:6(6) AC:0 Xp:1/4 T:21.ueF\ 16(16)  Pw:6(6) AC:0 Xp:1/4 T:21 Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) fFW 16(16)  Pw:6(6) AC:0 Xp:1/4 T:21fF@ \ 16(16)  Pw:6(6) AC:0 Xp:1/4 T:21 Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) gFa 16(16)  Pw:6(6) AC:0 Xp:1/4 T:21hF.@ 16(16)  Pw:6(6) AC:0 Xp:1/4 T:21The saddled pony picks up 5 gold pieces. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:22u.iF[.@ 16(16)  Pw:6(6) AC:0 Xp:1/4 T:22The saddled pony drops 5 gold pieces. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:23u$.jFº @.21 5 16(16)  Pw:6(6) AC:0 Xp:1/4 T:23$ - 5 gold pieces. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:24.ujF. There is nothing here to pick up. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:24mF=5 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)mF1+nF) OAmpersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:21 Dlvl:1 $:5 HP: Dlvl:1 $:5 HP:16(16) Dlvl:1 $:5 HP:16(16) Pw:6(6) AC:0 Xp:1/4 T:24-------|.....||..u@.|+.....+-------oF # pFrpF( idepF-:'In what direction? qF b 16(16)  Pw:6(6) AC:0 Xp:1/4 T:24 Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) rFB 16(16)  Pw:6(6) AC:0 Xp:1/4 T:24sF/# tFKruFN ideuFu'In what direction? vF}|You mount the saddled pony. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:25u.yF7(For instructions type a ?)yF?What do you want to call the saddled pony? zF A{Fl{Fg p{FV o|FY 16(16)  Pw:6(6) AC:0 Xp:1/4 T:25|F4 0 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true] (1 of 3)}FJ a - perm_invent [false]  b - prayconfirm [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [true]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [false]  m - standout [false]  n - time [true]  o - tombstone [true]  p - toptenwin [false]  q - travel [true]  r - use_inverse [false]  s - verbose [true]   Compounds (selecting will prompt for new value):  name [Ampersand]  role [Knight]  race [human] (2 of 3)~F  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [backslash]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [teleport]  l - scores [10 top/3 around/own]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set) (3 of 3)FL3Ampersand the Gallant St:18/32 Dx:10 Co:10 In:8 Wi:14 Ch:17 Lawful S:21 Dlvl:1 $:5 HP: Dlvl:1 $:5 HP:16(16) Dlvl:1 $:5 HP:16(16) Pw:6(6) AC:0 Xp:1/4 T:25-------|.....||..u..|+.....+-------FE S 16(16)  Pw:6(6) AC:0 Xp:1/4 T:25F3 i 16(16)  Pw:6(6) AC:0 Xp:1/4 T:26<uFd 16(16)  Pw:6(6) AC:0 Xp:1/4 T:27u.FHIn what direction? FzThe door opens. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:28-Ft 16(16)  Pw:6(6) AC:0 Xp:1/4 T:29##u.F. m 16(16)  Pw:6(6) AC:0 Xp:1/4 T:30#u-Fz 16(16)  Pw:6(6) AC:0 Xp:1/4 T:31####u#Fns 16(16)  Pw:6(6) AC:0 Xp:1/4 T:32#u##F8 m 16(16)  Pw:6(6) AC:0 Xp:1/4 T:33###uFs 16(16)  Pw:6(6) AC:0 Xp:1/4 T:34#u##F m 16(16)  Pw:6(6) AC:0 Xp:1/4 T:35###uFs 16(16)  Pw:6(6) AC:0 Xp:1/4 T:36#u##Fm 16(16)  Pw:6(6) AC:0 Xp:1/4 T:37###uFf s 16(16)  Pw:6(6) AC:0 Xp:1/4 T:38#u##F\m 16(16)  Pw:6(6) AC:0 Xp:1/4 T:39###uF Z z 16(16)  Pw:6(6) AC:0 Xp:1/4 T:40#u##Fs 16(16)  Pw:6(6) AC:0 Xp:1/4 T:41.##u#FOk 16(16)  Pw:6(6) AC:0 Xp:1/4 T:42------- |......u |.....# |... |.|F 16(16)  Pw:6(6) AC:0 Xp:1/4 T:43-u#.|... .... ..... ------F~s 16(16)  Pw:6(6) AC:0 Xp:1/4 T:44.u|.+.|--Fe 16(16)  Pw:6(6) AC:0 Xp:1/4 T:45.uFNf 16(16)  Pw:6(6) AC:0 Xp:1/4 T:46.uF In what direction? F~The door opens. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:47-FJf 16(16)  Pw:6(6) AC:0 Xp:1/4 T:48.uFx` 16(16)  Pw:6(6) AC:0 Xp:1/4 T:49-uF a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:50#uFh \ 16(16)  Pw:6(6) AC:0 Xp:1/4 T:50 Armor c - an uncursed +0 plate mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) F8 16(16)  Pw:6(6) AC:0 Xp:1/4 T:50F6a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:51#uFra 16(16)  Pw:6(6) AC:0 Xp:1/4 T:52#uF a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:53#uFza 16(16)  Pw:6(6) AC:0 Xp:1/4 T:54#uF5Ca 16(16)  Pw:6(6) AC:0 Xp:1/4 T:55#uF$a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:56#uFY a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:57#uFh 16(16)  Pw:6(6) AC:0 Xp:1/4 T:58u#FG}R 16(16)  Pw:6(6) AC:0 Xp:1/4 T:58F'` 16(16)  Pw:6(6) AC:0 Xp:1/4 T:59#uFn ` 16(16)  Pw:6(6) AC:0 Xp:1/4 T:60#uF h 16(16)  Pw:6(6) AC:0 Xp:1/4 T:61#uF i 16(16)  Pw:6(6) AC:0 Xp:1/4 T:62#uFG a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:63#uFh a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:64-uFa 16(16)  Pw:6(6) AC:0 Xp:1/4 T:65.uF~a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:66.uF a 16(16)  Pw:6(6) AC:0 Xp:1/4 T:67.uFa 16(16)  Pw:6(6) AC:0 Xp:1/4 T:68.uF. In what direction? F rThe door resists! 16(16)  Pw:6(6) AC:0 Xp:1/4 T:69F:'In what direction? F( The door opens. 16(16)  Pw:6(6) AC:0 Xp:1/4 T:70-F-k 16(16)  Pw:6(6) AC:0 Xp:1/4 T:71.u#F6 q 16(16)  Pw:6(6) AC:0 Xp:1/4 T:72-u##Fa 16(16)  Pw:6(6) AC:0 Xp:1/4 T:73#uFy 16(16)  Pw:6(6) AC:0 Xp:1/4 T:74#u##F Really save? [yn] (n) FJ$)ySaving... F$Be seeing you...