׹F,[?1049hSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] ׹Fy----------.........||..@..?..||..d......----------12345 the Stripling St:17 Dx:14 Co:18 In:8 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:18(18) Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More--׹FqA----------.........|Velkommen 12345, welcome to SporkHack! You are a lawful dwarven Valkyrie.׹F_} Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true]  s - null [true]  t - perm_invent [false]  u - prayconfirm [true] (1 of 3)׹FG a - pushweapon [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [true]  e - showrace [false]  f - showscore [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [true]  k - standout [false]  l - time [true]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - verbose [true]   Compounds (selecting will prompt for new value):  name [12345]  role [Valkyrie]  race [dwarf]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)] (2 of 3)׹Fc m dogname [(none)]  dumpfile [dumps/%n.lastlog]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [teleport]  l - scores [10 top/2 around/own]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set) (3 of 3)"׹F +"׹F* h----------.........||..@..?..||..d......----------12345 the Stripling St:17 Dx:14 Co:18 In:8 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:18(18) Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:1Set scores to what? $׹FBad syntax: scores:. Enter "?g" for help. 18(18)  Pw:1(1) AC:6 Xp:1/0 T:1&׹FV Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) &׹Fy +Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to telepor&׹F) rt across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] --More--'׹F-l6perm_invent keep inventory in a permanent window [FALSE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than by role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] There are further boolean options controlled by compilation flags. --More--*׹FJ}Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: showscore display your approximate accumulated score [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. [TRUE] --More--+׹F$Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects; --More--,׹FM Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] sortloot controls the sortloot patch [none]:  full -- All pickup lists of items are sorted by item description  loot -- When inventory letters are shown, has no effect.  Otherwise sorts by description --More--:׹FZ 0 none -- Works the traditional way, like without the patch suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for the 'Q' command that quitting is now done via #quit  (e.g., use suppress_alert:3.3.1 to stop that and any other  notifications added in that version or earlier) default: [(none)] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door) --More--;׹F t ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_\\#{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  extl extm extr (explosion matrix top row)  exml exmm exmr (explosion matrix middle row)  exbl exbm exbr (explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] horsename the name of your first horse [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window- --More--<׹FU ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will --More--<׹F8# choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} --More--=׹F HHrest_on_space,!verbose,menustyle:traditional--More--=׹F#N12345 the Stripling St:17 Dx:14 Co:18 In:8 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:18(18) Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/0 T:1----------.........||..@..?..||..d......----------=׹FUnknown command ' '. 18(18)  Pw:1(1) AC:6 Xp:1/0 T:1 18(18)  Pw:1(1) AC:6 Xp:1/0 T:1 18(18)  Pw:1(1) AC:6 Xp:1/0 T:1B׹F b 18(18)  Pw:1(1) AC:6 Xp:1/0 T:2<@B׹FY p 18(18)  Pw:1(1) AC:6 Xp:1/0 T:3d@.C׹F.@You see here a scroll labeled TEMOV. 18(18)  Pw:1(1) AC:6 Xp:1/0 T:4d..C׹Fwe - a scroll labeled TEMOV. 18(18)  Pw:1(1) AC:6 Xp:1/0 T:5.dC׹F 18(18)  Pw:1(1) AC:6 Xp:1/0 T:6d..@D׹F" l  18(18)  Pw:1(1) AC:6 Xp:1/0 T:7.d@D׹F  18(18)  Pw:1(1) AC:6 Xp:1/0 T:8d#..@#D׹FԆl  18(18)  Pw:1(1) AC:6 Xp:1/0 T:9..@D׹Ft  18(18)  Pw:1(1) AC:6 Xp:1/0 T:10#@.dD׹F&  18(18)  Pw:1(1) AC:6 Xp:1/0 T:11#@d#E׹FR8#@d# 18(18)  Pw:1(1) AC:6 Xp:1/0 T:11You hear a door open. 18(18)  Pw:1(1) AC:6 Xp:1/0 T:12#dE׹F7} 18(18)  Pw:1(1) AC:6 Xp:1/0 T:13#@#E׹Fs1 18(18)  Pw:1(1) AC:6 Xp:1/0 T:14#@##dE׹F?{ 18(18)  Pw:1(1) AC:6 Xp:1/0 T:15@##E׹F{ S 18(18)  Pw:1(1) AC:6 Xp:1/0 T:15E׹Fq S 18(18)  Pw:1(1) AC:6 Xp:1/0 T:15F׹F]S 18(18)  Pw:1(1) AC:6 Xp:1/0 T:16F׹FS 18(18)  Pw:1(1) AC:6 Xp:1/0 T:17F׹F3 r 18(18)  Pw:1(1) AC:6 Xp:1/0 T:18#dF׹F^J { 18(18)  Pw:1(1) AC:6 Xp:1/0 T:19#d#F׹F*| { 18(18)  Pw:1(1) AC:6 Xp:1/0 T:20d##G׹F#^t 18(18)  Pw:1(1) AC:6 Xp:1/0 T:21d#G׹Fz 18(18)  Pw:1(1) AC:6 Xp:1/0 T:21  18(18)  Pw:1(1) AC:6 Xp:1/0 T:22#@d##G׹Fo 18(18)  Pw:1(1) AC:6 Xp:1/0 T:23#@d#G׹F 18(18)  Pw:1(1) AC:6 Xp:1/0 T:23  18(18)  Pw:1(1) AC:6 Xp:1/0 T:24#@#dG׹F-  18(18)  Pw:1(1) AC:6 Xp:1/0 T:25#@##d 18(18)  Pw:1(1) AC:6 Xp:1/0 T:25  18(18)  Pw:1(1) AC:6 Xp:1/0 T:26###@#d##G׹F  18(18)  Pw:1(1) AC:6 Xp:1/0 T:27o@#d# 18(18)  Pw:1(1) AC:6 Xp:1/0 T:27G׹F{  18(18)  Pw:1(1) AC:6 Xp:1/0 T:27 18(18)  Pw:1(1) AC:6 Xp:1/0 T:27G׹F8 18(18)  Pw:1(1) AC:6 Xp:1/0 T:27 18(18)  Pw:1(1) AC:6 Xp:1/0 T:27H׹F o#@#d# 18(18)  Pw:1(1) AC:6 Xp:1/0 T:27The goblin throws an orcish dagger!)H׹FoSYou are hit by an orcish dagger.#) 15(18)  Pw:1(1) AC:6 Xp:1/0 T:27H׹Fs  15(18)  Pw:1(1) AC:6 Xp:1/0 T:28@d#H׹F~ 15(18)  Pw:1(1) AC:6 Xp:1/0 T:29@d#H׹FXYou kill the goblin!24  16(18)  Pw:1(1) AC:6 Xp:1/6 T:30#)dI׹F!S 16(18)  Pw:1(1) AC:6 Xp:1/6 T:31--|.#@#I׹F} 16(18)  Pw:1(1) AC:6 Xp:1/6 T:32-.#@#I׹F} 16(18)  Pw:1(1) AC:6 Xp:1/6 T:33-.#@#I׹F 1 16(18)  Pw:1(1) AC:6 Xp:1/6 T:34-.#@###d 16(18)  Pw:1(1) AC:6 Xp:1/6 T:35-.#@#d I׹F)d 9 16(18)  Pw:1(1) AC:6 Xp:1/6 T:36-#@#d# 16(18)  Pw:1(1) AC:6 Xp:1/6 T:37##@#d)#I׹Fa  16(18)  Pw:1(1) AC:6 Xp:1/6 T:38@#d## 16(18)  Pw:1(1) AC:6 Xp:1/6 T:38I׹Fd" [ 16(18)  Pw:1(1) AC:6 Xp:1/6 T:38J׹Fr[ 16(18)  Pw:1(1) AC:6 Xp:1/6 T:38J׹F[ 16(18)  Pw:1(1) AC:6 Xp:1/6 T:38J׹F 16(18)  Pw:1(1) AC:6 Xp:1/6 T:39@.?...##|..---J׹FN 16(18)  Pw:1(1) AC:6 Xp:1/6 T:40-@#.|d.$.---J׹F8  16(18)  Pw:1(1) AC:6 Xp:1/6 T:41@-d#|-J׹Fs 16(18)  Pw:1(1) AC:6 Xp:1/6 T:42.@#K׹F/V.@You see here 51 gold pieces. 16(18)  Pw:1(1) AC:6 Xp:1/6 T:43K׹F 16(18)  Pw:1(1) AC:6 Xp:1/6 T:44d-#@$K׹Fn  17(18)  Pw:1(1) AC:6 Xp:1/6 T:45.d@.K׹F @.You see here a scroll labeled XIXAXA XOXAXA XUXAXA. 17(18)  Pw:1(1) AC:6 Xp:1/6 T:46d..K׹F  17(18)  Pw:1(1) AC:6 Xp:1/6 T:47#@?.dL׹F.@You see here a scroll labeled XIXAXA XOXAXA XUXAXA. 17(18)  Pw:1(1) AC:6 Xp:1/6 T:47--More--M׹FZThe little dog drops an orcish dagger. 17(18)  Pw:1(1) AC:6 Xp:1/6 T:48)dM׹F>P f - a scroll labeled XIXAXA XOXAXA XUXAXA. 17(18)  Pw:1(1) AC:6 Xp:1/6 T:49.dN׹FS 8What do you want to read? [ef or ?*] N׹F 17(18)  Pw:1(1) AC:6 Xp:1/6 T:49As you read the scroll, it disappears.--More--O׹F7-------|.....-.@....||).d$.|-------12345 the Stripling St:17 Dx:14 Co:18 In:8 Wi:10 Ch:9 Lawful S:24 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:17(18) Dlvl:1 $:0 HP:17(18) Pw:1(1) AC:6 Xp:1/6 T:49Thinking of Maud you forget everything else..d3  17(18)  Pw:1(1) AC:6 Xp:1/6 T:49--More--Q׹FSThe little dog picks up 51 gold pieces. 17(18)  Pw:1(1) AC:6 Xp:1/6 T:50d.Q׹Fp  17(18)  Pw:1(1) AC:6 Xp:1/6 T:51#@.d.Q׹F t 17(18)  Pw:1(1) AC:6 Xp:1/6 T:52#@d..Q׹F##@# 17(18)  Pw:1(1) AC:6 Xp:1/6 T:52The little dog drops 51 gold pieces. 17(18)  Pw:1(1) AC:6 Xp:1/6 T:53d$ 17(18)  Pw:1(1) AC:6 Xp:1/6 T:54#@##$R׹F: 17(18)  Pw:1(1) AC:6 Xp:1/6 T:55#@#d 17(18)  Pw:1(1) AC:6 Xp:1/6 T:56#@#.dR׹F 17(18)  Pw:1(1) AC:6 Xp:1/6 T:57#@#.#@#d 17(18)  Pw:1(1) AC:6 Xp:1/6 T:57The little dog picks up 51 gold pieces. 17(18)  Pw:1(1) AC:6 Xp:1/6 T:58.R׹F  17(18)  Pw:1(1) AC:6 Xp:1/6 T:59#@#d 18(18)  Pw:1(1) AC:6 Xp:1/6 T:60#@#.dR׹FR#@# 18(18)  Pw:1(1) AC:6 Xp:1/6 T:60The little dog drops 51 gold pieces. 18(18)  Pw:1(1) AC:6 Xp:1/6 T:61$ 18(18)  Pw:1(1) AC:6 Xp:1/6 T:62#@#. 18(18)  Pw:1(1) AC:6 Xp:1/6 T:63#@#dR׹FF #@#d. 18(18)  Pw:1(1) AC:6 Xp:1/6 T:63The little dog drops an orcish dagger. 18(18)  Pw:1(1) AC:6 Xp:1/6 T:64)R׹F/- i 18(18)  Pw:1(1) AC:6 Xp:1/6 T:65@#R׹F>R 18(18)  Pw:1(1) AC:6 Xp:1/6 T:65S׹FU 18(18)  Pw:1(1) AC:6 Xp:1/6 T:65 18(18)  Pw:1(1) AC:6 Xp:1/6 T:65S׹FR 18(18)  Pw:1(1) AC:6 Xp:1/6 T:65S׹F %R 18(18)  Pw:1(1) AC:6 Xp:1/6 T:65S׹F d 18(18)  Pw:1(1) AC:6 Xp:1/6 T:65The little dog picks up 51 gold pieces. 18(18)  Pw:1(1) AC:6 Xp:1/6 T:66.S׹Ftm 18(18)  Pw:1(1) AC:6 Xp:1/6 T:67dT׹F6Br 18(18)  Pw:1(1) AC:6 Xp:1/6 T:68d#)T׹Fh 18(18)  Pw:1(1) AC:6 Xp:1/6 T:69d#T׹FCSi 18(18)  Pw:1(1) AC:6 Xp:1/6 T:70d##T׹Fh 18(18)  Pw:1(1) AC:6 Xp:1/6 T:71d#T׹F i 18(18)  Pw:1(1) AC:6 Xp:1/6 T:72d##T׹FR h 18(18)  Pw:1(1) AC:6 Xp:1/6 T:73d#T׹Fi 18(18)  Pw:1(1) AC:6 Xp:1/6 T:74d##U׹Fp h 18(18)  Pw:1(1) AC:6 Xp:1/6 T:75d#U׹Fq 18(18)  Pw:1(1) AC:6 Xp:1/6 T:76+#dU׹F?R 18(18)  Pw:1(1) AC:6 Xp:1/6 T:77U׹Fi 18(18)  Pw:1(1) AC:6 Xp:1/6 T:78##dU׹FIn what direction? V׹F&The door opens. 18(18)  Pw:1(1) AC:6 Xp:1/6 T:79----|...|....-|...|.V׹F 18(18)  Pw:1(1) AC:6 Xp:1/6 T:80-.|@###d.|..:....|...----V׹F 18(18)  Pw:1(1) AC:6 Xp:1/6 T:81-@-:.|.|.|--V׹F You kill the newt!8  18(18)  Pw:1(1) AC:6 Xp:1/7 T:82d##.W׹Fw 18(18)  Pw:1(1) AC:6 Xp:1/7 T:83.#@W׹F/j 18(18)  Pw:1(1) AC:6 Xp:1/7 T:84.@W׹Fk 18(18)  Pw:1(1) AC:6 Xp:1/7 T:85.@W׹F{ S 18(18)  Pw:1(1) AC:6 Xp:1/7 T:85W׹F:  18(18)  Pw:1(1) AC:6 Xp:1/7 T:86d-##@.X׹F(v 18(18)  Pw:1(1) AC:6 Xp:1/7 T:87.##@.X׹Faw{ 18(18)  Pw:1(1) AC:6 Xp:1/7 T:88@#dX׹FS 18(18)  Pw:1(1) AC:6 Xp:1/7 T:88X׹FJP S 18(18)  Pw:1(1) AC:6 Xp:1/7 T:88X׹F #:@#. 18(18)  Pw:1(1) AC:6 Xp:1/7 T:88The newt misses. 18(18)  Pw:1(1) AC:6 Xp:1/7 T:89dX׹FO  18(18)  Pw:1(1) AC:6 Xp:1/7 T:90##@#d#.Y׹F 2 18(18)  Pw:1(1) AC:6 Xp:1/7 T:91##@:#d#Y׹Fg##@### 18(18)  Pw:1(1) AC:6 Xp:1/7 T:91You hear some noises in the distance. 18(18)  Pw:1(1) AC:6 Xp:1/7 T:92dY׹FI 18(18)  Pw:1(1) AC:6 Xp:1/7 T:93-##@#d#Y׹FT 18(18)  Pw:1(1) AC:6 Xp:1/7 T:94-------------|...$........@|...........d---------.--##Y׹F[ R 18(18)  Pw:1(1) AC:6 Xp:1/7 T:94Y׹Fu0 18(18)  Pw:1(1) AC:6 Xp:1/7 T:95-@d.|#-Z׹F/ 18(18)  Pw:1(1) AC:6 Xp:1/7 T:96@-d-Z׹Fkw 18(18)  Pw:1(1) AC:6 Xp:1/7 T:97@.d#Z׹Fv 18(18)  Pw:1(1) AC:6 Xp:1/7 T:98..-@dZ׹F 18(18)  Pw:1(1) AC:6 Xp:1/7 T:99d.@##Z׹F0X  18(18)  Pw:1(1) AC:6 Xp:1/7 T:100d..@#Z׹FD S 18(18)  Pw:1(1) AC:6 Xp:1/7 T:100[׹Fl 18(18)  Pw:1(1) AC:6 Xp:1/7 T:101.@#[׹F4S 18(18)  Pw:1(1) AC:6 Xp:1/7 T:101[׹F 18(18)  Pw:1(1) AC:6 Xp:1/7 T:102.#@##[׹F w 18(18)  Pw:1(1) AC:6 Xp:1/7 T:103##@#[׹Fw y 18(18)  Pw:1(1) AC:6 Xp:1/7 T:104#@##[׹FX># 18(18)  Pw:1(1) AC:6 Xp:1/7 T:105##@# 18(18)  Pw:1(1) AC:6 Xp:1/7 T:106#@#|..|--\׹F$U 18(18)  Pw:1(1) AC:6 Xp:1/7 T:106 18(18)  Pw:1(1) AC:6 Xp:1/7 T:106\׹Fw  18(18)  Pw:1(1) AC:6 Xp:1/7 T:106 18(18)  Pw:1(1) AC:6 Xp:1/7 T:106\׹Ff 18(18)  Pw:1(1) AC:6 Xp:1/7 T:106 18(18)  Pw:1(1) AC:6 Xp:1/7 T:106 18(18)  Pw:1(1) AC:6 Xp:1/7 T:106\׹F{x 18(18)  Pw:1(1) AC:6 Xp:1/7 T:107#@#\׹F@ x 18(18)  Pw:1(1) AC:6 Xp:1/7 T:108#@#\׹F/ x 18(18)  Pw:1(1) AC:6 Xp:1/7 T:109#@#\׹F 18(18)  Pw:1(1) AC:6 Xp:1/7 T:110#@.-]׹Fc 18(18)  Pw:1(1) AC:6 Xp:1/7 T:111#-@-......---]׹F< 18(18)  Pw:1(1) AC:6 Xp:1/7 T:112----||..@|-]׹F f 18(18)  Pw:1(1) AC:6 Xp:1/7 T:113.@#]׹Ff 18(18)  Pw:1(1) AC:6 Xp:1/7 T:114.@#^׹FF: 18(18)  Pw:1(1) AC:6 Xp:1/7 T:115#@#xx#@ 18(18)  Pw:1(1) AC:6 Xp:1/7 T:115The grid bug bites!You get zapped! 17(18)  Pw:1(1) AC:6 Xp:1/7 T:115  17(18)  Pw:1(1) AC:6 Xp:1/7 T:116x#^׹F$You kill the grid bug!42  17(18)  Pw:1(1) AC:6 Xp:1/8 T:117 x# 17(18)  Pw:1(1) AC:6 Xp:1/8 T:118 #@^׹F] 17(18)  Pw:1(1) AC:6 Xp:1/8 T:118^׹F] 17(18)  Pw:1(1) AC:6 Xp:1/8 T:118^׹F88 17(18)  Pw:1(1) AC:6 Xp:1/8 T:118 17(18)  Pw:1(1) AC:6 Xp:1/8 T:118^׹F 17(18)  Pw:1(1) AC:6 Xp:1/8 T:118 17(18)  Pw:1(1) AC:6 Xp:1/8 T:118 17(18)  Pw:1(1) AC:6 Xp:1/8 T:118^׹F9  17(18)  Pw:1(1) AC:6 Xp:1/8 T:119x## @#^׹F x 18(18)  Pw:1(1) AC:6 Xp:1/8 T:120 @#^׹F T 18(18)  Pw:1(1) AC:6 Xp:1/8 T:120_׹FS 18(18)  Pw:1(1) AC:6 Xp:1/8 T:121 x##@#_׹F  18(18)  Pw:1(1) AC:6 Xp:1/8 T:122##x@#_׹Ffs 18(18)  Pw:1(1) AC:6 Xp:1/8 T:123@ #_׹FDT 18(18)  Pw:1(1) AC:6 Xp:1/8 T:123_׹F 18(18)  Pw:1(1) AC:6 Xp:1/8 T:124x##@#_׹F d#@# 18(18)  Pw:1(1) AC:6 Xp:1/8 T:124The grid bug bites!You get zapped! 17(18)  Pw:1(1) AC:6 Xp:1/8 T:124  17(18)  Pw:1(1) AC:6 Xp:1/8 T:125_׹F_ c 17(18)  Pw:1(1) AC:6 Xp:1/8 T:125`׹FFYou kill the grid bug!6  17(18)  Pw:1(1) AC:6 Xp:1/9 T:126#`׹F 17(18)  Pw:1(1) AC:6 Xp:1/9 T:127#@##`׹FEdm 17(18)  Pw:1(1) AC:6 Xp:1/9 T:128#@`׹F] 17(18)  Pw:1(1) AC:6 Xp:1/9 T:128`׹FQ] 17(18)  Pw:1(1) AC:6 Xp:1/9 T:128`׹Fhu ] 17(18)  Pw:1(1) AC:6 Xp:1/9 T:128`׹F  17(18)  Pw:1(1) AC:6 Xp:1/9 T:129##@#`׹F}- ] 17(18)  Pw:1(1) AC:6 Xp:1/9 T:129a׹Fx 17(18)  Pw:1(1) AC:6 Xp:1/9 T:130@#a׹F`o 17(18)  Pw:1(1) AC:6 Xp:1/9 T:131#@#a׹F t] 17(18)  Pw:1(1) AC:6 Xp:1/9 T:131a׹Fb2m 17(18)  Pw:1(1) AC:6 Xp:1/9 T:132#@a׹FN] 17(18)  Pw:1(1) AC:6 Xp:1/9 T:132a׹F  17(18)  Pw:1(1) AC:6 Xp:1/9 T:132 17(18)  Pw:1(1) AC:6 Xp:1/9 T:132a׹F ] 17(18)  Pw:1(1) AC:6 Xp:1/9 T:132b׹F] 17(18)  Pw:1(1) AC:6 Xp:1/9 T:133b׹F] 17(18)  Pw:1(1) AC:6 Xp:1/9 T:134b׹FG 18(18)  Pw:1(1) AC:6 Xp:1/9 T:135 18(18)  Pw:1(1) AC:6 Xp:1/9 T:136b׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:137d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:138#db׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:139# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:140b׹F{ T 18(18)  Pw:1(1) AC:6 Xp:1/9 T:141c׹F+T 18(18)  Pw:1(1) AC:6 Xp:1/9 T:141c׹F'c 18(18)  Pw:1(1) AC:6 Xp:1/9 T:142#dc׹FU 18(18)  Pw:1(1) AC:6 Xp:1/9 T:143#c׹F9  18(18)  Pw:1(1) AC:6 Xp:1/9 T:144 18(18)  Pw:1(1) AC:6 Xp:1/9 T:145c׹F_  18(18)  Pw:1(1) AC:6 Xp:1/9 T:146 18(18)  Pw:1(1) AC:6 Xp:1/9 T:147c׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:148d# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:149#c׹Ft3  18(18)  Pw:1(1) AC:6 Xp:1/9 T:150 18(18)  Pw:1(1) AC:6 Xp:1/9 T:151c׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:152d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:153d#d׹Fg 18(18)  Pw:1(1) AC:6 Xp:1/9 T:154## 18(18)  Pw:1(1) AC:6 Xp:1/9 T:155 18(18)  Pw:1(1) AC:6 Xp:1/9 T:156d׹F\ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:157 18(18)  Pw:1(1) AC:6 Xp:1/9 T:158d׹FZ> 18(18)  Pw:1(1) AC:6 Xp:1/9 T:159 18(18)  Pw:1(1) AC:6 Xp:1/9 T:160d׹F3 18(18)  Pw:1(1) AC:6 Xp:1/9 T:161 18(18)  Pw:1(1) AC:6 Xp:1/9 T:162d׹FO 18(18)  Pw:1(1) AC:6 Xp:1/9 T:163d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:164d#d׹Fi) 18(18)  Pw:1(1) AC:6 Xp:1/9 T:165#d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:166d# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:167#dd׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:168# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:169d׹F#  18(18)  Pw:1(1) AC:6 Xp:1/9 T:170 18(18)  Pw:1(1) AC:6 Xp:1/9 T:171d׹Fy  18(18)  Pw:1(1) AC:6 Xp:1/9 T:172@#dd׹FO t 18(18)  Pw:1(1) AC:6 Xp:1/9 T:173d#e׹FFn 18(18)  Pw:1(1) AC:6 Xp:1/9 T:174#de׹F5q 18(18)  Pw:1(1) AC:6 Xp:1/9 T:175#de׹FT 18(18)  Pw:1(1) AC:6 Xp:1/9 T:175e׹FT 18(18)  Pw:1(1) AC:6 Xp:1/9 T:176e׹F& T 18(18)  Pw:1(1) AC:6 Xp:1/9 T:177e׹FB | 18(18)  Pw:1(1) AC:6 Xp:1/9 T:178@###e׹F T 18(18)  Pw:1(1) AC:6 Xp:1/9 T:179e׹F T 18(18)  Pw:1(1) AC:6 Xp:1/9 T:180f׹FS 18(18)  Pw:1(1) AC:6 Xp:1/9 T:181#@#df׹Fh 18(18)  Pw:1(1) AC:6 Xp:1/9 T:182d##f׹FlET 18(18)  Pw:1(1) AC:6 Xp:1/9 T:183f׹Fvt g 18(18)  Pw:1(1) AC:6 Xp:1/9 T:184##f׹Fx q 18(18)  Pw:1(1) AC:6 Xp:1/9 T:185dg׹Fl 18(18)  Pw:1(1) AC:6 Xp:1/9 T:186#@g׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:187#@#dg׹Fi 18(18)  Pw:1(1) AC:6 Xp:1/9 T:188#@d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:189d#@g׹FN 18(18)  Pw:1(1) AC:6 Xp:1/9 T:190##@d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:191d#@g׹FZ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:192##@d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:192g׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:192 18(18)  Pw:1(1) AC:6 Xp:1/9 T:192g׹FJT  18(18)  Pw:1(1) AC:6 Xp:1/9 T:192 18(18)  Pw:1(1) AC:6 Xp:1/9 T:192g׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:192 18(18)  Pw:1(1) AC:6 Xp:1/9 T:192g׹F%g 18(18)  Pw:1(1) AC:6 Xp:1/9 T:193@d#h׹F>St 18(18)  Pw:1(1) AC:6 Xp:1/9 T:194@#dh׹F#} 18(18)  Pw:1(1) AC:6 Xp:1/9 T:195@##dh׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:196@.d#h׹F} 18(18)  Pw:1(1) AC:6 Xp:1/9 T:197@.#h׹F x 18(18)  Pw:1(1) AC:6 Xp:1/9 T:198@|h׹F $ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:199@#d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:200@#d..h׹FL 6 18(18)  Pw:1(1) AC:6 Xp:1/9 T:201@#d| 18(18)  Pw:1(1) AC:6 Xp:1/9 T:202@#d##h׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:203@#d#i׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:204$@d##i׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:205@d#i׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:206@#d# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:207@d#i׹FW  18(18)  Pw:1(1) AC:6 Xp:1/9 T:207 18(18)  Pw:1(1) AC:6 Xp:1/9 T:207i׹F S 18(18)  Pw:1(1) AC:6 Xp:1/9 T:207i׹F-  18(18)  Pw:1(1) AC:6 Xp:1/9 T:208@d##j׹FBS 18(18)  Pw:1(1) AC:6 Xp:1/9 T:208j׹Fϐ.@.You see here 24 gold pieces. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:209d#j׹FC 18(18)  Pw:1(1) AC:6 Xp:1/9 T:210@$d.j׹FAZ { 18(18)  Pw:1(1) AC:6 Xp:1/9 T:211d.@.j׹Fee 18(18)  Pw:1(1) AC:6 Xp:1/9 T:212..d@k׹FRw 18(18)  Pw:1(1) AC:6 Xp:1/9 T:213.d@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:214-#@dk׹F#You stop. Your little dog is in the way! 18(18)  Pw:1(1) AC:6 Xp:1/9 T:215#k׹FY 18(18)  Pw:1(1) AC:6 Xp:1/9 T:215k׹Fګ  18(18)  Pw:1(1) AC:6 Xp:1/9 T:216#@#dk׹F%@ You displaced your little dog. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:217d#@k׹F( 18(18)  Pw:1(1) AC:6 Xp:1/9 T:218##d@l׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:219#d@l׹F[ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:220##d@l׹FK 18(18)  Pw:1(1) AC:6 Xp:1/9 T:221#d@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:221l׹Fm 18(18)  Pw:1(1) AC:6 Xp:1/9 T:221 18(18)  Pw:1(1) AC:6 Xp:1/9 T:221l׹FW  18(18)  Pw:1(1) AC:6 Xp:1/9 T:222$#d#@l׹F\ d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:223.@l׹F=s 18(18)  Pw:1(1) AC:6 Xp:1/9 T:224#.@m׹F4T 18(18)  Pw:1(1) AC:6 Xp:1/9 T:225m׹FiZj 18(18)  Pw:1(1) AC:6 Xp:1/9 T:226dm׹F[{ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:227#d.@m׹FN} l 18(18)  Pw:1(1) AC:6 Xp:1/9 T:228..dm׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:229.d.@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:230.dm׹F>*  18(18)  Pw:1(1) AC:6 Xp:1/9 T:231.d@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:232d..m׹F$T 18(18)  Pw:1(1) AC:6 Xp:1/9 T:232n׹F:r 18(18)  Pw:1(1) AC:6 Xp:1/9 T:233d.n׹Fs 18(18)  Pw:1(1) AC:6 Xp:1/9 T:234.d.n׹F=L 18(18)  Pw:1(1) AC:6 Xp:1/9 T:235d.@.n׹Fc @. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:235The little dog picks up 51 gold pieces. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:236.d.n׹F} 18(18)  Pw:1(1) AC:6 Xp:1/9 T:237.d@.n׹F@. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:237The little dog drops 51 gold pieces. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:238d.$o׹FH 18(18)  Pw:1(1) AC:6 Xp:1/9 T:239.@.do׹Fڝ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:240-@.o׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:241#@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:242#@o׹FJ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:243#@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:244.d#@o׹F/ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:245-d#@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:246##d#@o׹F8?  18(18)  Pw:1(1) AC:6 Xp:1/9 T:247#d#@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:248##d#@o׹F Z 18(18)  Pw:1(1) AC:6 Xp:1/9 T:249#d#@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:250##d#@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:251#d#@o׹F e 18(18)  Pw:1(1) AC:6 Xp:1/9 T:252##d@o׹F7 d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:253#d@p׹F#@.There is a doorway here.You see here an orcish dagger. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:254d#p׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:255d#)@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:256.@p׹Fqt 18(18)  Pw:1(1) AC:6 Xp:1/9 T:257@#.p׹Fq 18(18)  Pw:1(1) AC:6 Xp:1/9 T:258.@#p׹Fk0~ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:259.@dp׹Fu 18(18)  Pw:1(1) AC:6 Xp:1/9 T:260.@###d# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:261-@#d#p׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:261 18(18)  Pw:1(1) AC:6 Xp:1/9 T:261p׹F)  18(18)  Pw:1(1) AC:6 Xp:1/9 T:261 18(18)  Pw:1(1) AC:6 Xp:1/9 T:261p׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:261 18(18)  Pw:1(1) AC:6 Xp:1/9 T:261p׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:261 18(18)  Pw:1(1) AC:6 Xp:1/9 T:261p׹F&/S 18(18)  Pw:1(1) AC:6 Xp:1/9 T:261q׹FkA##@# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:262You hear the splashing of a naiad.q׹FLk 18(18)  Pw:1(1) AC:6 Xp:1/9 T:263#@#q׹FS 18(18)  Pw:1(1) AC:6 Xp:1/9 T:263q׹F S 18(18)  Pw:1(1) AC:6 Xp:1/9 T:263q׹F\ S 18(18)  Pw:1(1) AC:6 Xp:1/9 T:263q׹FԶ  18(18)  Pw:1(1) AC:6 Xp:1/9 T:263 18(18)  Pw:1(1) AC:6 Xp:1/9 T:263q׹F> z 18(18)  Pw:1(1) AC:6 Xp:1/9 T:264d#@#q׹Fm 18(18)  Pw:1(1) AC:6 Xp:1/9 T:265.#@#r׹F?e 18(18)  Pw:1(1) AC:6 Xp:1/9 T:266#@#r׹FAVD 18(18)  Pw:1(1) AC:6 Xp:1/9 T:267#@# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:268#@# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:269d#@#r׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:270##d#@# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:271#d#@##r׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:272##d#@# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:273##d#@#r׹Fw\ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:274##d#@# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:275#d#@#r׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:276##d#@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:276r׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:276 18(18)  Pw:1(1) AC:6 Xp:1/9 T:276r׹FU  18(18)  Pw:1(1) AC:6 Xp:1/9 T:276 18(18)  Pw:1(1) AC:6 Xp:1/9 T:276r׹FpI S 18(18)  Pw:1(1) AC:6 Xp:1/9 T:276s׹F|S 18(18)  Pw:1(1) AC:6 Xp:1/9 T:276s׹FaS 18(18)  Pw:1(1) AC:6 Xp:1/9 T:276s׹F/z 18(18)  Pw:1(1) AC:6 Xp:1/9 T:277d#@#s׹FYou displaced your little dog. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:278##@d#s׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:279@d#s׹F6) 18(18)  Pw:1(1) AC:6 Xp:1/9 T:280##@#dt׹F@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:281@+d#t׹FS 18(18)  Pw:1(1) AC:6 Xp:1/9 T:281t׹F& In what direction? t׹F The door resists! 18(18)  Pw:1(1) AC:6 Xp:1/9 T:282d#u׹FlzThat door is closed. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:282u׹Fc&In what direction? u׹F= The door opens. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:283----------........|.......|.....|`..|----v׹F  18(18)  Pw:1(1) AC:6 Xp:1/9 T:284-#@#d|........-.--v׹FE 18(18)  Pw:1(1) AC:6 Xp:1/9 T:285-@d#||.--v׹F|t 18(18)  Pw:1(1) AC:6 Xp:1/9 T:286.#@v׹FM j 18(18)  Pw:1(1) AC:6 Xp:1/9 T:287.@v׹Fx 18(18)  Pw:1(1) AC:6 Xp:1/9 T:288d.@w׹Fy 18(18)  Pw:1(1) AC:6 Xp:1/9 T:289#d.@w׹Fζ .@You see here a statue of a goblin. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:290-.dx׹F# 18(18)  Pw:1(1) AC:6 Xp:1/9 T:291.d@`x׹F m 18(18)  Pw:1(1) AC:6 Xp:1/9 T:292..@dx׹FJy 18(18)  Pw:1(1) AC:6 Xp:1/9 T:293..@##y׹F|Gk 18(18)  Pw:1(1) AC:6 Xp:1/9 T:294.@y׹F-f 18(18)  Pw:1(1) AC:6 Xp:1/9 T:295#@#y׹FT 18(18)  Pw:1(1) AC:6 Xp:1/9 T:295y׹F T 18(18)  Pw:1(1) AC:6 Xp:1/9 T:295y׹F.^ r 18(18)  Pw:1(1) AC:6 Xp:1/9 T:296#@##z׹F-d 18(18)  Pw:1(1) AC:6 Xp:1/9 T:297#@z׹Fـ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:297 18(18)  Pw:1(1) AC:6 Xp:1/9 T:297z׹Fz 18(18)  Pw:1(1) AC:6 Xp:1/9 T:298#@##z׹FB3  18(18)  Pw:1(1) AC:6 Xp:1/9 T:299#@##.|{׹Fj= 18(18)  Pw:1(1) AC:6 Xp:1/9 T:300d#@...|..|{..|----{׹F5 18(18)  Pw:1(1) AC:6 Xp:1/9 T:301##-@-......>...|.....------{׹FC 18(18)  Pw:1(1) AC:6 Xp:1/9 T:302d----+--.|...?:@|...|.{׹Fr  18(18)  Pw:1(1) AC:6 Xp:1/9 T:303#d.@{׹F D..d:.@ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:303The little dog bites the newt.The newt is killed! 18(18)  Pw:1(1) AC:6 Xp:1/9 T:304.|׹FI 18(18)  Pw:1(1) AC:6 Xp:1/9 T:305.d@.|׹F 18(18)  Pw:1(1) AC:6 Xp:1/9 T:306.@.d.|׹FC} 18(18)  Pw:1(1) AC:6 Xp:1/9 T:307@.d.|׹F -.-------|..()..o.|.(.....||@.[....|---------12345 the Stripling St:17 Dx:14 Co:18 In:8 Wi:10 Ch:9 Lawful S:96 Dlvl:2 $:0 HP: Dlvl:2 $:0 HP:18(18) Dlvl:2 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1/9 T:307  18(18)  Pw:1(1) AC:6 Xp:1/9 T:308}׹F, @<You see here a lock pick. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:309~׹FU~@(You see here a key.o. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:309The goblin throws an orcish dagger!)~׹FNH ).~׹F --More--׹FHYou are almost hit by an orcish dagger.))׹Fרb 18(18)  Pw:1(1) AC:6 Xp:1/9 T:310@׹Fo )@You see here 7 arrows. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:311׹FB 18(18)  Pw:1(1) AC:6 Xp:1/9 T:311  18(18)  Pw:1(1) AC:6 Xp:1/9 T:312)o.@׹F.@You see here an orcish cloak. 18(18)  Pw:1(1) AC:6 Xp:1/9 T:313׹FNA@[ 18(18)  Pw:1(1) AC:6 Xp:1/9 T:313The goblin hits! 14(18)  Pw:1(1) AC:6 Xp:1/9 T:313  14(18)  Pw:1(1) AC:6 Xp:1/9 T:314׹Fr*You kill the goblin!120  15(18)  Pw:1(1) AC:6 Xp:1/15 T:315%׹F[ @. Things that are here: a goblin corpse an orcish helm--More--׹F 15(18)  Pw:1(1) AC:6 Xp:1/15 T:316׹F,Rn 15(18)  Pw:1(1) AC:6 Xp:1/15 T:317%@׹FNo n 15(18)  Pw:1(1) AC:6 Xp:1/15 T:318.@׹F p 15(18)  Pw:1(1) AC:6 Xp:1/15 T:319.@#׹F  15(18)  Pw:1(1) AC:6 Xp:1/15 T:320.@# 15(18)  Pw:1(1) AC:6 Xp:1/15 T:321#@#׹Fn 15(18)  Pw:1(1) AC:6 Xp:1/15 T:322#@# 15(18)  Pw:1(1) AC:6 Xp:1/15 T:323#@#׹F 15(18)  Pw:1(1) AC:6 Xp:1/15 T:324#@# 15(18)  Pw:1(1) AC:6 Xp:1/15 T:325#@#׹F%p 15(18)  Pw:1(1) AC:6 Xp:1/15 T:326#@#׹F"=p 15(18)  Pw:1(1) AC:6 Xp:1/15 T:327#@#׹Fݞ  15(18)  Pw:1(1) AC:6 Xp:1/15 T:328#@# 15(18)  Pw:1(1) AC:6 Xp:1/15 T:329#@#׹Fw  16(18)  Pw:1(1) AC:6 Xp:1/15 T:330#@# 16(18)  Pw:1(1) AC:6 Xp:1/15 T:331#@#׹FI  16(18)  Pw:1(1) AC:6 Xp:1/15 T:332#@# 16(18)  Pw:1(1) AC:6 Xp:1/15 T:333#@#׹F  16(18)  Pw:1(1) AC:6 Xp:1/15 T:334#@# 16(18)  Pw:1(1) AC:6 Xp:1/15 T:335#@#׹FE 16(18)  Pw:1(1) AC:6 Xp:1/15 T:336##@# 16(18)  Pw:1(1) AC:6 Xp:1/15 T:337#@ 16(18)  Pw:1(1) AC:6 Xp:1/15 T:337׹F9l 16(18)  Pw:1(1) AC:6 Xp:1/15 T:337 16(18)  Pw:1(1) AC:6 Xp:1/15 T:337׹F^ 16(18)  Pw:1(1) AC:6 Xp:1/15 T:337׹F^ 16(18)  Pw:1(1) AC:6 Xp:1/15 T:337׹F 16(18)  Pw:1(1) AC:6 Xp:1/15 T:338+--.....##@#׹F  16(18)  Pw:1(1) AC:6 Xp:1/15 T:339---...#>@##׹F9 16(18)  Pw:1(1) AC:6 Xp:1/15 T:340--##.|@.....|#.....$|------׹Fs 16(18)  Pw:1(1) AC:6 Xp:1/15 T:340 16(18)  Pw:1(1) AC:6 Xp:1/15 T:341|#@|.-׹FQ 16(18)  Pw:1(1) AC:6 Xp:1/15 T:342-@.-.׹FZn 16(18)  Pw:1(1) AC:6 Xp:1/15 T:343.@׹F' v 16(18)  Pw:1(1) AC:6 Xp:1/15 T:344.@׹Fіo 17(18)  Pw:1(1) AC:6 Xp:1/15 T:345@>׹Fo 17(18)  Pw:1(1) AC:6 Xp:1/15 T:346@.׹F z 17(18)  Pw:1(1) AC:6 Xp:1/15 T:347@.׹F ^ 17(18)  Pw:1(1) AC:6 Xp:1/15 T:347׹Fy 17(18)  Pw:1(1) AC:6 Xp:1/15 T:348##@#׹FM 17(18)  Pw:1(1) AC:6 Xp:1/15 T:349##@#׹FK}##@# 17(18)  Pw:1(1) AC:6 Xp:1/15 T:350You hear bubbling water.׹FM 17(18)  Pw:1(1) AC:6 Xp:1/15 T:350  17(18)  Pw:1(1) AC:6 Xp:1/15 T:351##@#׹F  17(18)  Pw:1(1) AC:6 Xp:1/15 T:352----..|.....#@|$.#---׹FA4] 17(18)  Pw:1(1) AC:6 Xp:1/15 T:352׹F9  17(18)  Pw:1(1) AC:6 Xp:1/15 T:352  17(18)  Pw:1(1) AC:6 Xp:1/15 T:353-.o@#.-׹Fw 17(18)  Pw:1(1) AC:6 Xp:1/15 T:354-.|@#.|-׹FYou kill the goblin!%44  27(28)  Pw:3(3) AC:6 Xp:2/21 T:354Welcome to experience level 2. 27(28)  Pw:3(3) AC:6 Xp:2/21 T:355׹F -@.-You see here a goblin corpse. 27(28)  Pw:3(3) AC:6 Xp:2/21 T:356׹Ft 27(28)  Pw:3(3) AC:6 Xp:2/21 T:357@%׹Fx 27(28)  Pw:3(3) AC:6 Xp:2/21 T:358@.׹Fn 27(28)  Pw:3(3) AC:6 Xp:2/21 T:359@.׹Fo 27(28)  Pw:3(3) AC:6 Xp:2/21 T:360#@.׹F x 27(28)  Pw:3(3) AC:6 Xp:2/21 T:361#@-׹Fz  27(28)  Pw:3(3) AC:6 Xp:2/21 T:362#@# 28(28)  Pw:3(3) AC:6 Xp:2/21 T:363#@#׹F0 28(28)  Pw:3(3) AC:6 Xp:2/21 T:364#@# 28(28)  Pw:3(3) AC:6 Xp:2/21 T:365+@#׹FGThat door is closed. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:365That door is closed. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:365׹FThat door is closed. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:365That door is closed. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:365׹F/That door is closed. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:365That door is closed. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:365׹F^{That door is closed. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:365׹F &In what direction? ׹F@ The door opens. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:366--|.|...|.....|......-|.....|...-.--׹FG 28(28)  Pw:3(3) AC:6 Xp:2/21 T:367----........|@#.|...---׹FOK 28(28)  Pw:3(3) AC:6 Xp:2/21 T:368--.||@-|-׹Fe 28(28)  Pw:3(3) AC:6 Xp:2/21 T:369@.׹F d 28(28)  Pw:3(3) AC:6 Xp:2/21 T:370.@׹F d 28(28)  Pw:3(3) AC:6 Xp:2/21 T:371.@׹Fs 28(28)  Pw:3(3) AC:6 Xp:2/21 T:372-@ 28(28)  Pw:3(3) AC:6 Xp:2/21 T:373#@׹F 28(28)  Pw:3(3) AC:6 Xp:2/21 T:374#@ 28(28)  Pw:3(3) AC:6 Xp:2/21 T:375#@׹F 28(28)  Pw:3(3) AC:6 Xp:2/21 T:376#@ 28(28)  Pw:3(3) AC:6 Xp:2/21 T:377#@׹F7 28(28)  Pw:3(3) AC:6 Xp:2/21 T:378-@ 28(28)  Pw:3(3) AC:6 Xp:2/21 T:379.@׹FKd 28(28)  Pw:3(3) AC:6 Xp:2/21 T:380.@׹F+.@You see here a goblin corpse. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:381׹FS j 28(28)  Pw:3(3) AC:6 Xp:2/21 T:382%@׹F d 28(28)  Pw:3(3) AC:6 Xp:2/21 T:383.@׹F5d 28(28)  Pw:3(3) AC:6 Xp:2/21 T:384#@׹FRl 28(28)  Pw:3(3) AC:6 Xp:2/21 T:385#@׹F0m 28(28)  Pw:3(3) AC:6 Xp:2/21 T:386#@׹Fm 28(28)  Pw:3(3) AC:6 Xp:2/21 T:387#@׹FXm 28(28)  Pw:3(3) AC:6 Xp:2/21 T:388#@׹F e 28(28)  Pw:3(3) AC:6 Xp:2/21 T:389#@׹F'U 28(28)  Pw:3(3) AC:6 Xp:2/21 T:389׹FIb 28(28)  Pw:3(3) AC:6 Xp:2/21 T:389 28(28)  Pw:3(3) AC:6 Xp:2/21 T:389׹Fm 28(28)  Pw:3(3) AC:6 Xp:2/21 T:390#@׹Fie 28(28)  Pw:3(3) AC:6 Xp:2/21 T:391.@׹Fe 28(28)  Pw:3(3) AC:6 Xp:2/21 T:392.@׹FVK 28(28)  Pw:3(3) AC:6 Xp:2/21 T:393>@ 28(28)  Pw:3(3) AC:6 Xp:2/21 T:394.@׹FY 28(28)  Pw:3(3) AC:6 Xp:2/21 T:395.@ 28(28)  Pw:3(3) AC:6 Xp:2/21 T:396.@.@You see here 16 gold pieces. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:397׹Fg [ 28(28)  Pw:3(3) AC:6 Xp:2/21 T:397׹FD U 28(28)  Pw:3(3) AC:6 Xp:2/21 T:397׹Fxs 28(28)  Pw:3(3) AC:6 Xp:2/21 T:398@$׹F5y 28(28)  Pw:3(3) AC:6 Xp:2/21 T:399.@#׹F_m 28(28)  Pw:3(3) AC:6 Xp:2/21 T:400.@׹FU 28(28)  Pw:3(3) AC:6 Xp:2/21 T:400׹FN U 28(28)  Pw:3(3) AC:6 Xp:2/21 T:400׹Fp 28(28)  Pw:3(3) AC:6 Xp:2/21 T:401@#׹Fiq 28(28)  Pw:3(3) AC:6 Xp:2/21 T:402@.׹Foq 28(28)  Pw:3(3) AC:6 Xp:2/21 T:403@.׹FKq 28(28)  Pw:3(3) AC:6 Xp:2/21 T:404@.׹F U 28(28)  Pw:3(3) AC:6 Xp:2/21 T:404׹F In what direction? ׹FThe door opens. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:405|׹F=l 28(28)  Pw:3(3) AC:6 Xp:2/21 T:406@.׹FWz 28(28)  Pw:3(3) AC:6 Xp:2/21 T:407##@.׹F*m y 28(28)  Pw:3(3) AC:6 Xp:2/21 T:408@|׹Ff U 28(28)  Pw:3(3) AC:6 Xp:2/21 T:408׹Fg 28(28)  Pw:3(3) AC:6 Xp:2/21 T:409#@#׹FkU 28(28)  Pw:3(3) AC:6 Xp:2/21 T:409׹FwU 28(28)  Pw:3(3) AC:6 Xp:2/21 T:409׹F'g 28(28)  Pw:3(3) AC:6 Xp:2/21 T:410#@#׹F g 28(28)  Pw:3(3) AC:6 Xp:2/21 T:411#@#׹F.I  28(28)  Pw:3(3) AC:6 Xp:2/21 T:412##@# 28(28)  Pw:3(3) AC:6 Xp:2/21 T:413#@׹F  28(28)  Pw:3(3) AC:6 Xp:2/21 T:413 28(28)  Pw:3(3) AC:6 Xp:2/21 T:413׹F  28(28)  Pw:3(3) AC:6 Xp:2/21 T:413 28(28)  Pw:3(3) AC:6 Xp:2/21 T:413׹F 28(28)  Pw:3(3) AC:6 Xp:2/21 T:413 28(28)  Pw:3(3) AC:6 Xp:2/21 T:413׹Fc 28(28)  Pw:3(3) AC:6 Xp:2/21 T:413 28(28)  Pw:3(3) AC:6 Xp:2/21 T:413׹FU 28(28)  Pw:3(3) AC:6 Xp:2/21 T:413׹F 28(28)  Pw:3(3) AC:6 Xp:2/21 T:414##@# 28(28)  Pw:3(3) AC:6 Xp:2/21 T:415+@#׹FXT 28(28)  Pw:3(3) AC:6 Xp:2/21 T:415׹F= T 28(28)  Pw:3(3) AC:6 Xp:2/21 T:415׹F*?In what direction? ׹F*PThe door opens. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:416---....|׹F 28(28)  Pw:3(3) AC:6 Xp:2/21 T:417----|...|.:.-@-#׹F>{-------......|@.........-|---------- 28(28)  Pw:3(3) AC:6 Xp:2/21 T:417The newt bites! 26(28)  Pw:3(3) AC:6 Xp:2/21 T:417  27(28)  Pw:3(3) AC:6 Xp:2/21 T:418׹F | 27(28)  Pw:3(3) AC:6 Xp:2/21 T:419@.׹F .@ 27(28)  Pw:3(3) AC:6 Xp:2/21 T:419The newt misses. 27(28)  Pw:3(3) AC:6 Xp:2/21 T:420׹Fs 27(28)  Pw:3(3) AC:6 Xp:2/21 T:421.@׹F 27(28)  Pw:3(3) AC:6 Xp:2/21 T:422:.@.׹F;Y 27(28)  Pw:3(3) AC:6 Xp:2/21 T:423.@ 27(28)  Pw:3(3) AC:6 Xp:2/21 T:424.:.@ 27(28)  Pw:3(3) AC:6 Xp:2/21 T:425.@׹F 27(28)  Pw:3(3) AC:6 Xp:2/21 T:426.:.@.@A trap door opens up under you!--More--׹F ----+-- |....@.| |.o....| |......| |......| |......| |......| --------12345 the Stripling St:17 Dx:14 Co:18 In:8 Wi:10 Ch:9 Lawful S:194 Dlvl:3 $:0 HP: Dlvl:3 $:0 HP:27(28) Dlvl:3 $:0 HP:27(28) Pw:3(3) AC:6 Xp:2/21 T:426  27(28)  Pw:3(3) AC:6 Xp:2/21 T:427׹Frn 27(28)  Pw:3(3) AC:6 Xp:2/21 T:428@.׹F .@. 27(28)  Pw:3(3) AC:6 Xp:2/21 T:428The goblin misses. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:429׹FT< } 28(28)  Pw:3(3) AC:6 Xp:2/21 T:430#@.׹F  28(28)  Pw:3(3) AC:6 Xp:2/21 T:430  28(28)  Pw:3(3) AC:6 Xp:2/21 T:431#@..׹FmGw 28(28)  Pw:3(3) AC:6 Xp:2/21 T:432##@#׹F5 28(28)  Pw:3(3) AC:6 Xp:2/21 T:432  28(28)  Pw:3(3) AC:6 Xp:2/21 T:433##@#o׹Fsu 28(28)  Pw:3(3) AC:6 Xp:2/21 T:434#@#׹F:  28(28)  Pw:3(3) AC:6 Xp:2/21 T:434  28(28)  Pw:3(3) AC:6 Xp:2/21 T:435+@#o.׹F{ mThat door is closed. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:435׹FY 28(28)  Pw:3(3) AC:6 Xp:2/21 T:435׹FmThat door is closed. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:435׹FD%In what direction? ׹FThe door opens. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:436---|..|..|.|׹FC  28(28)  Pw:3(3) AC:6 Xp:2/21 T:436  28(28)  Pw:3(3) AC:6 Xp:2/21 T:437----...|..... -@-#o#׹F  28(28)  Pw:3(3) AC:6 Xp:2/21 T:438| @... |+--- ׹FUy 28(28)  Pw:3(3) AC:6 Xp:2/21 T:438  28(28)  Pw:3(3) AC:6 Xp:2/21 T:439@.#׹F2c 28(28)  Pw:3(3) AC:6 Xp:2/21 T:440.@׹F}~  28(28)  Pw:3(3) AC:6 Xp:2/21 T:440  28(28)  Pw:3(3) AC:6 Xp:2/21 T:441.@׹F c 28(28)  Pw:3(3) AC:6 Xp:2/21 T:442.@׹F| 28(28)  Pw:3(3) AC:6 Xp:2/21 T:442  28(28)  Pw:3(3) AC:6 Xp:2/21 T:443.@׹F 28(28)  Pw:3(3) AC:6 Xp:2/21 T:444.@# 28(28)  Pw:3(3) AC:6 Xp:2/21 T:444  28(28)  Pw:3(3) AC:6 Xp:2/21 T:445.@#׹F#( 28(28)  Pw:3(3) AC:6 Xp:2/21 T:446#@# 28(28)  Pw:3(3) AC:6 Xp:2/21 T:446  28(28)  Pw:3(3) AC:6 Xp:2/21 T:447o#@##׹Fv 28(28)  Pw:3(3) AC:6 Xp:2/21 T:448#@ 28(28)  Pw:3(3) AC:6 Xp:2/21 T:448׹F2 28(28)  Pw:3(3) AC:6 Xp:2/21 T:448 28(28)  Pw:3(3) AC:6 Xp:2/21 T:448׹F  28(28)  Pw:3(3) AC:6 Xp:2/21 T:449.#@##.׹F. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:450----...|.....|#.......|@F.......+.......|--------׹FT 28(28)  Pw:3(3) AC:6 Xp:2/21 T:450׹F8T 28(28)  Pw:3(3) AC:6 Xp:2/21 T:450׹Fӯ----.<.....|.#@|.- 28(28)  Pw:3(3) AC:6 Xp:2/21 T:450The shrieker shrieks. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:451׹F |You hit the shrieker. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:452׹F8 You hit the shrieker! 28(28)  Pw:3(3) AC:6 Xp:2/21 T:453You miss the shrieker. 28(28)  Pw:3(3) AC:6 Xp:2/21 T:454׹F~ cYou kill the shrieker!.kirmisher306  39(39)  Pw:4(4) AC:6 Xp:3/49 T:454Welcome to experience level 3. 39(39)  Pw:4(4) AC:6 Xp:3/49 T:454  39(39)  Pw:4(4) AC:6 Xp:3/49 T:455׹Fe= 39(39)  Pw:4(4) AC:6 Xp:3/49 T:456--|.|.@-׹F*Ed 39(39)  Pw:4(4) AC:6 Xp:3/49 T:457.@׹F( 39(39)  Pw:4(4) AC:6 Xp:3/49 T:458.@ 39(39)  Pw:4(4) AC:6 Xp:3/49 T:459.@׹F| 39(39)  Pw:4(4) AC:6 Xp:3/49 T:460.@ 39(39)  Pw:4(4) AC:6 Xp:3/49 T:461.@׹FZ 39(39)  Pw:4(4) AC:6 Xp:3/49 T:462.@ 39(39)  Pw:4(4) AC:6 Xp:3/49 T:463.@׹FU That door is closed. 39(39)  Pw:4(4) AC:6 Xp:3/49 T:463That door is closed. 39(39)  Pw:4(4) AC:6 Xp:3/49 T:463׹F &In what direction? ׹Fߠ The door opens. 39(39)  Pw:4(4) AC:6 Xp:3/49 T:464|-.....----׹Fl 39(39)  Pw:4(4) AC:6 Xp:3/49 T:465.@#׹FRo 39(39)  Pw:4(4) AC:6 Xp:3/49 T:466-@#׹Fn 39(39)  Pw:4(4) AC:6 Xp:3/49 T:467o#@#׹F"G 39(39)  Pw:4(4) AC:6 Xp:3/49 T:468{#@# 39(39)  Pw:4(4) AC:6 Xp:3/49 T:469|..#o#@׹F>( 39(39)  Pw:4(4) AC:6 Xp:3/49 T:470---.$...|.#@- 39(39)  Pw:4(4) AC:6 Xp:3/49 T:471-.|.o.@׹F t 39(39)  Pw:4(4) AC:6 Xp:3/49 T:472-..@׹FE T 39(39)  Pw:4(4) AC:6 Xp:3/49 T:472׹F m 39(39)  Pw:4(4) AC:6 Xp:3/49 T:473.o.@׹Fv 39(39)  Pw:4(4) AC:6 Xp:3/49 T:474@..׹FHg(Drink from the fountain? [yn] (n) ׹F$ yThe water is foul! You gag and vomit. 39(39)  Pw:4(4) AC:6 Xp:3/49 T:475 39(39)  Pw:4(4) AC:6 Xp:3/49 T:476You can move again.׹F 39(39)  Pw:4(4) AC:6 Xp:3/49 T:477{.o@#׹Ff 39(39)  Pw:4(4) AC:6 Xp:3/49 T:478.@#׹F w 39(39)  Pw:4(4) AC:6 Xp:3/49 T:479#.o#@#׹F= f 39(39)  Pw:4(4) AC:6 Xp:3/49 T:480#@#׹F 39(39)  Pw:4(4) AC:6 Xp:3/49 T:481:.o#@##׹FNT 39(39)  Pw:4(4) AC:6 Xp:3/49 T:481׹F}T 39(39)  Pw:4(4) AC:6 Xp:3/49 T:481׹FGf 39(39)  Pw:4(4) AC:6 Xp:3/49 T:482#@#׹Fti  39(39)  Pw:4(4) AC:6 Xp:3/49 T:483..#@##..-׹F U 39(39)  Pw:4(4) AC:6 Xp:3/49 T:483׹Fc 39(39)  Pw:4(4) AC:6 Xp:3/49 T:484:o@###׹F 39(39)  Pw:4(4) AC:6 Xp:3/49 T:485..#@#׹FG U 39(39)  Pw:4(4) AC:6 Xp:3/49 T:485׹FЯU 39(39)  Pw:4(4) AC:6 Xp:3/49 T:485׹FOy 39(39)  Pw:4(4) AC:6 Xp:3/49 T:486#@#׹FW  39(39)  Pw:4(4) AC:6 Xp:3/49 T:487---..|....|.o....|........|#..........|@.....B.....#-----------׹FZ 39(39)  Pw:4(4) AC:6 Xp:3/49 T:488-------...............[....|.#@B..-׹Fc0 39(39)  Pw:4(4) AC:6 Xp:3/49 T:488  39(39)  Pw:4(4) AC:6 Xp:3/49 T:489--..|.|.o$|B.@..׹F 39(39)  Pw:4(4) AC:6 Xp:3/49 T:490.B.@.׹F 39(39)  Pw:4(4) AC:6 Xp:3/49 T:490  39(39)  Pw:4(4) AC:6 Xp:3/49 T:491o..B.@##׹F 39(39)  Pw:4(4) AC:6 Xp:3/49 T:492..B@׹F U 39(39)  Pw:4(4) AC:6 Xp:3/49 T:492׹Fd #@# 39(39)  Pw:4(4) AC:6 Xp:3/49 T:492The giant bat bites! 33(39)  Pw:4(4) AC:6 Xp:3/49 T:492The giant bat bites! 30(39)  Pw:4(4) AC:6 Xp:3/49 T:492  30(39)  Pw:4(4) AC:6 Xp:3/49 T:493׹F 30(39)  Pw:4(4) AC:6 Xp:3/49 T:494#B#@#׹FOI 30(39)  Pw:4(4) AC:6 Xp:3/49 T:494  31(39)  Pw:4(4) AC:6 Xp:3/49 T:495#B#@# 31(39)  Pw:4(4) AC:6 Xp:3/49 T:496B##@#׹FJJ 31(39)  Pw:4(4) AC:6 Xp:3/49 T:496  31(39)  Pw:4(4) AC:6 Xp:3/49 T:497##B#@# 31(39)  Pw:4(4) AC:6 Xp:3/49 T:498#B#@#׹F0 31(39)  Pw:4(4) AC:6 Xp:3/49 T:498  31(39)  Pw:4(4) AC:6 Xp:3/49 T:499##B@##B@# 31(39)  Pw:4(4) AC:6 Xp:3/49 T:499The giant bat bites! 26(39)  Pw:4(4) AC:6 Xp:3/49 T:499  26(39)  Pw:4(4) AC:6 Xp:3/49 T:500׹F 26(39)  Pw:4(4) AC:6 Xp:3/49 T:500#B@#The giant bat bites! 21(39)  Pw:4(4) AC:6 Xp:3/49 T:500  21(39)  Pw:4(4) AC:6 Xp:3/49 T:501#B@# 21(39)  Pw:4(4) AC:6 Xp:3/49 T:501The giant bat bites! 17(39)  Pw:4(4) AC:6 Xp:3/49 T:501  17(39)  Pw:4(4) AC:6 Xp:3/49 T:502׹FX 17(39)  Pw:4(4) AC:6 Xp:3/49 T:502#B@#The giant bat bites! 12(39)  Pw:4(4) AC:6 Xp:3/49 T:502  12(39)  Pw:4(4) AC:6 Xp:3/49 T:503 13(39)  Pw:4(4) AC:6 Xp:3/49 T:504#B@#׹FkX 13(39)  Pw:4(4) AC:6 Xp:3/49 T:504##B@##The giant bat bites! 9(39)  Pw:4(4) AC:6 Xp:3/49 T:504  9(39)  Pw:4(4) AC:6 Xp:3/49 T:505׹F#B@## 9(39)  Pw:4(4) AC:6 Xp:3/49 T:505The giant bat misses. 9(39)  Pw:4(4) AC:6 Xp:3/49 T:506׹Fo 9(39)  Pw:4(4) AC:6 Xp:3/49 T:506#B@#The giant bat bites! 3(39)  Pw:4(4) AC:6 Xp:3/49 T:506  3(39)  Pw:4(4) AC:6 Xp:3/49 T:507 3(39)  Pw:4(4) AC:6 Xp:3/49 T:507׹F\F 3(39)  Pw:4(4) AC:6 Xp:3/49 T:507 3(39)  Pw:4(4) AC:6 Xp:3/49 T:507׹Fɟ  3(39)  Pw:4(4) AC:6 Xp:3/49 T:507 3(39)  Pw:4(4) AC:6 Xp:3/49 T:507׹F e 3(39)  Pw:4(4) AC:6 Xp:3/49 T:507׹F*#@## 3(39)  Pw:4(4) AC:6 Xp:3/49 T:507The giant bat bites! 0(39)  Pw:4(4) AC:6 Xp:3/49 T:507--More--׹F"PYou die... 0(39)--More--׹F~T Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger Armor c - an uncursed +3 small shield (being worn) Comestibles d - an uncursed food ration Scrolls e - a cursed scroll of identify(end) ׹FR -|------------............||#|...........|.#######|...[..$....|-##|...........|###|...........| Final Attributes:  You were fervently aligned. You were cold resistant. You had infravision. You were stealthy. You are dead.--More--׹F---..|..| Vanquished creatures:  a shrieker 3 goblins 2 grid bugs 3 newts  9 creatures vanquished.--More--׹FG q Voluntary challenges:  You went without food. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--׹Fo---------........|........|[..$....| ----------  / \  / REST \  / IN \  / PEACE \  / \  | 12345 |  | 0 Au |  | killed by a |  | giant bat |  | |  | |  | 2007 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel 12345 the Valkyrie... You died in The Dungeons of Doom on dungeon level 3 with 306 points, and 0 pieces of gold, after 507 moves. You were level 3 with a maximum of 39 hit points when you died. --More--׹F[?1049l