kG^v[?1049hSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. kGxWShall I pick a character's race, role, gender and alignment for you? [ynq] kGvnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) kG z+Choosing Race Pick the race of your Rogue  h - human o - orc * - Random q - Quit(end) kG +Choosing Gender Pick the gender of your human Rogue  m - male f - female * - Random q - Quit(end) kGk X+kG --.---------|.f.........|@....$....||..........||...........------------kGC |01 the Footpad St:13 Dx:18 Co:17 In:8 Wi:12 Ch:9 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 12(12)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:1 It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--kG-.---------.f.........@....$....|..........|...........-----------Hello 01, welcome to SporkHack! You are a chaotic male human Rogue.kGI{ Weapons a - a +1 stiletto (weapon in hand) b - 9 +0 daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an uncursed sack(end) kG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:1kGO3What do you want to use or apply? [ef or ?*] kG3u Your sack is empty. Do what?  i - Put something into the sack(end) kGE  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:1kGmCount: 66kGUnknown command '^?'. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:1kG^ | 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:1kGv 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:1kG Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true] (1 of 4)kG+. 01 the Footpad St:13 Dx:18 Co:17 In:8 Wi:12 Ch:9 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 12(12)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:1--.---------|.f.........|@....$....||..........||...........------------kG, Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - lit_corridor [false]  q - lootabc [false]  r - menucolors [true] (1 of 4)kGض +kG a - statuscolors [true]  b - null [true]  c - perm_invent [false]  d - prayconfirm [true]  e - pushweapon [false]  f - rest_on_space [false]  g - safe_pet [true]  h - show_dgn_name [true]  i - showexp [true]  j - showrace [false]  k - showscore [true]  l - silent [true]  m - sortpack [true]  n - sound [true]  o - sparkle [true]  p - standout [false]  q - time [true]  r - timed_delay [true]  s - tombstone [true]  t - travel [true]  u - use_inverse [false]  v - verbose [true]  (2 of 4)kG Compounds (selecting will prompt for new value):  name [01]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [dumps/%n.lastlog]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [unspeakably generic fruit]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed] (3 of 4)kG7 +lG  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) lGp+01 the Footpad St:13 Dx:18 Co:17 In:8 Wi:12 Ch:9 Chaotic S:0 Dungeons of Doom:1 $:0 HP: 12(12)  Pw: 2(2) Dungeons of Doom:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:1Ŀf@$lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:4<@flG You stop. Your kitten is in the way! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:5flG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:6@flG_@You see here 64 gold pieces. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:7flGH! @64 64 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:7$ - 64 gold pieces. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:8flGX 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:9@flGK  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:10f@ lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:11f@ lGH 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:12@ lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:13@ lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:14f@ lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:15@f lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:16@ lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:17@ lG4 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:18f@ lG w 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:18 lG_ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:19f@ lG. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:20@f lGDx You displaced your kitten. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:21f@lGzi 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:22@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:23@lG%  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:24@lG}R 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:25@lG3  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:26@lGTw 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:26lGm 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:27@lG{K  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:28@lGl 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:29@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:30@lG k  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:31+@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:32@lG8 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:33@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:34@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:35@lGR  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:36f@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:37f@lG|  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:38@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:39@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:40f@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:41f@lGd 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:42@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:43@lGH  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:44@lGw 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:44lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:45@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:46@lGR 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:47@lG2 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:48@lGb/@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:48You hear some noises in the distance. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:49lGշ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:50@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:51@+lGƘIn what direction? lGThe door opens. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:52ĿlGC 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:53+@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:54@lG+  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:55@lGB  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:56@flG[ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:57f@lG< 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:58f@lG" 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:59@flG^  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:60@f lGA 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:61@f lG@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:62You hear the footsteps of a guard on patrol. lG"+  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:63@!lG# 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:64@!lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:65+Ŀ@"lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:66@"lG+@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:67You hear a gurgling noise."lGan  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:68@#lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:69@#lG;  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:70@#lGJM  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:71@$lG In what direction? %lGDThe door opens. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:72%lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:73@&lGL 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:74@&lGi 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:75@&lGt @ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:77&lG6>  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:81@'lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:82@>((lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:83@0)lGr 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:84@+)lGb@You see here a chest. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:85*lG >There is a chest here, loot it? [ynq] (q) +lGW9yYou carefully open the chest...--More--,lGv The chest is empty. Do what?  i - Put something into the chest(end) -lG} 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:85-lGM  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:86@(.lG Ŀ@01 the Footpad St:13 Dx:18 Co:17 In:8 Wi:12 Ch:9 Chaotic S:114 Dungeons of Doom:2 $:64 HP: 12(12)  Pw: 2(2) Dungeons of Doom:2 $:64 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:86  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:87/lGt+Ŀ@(0++Ŀ<+Ŀ01 the Footpad St:13 Dx:18 Co:17 In:8 Wi:12 Ch:9 Chaotic S:114 Dungeons of Doom:1 $:64 HP: 12(12)  Pw: 2(2) Dungeons of Doom:1 $:64 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:87  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:88|lG&  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:89@>}lG] 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:90F@}lGVB 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:91@}lG`  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:92@~lGɕ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:93@)~lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:94@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:95@lGr  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:96@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:97@lG+ @ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:98lG $@lG] p 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:105lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:107@FlGY @ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:107The lichen touches you! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:108lG:x You cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:109lG˃ You cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:110lGK7You cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:111lG9h You cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:112lG You cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:113lGIYou cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:114lGQYou cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:115lGYou cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:116lG You cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:117lG* You cannot escape from the lichen! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:118lGYou pull free from the lichen. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:119@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:120F@lG,  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:121@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:122@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:123@lGQ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:124@lG3 "@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:124You hear some noises in the distance. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:125lGBw 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:126@lG9 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:127@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:128@lGX  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:129@lGP 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:130@lG`I  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:131@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:132F@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:133@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:134@lGQ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:135F@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:136@lG@You see here a crude short sword. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:137lGe 'In what direction? lG]The door opens. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:138lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:139f@)lG< x 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:139lGYou displaced your kitten. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:140@flGp @ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:140The kitten picks up a crude short sword.f--More--lGThe kitten drops a crude short sword.The kitten misses the lichen. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:141lGB@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:141The kitten picks up a crude short sword.--More--lGThe kitten misses the lichen. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:142lGFfX@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:142The kitten misses the lichen.The kitten misses the lichen. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:143lG Unknown command '^J'. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:143lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:143The kitten bites the lichen.lGThe lichen is killed! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:144%lG{z 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:145f@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:146@lG@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:147f@lG s  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:148%f@lG} 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:149@lG`f 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:150@lGm 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:151@lGIn what direction? lG The door opens. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:152+`lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:153@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:154@lGIn what direction? lG}The door opens. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:155lGm 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:156@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:157@lGc 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:158@flG± 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:159#@flG> 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:160@lGr 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:161Ŀ)_@flG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:162@flG7 2Specify unknown object by cursor? [ynq] (q) lGӹ{q 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:162lGT- 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:163f@lG>aThere is an altar to Mog (neutral) here. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:163lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:164f@_lGYou displaced your kitten.@`fYou see here a crossbow. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:165f#lG֎ g - a crossbow. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:166flGS 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:167f@lGo  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:168@flGm 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:169f@lG,You displaced your kitten. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:170@flGD 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:171@f#lGW* 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:172@flG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:173@lGDJ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:174@lG* 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:175@lG=Z  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:176@lGH 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:177@lGɎ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:178@lGQ )@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:178You hear some noises in the distance. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:179lG! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:180@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:181@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:182@lG~L:@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:182The newt is killed! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:183%lGE>f@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:183The kitten eats a newt corpse. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:184lGKg 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:185@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:186@lG9  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:187@lG8+@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:189lGFt  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:190lG7In what direction? lGlGThe door opens. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:191 x %   lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:192x@xlG:  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:193x@xlG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:194x@lGJ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:195x@lGқ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:196x@lG-  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:197@lGz 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:198f@lG*s 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:199@flG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:200@flG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:201xflGLI 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:202x@flG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:203xx@flG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:204xx@lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:205fxx@lGv 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:206fxx@lGx@xf 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:206The kitten bites the grid bug.The grid bug is killed! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:207`lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:208@xflG01 ^@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:208The kitten misses the grid bug.xThe kitten misses the grid bug. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:209lGBB@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:209The kitten misses the grid bug. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:210xlGʄn@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:210The kitten bites the grid bug.The grid bug is killed! 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:211flG\@You see here a statue of a fox. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:212flG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:213`f@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:214f@lGw  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:215@flGn  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:216@flGU 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:217@flG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:218@flG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:219@flG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:220@lG[3 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:221@lGQ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:222@lGS 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:223@lGQ&  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:224@lG? 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:225@lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:226@lG`B 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:227@flG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:228@flGN  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:229@flGa@You see here an egg. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:230flG h - an egg. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:231flG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:232@flGˁ You displaced your kitten. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:233f@lGT 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:237f@lGG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:238f@lG@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:238lG@ 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:245lGy\  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:250@lGܒw 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:251lGY 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:252flGG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:253dlGU  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:254dflG%  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:254You hear some noises in the distance. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:255lGp%d 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:255The kitten misses the fox. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:256lG 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:257dlG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:258lG  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:259@lGY 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:260@lG} w 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:261lGJfw 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:262lG=w 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:263lG w 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:264lG3w 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:265lGbw 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:266lG#  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:267@dlGX  12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:268@dlGHThe kitten misses the fox. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:268lGYou hear some noises in the distance. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:268lGYou displaced your kitten. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:268lGy@You see here a statue of a fox. 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:269dlGS@` 12(12)  Pw: 2(2)  AC:7 Xp:1/0 T:269The fox bites! 10(12)  Pw: 2(2)  AC:7 Xp:1/0 T:269The fox bites! 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:269  8(12)  Pw: 2(2)  AC:7 Xp:1/0 T:270lGI3 8(12)  Pw: 2(2)  AC:7 Xp:1/0 T:271@dlG  8(12)  Pw: 2(2)  AC:7 Xp:1/0 T:272@dlG  8(12)  Pw: 2(2)  AC:7 Xp:1/0 T:273@dlGQ@d 8(12)  Pw: 2(2)  AC:7 Xp:1/0 T:273The fox bites! 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:273  7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:274lG  7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:275@dlG 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:276dF@lG+ 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:277f@dlG: -@d 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:277The fox misses. 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:278lG 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:279@dlG 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:280@dlG: 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:281@dlGq @ 7(12)  Pw: 2(2)  AC:7 Xp:1/0 T:281The fox bites! 5(12)  Pw: 2(2)  AC:7 Xp:1/0 T:281The fox misses. 5(12)  Pw: 2(2)  AC:7 Xp:1/0 T:282lGu 5(12)  Pw: 2(2)  AC:7 Xp:1/0 T:283d@lG 5(12)  Pw: 2(2)  AC:7 Xp:1/0 T:284F@lGP$  6(12)  Pw: 2(2)  AC:7 Xp:1/0 T:285d@lG 6(12)  Pw: 2(2)  AC:7 Xp:1/0 T:286d@lG( 6(12)  Pw: 2(2)  AC:7 Xp:1/0 T:287d@lG~  6(12)  Pw: 2(2)  AC:7 Xp:1/0 T:288d@lGh 6(12)  Pw: 2(2)  AC:7 Xp:1/0 T:289d@lGSd@ 6(12)  Pw: 2(2)  AC:7 Xp:1/0 T:289The fox bites! 4(12)  Pw: 2(2)  AC:7 Xp:1/0 T:289  4(12)  Pw: 2(2)  AC:7 Xp:1/0 T:290lG$ 4(12)  Pw: 2(2)  AC:7 Xp:1/0 T:291d@lG  4(12)  Pw: 2(2)  AC:7 Xp:1/0 T:292d@lGʴ 4(12)  Pw: 2(2)  AC:7 Xp:1/0 T:293d@rlGwYou kill the sewer rat!8  4(12)  Pw: 2(2)  AC:7 Xp:1/1 T:293The fox bites! 2(12)  Pw: 2(2)  AC:7 Xp:1/1 T:293The fox bites! 0(12)  Pw: 2(2)  AC:7 Xp:1/1 T:293--More--lGc{You die... 0(12)  Pw: 2(2)--More--lG:[  Coins $ - 64 gold pieces Weapons a - a +1 stiletto (weapon in hand) b - 9 +0 daggers (in quiver) g - a +0 crossbow Armor c - an uncursed +1 leather armor (being worn) Comestibles h - an uncursed egg Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an uncursed sack(end) lG/9Ŀ#_ٰĿ+Ŀ>%(0ٰ`The sack is empty.--More--lG` Final Attributes:  You were fervently aligned. You were stealthy. You are dead.--More--lG  Vanquished creatures:  a sewer rat 5 grid bugs a lichen a newt  8 creatures vanquished.--More--lG"+Ŀ> Voluntary challenges:  You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--lGĿ+Ŀ>%(0 ----------  / \  / REST \  / IN \  / PEACE \  / \  | 01 |  | 64 Au |  | killed by a fox |  | |  | |  | |  | 2008 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye 01 the Rogue... You died in The Dungeons of Doom on dungeon level 1 with 112 points, and 64 pieces of gold, after 293 moves. You were level 1 with a maximum of 12 hit points when you died. --More--lGa --More--lGe[?1049l